i see faceit is taking a page out of valve's book with their use of the word "soon"
| Account Details | |
|---|---|
| SteamID64 | 76561198037776338 |
| SteamID3 | [U:1:77510610] |
| SteamID32 | STEAM_0:0:38755305 |
| Country | United States |
| Signed Up | January 25, 2015 |
| Last Posted | September 1, 2026 at 8:05 PM |
| Posts | 1283 (0.3 per day) |
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| Windows Sensitivity | |
| Raw Input | 1 |
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| Mouse | https://vocaroo.com/144vYfd7pgDf |
| Keyboard | https://vocaroo.com/144vYfd7pgDf |
| Mousepad | https://vocaroo.com/144vYfd7pgDf |
| Headphones | https://vocaroo.com/144vYfd7pgDf |
| Monitor | https://vocaroo.com/144vYfd7pgDf |
Depends on what courses you're taking.
If you're taking a course that requires heavy processing power like engineering, you might want to get a strong Windows 10 laptop for the applications required. But if you're in courses that require just mostly non-computer materials and light searching/document writing, you can make do with a Chromebook or a cheap W10 laptop.
halo custom edition
halomaps was the shit
a hero that keeps the game alive by having an ult that just throws a lot of money into the game
oh wait
next thing you know, blizzard's going to be pushing overwatch into schools as a sport
these froyo last pushes are giving me flashbacks of froyo black
Hey there. Looking for low-mid(?) Open team to play for next season
low/mid Open Scout
low/mid Open Medic
I'm looking for a team to improve my gamesense, aim, planning, and teamwork.
I've been playing TF2 for 5 years. I've been in 6's for about two years and have been bingeing Mixchamp for two months.
I'm almost always free on evenings for scrims.
NA TF2 LUL
get money
fucking bitches isnt going to pay student debt
KonceptScout class limit in 6v6: 2
Demoman class limit in 6v6: 1
I agree with your post, but uh... how does Scout having a high class limit make him a better class?
A feature of TF2 I've seen criticised mildly and occasionally seen discussed on these forums is the disparity of weapons.
Currently, there are over 100 unique weapons in TF2, all which can be crafted or dropped. The problem with this approach is that many players could be at an inherit disadvantage because they do not have certain weapons unlike people who have been playing for a long time and/or have stockpiled all of the game's weapons.
CS:GO doesn't have this issue because their approach revolved around skins. New weapons, like the M4A1-S and USP-S, were given to players as a stock item that could be switched out.
Do you guys think this is a big enough problem that it should be addressed? Should TF2 has a more CS:GO approach with unlocks where they're given to players as stock weapons but they can get reskins or unique copies of them? Or is it just a trivial problem that people nitpick about?
I mean, if you go into a casual match, or hell even a compMM match, and spectate the players, most likely they'll be complete garbage. Even dealing with a standing still opponent can be a challenge for them.
It can be safely assumed that /r/tf2 occupies a similar populus to those players.