biskuu
Account Details
SteamID64 76561198044361926
SteamID3 [U:1:84096198]
SteamID32 STEAM_0:0:42048099
Country Korea, Democratic People's Republic of
Signed Up January 27, 2014
Last Posted June 7, 2023 at 7:01 AM
Posts 463 (0.1 per day)
Game Settings
In-game Sensitivity 1.2
Windows Sensitivity
Raw Input 1
DPI
1000
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
1 ⋅⋅ 25 26 27 28 29 30 31
#50 ShaDowBurn’s Fundraiser in TF2 General Discussion
etherGet a job.

^ this

posted about 8 years ago
#87 "Masters of Classes" powered by TF2Stadium in Projects
zCookiepretty autistic project tbh fam

he is killing the cornmunity!!

posted about 8 years ago
#80 "Masters of Classes" powered by TF2Stadium in Projects

pretty autistic project tbh fam

posted about 8 years ago
#1139 Saloon.tf in Projects

No offense but you could go ahead and leave a message that is easy to see for everyone on the site that explains items can take up to 3-4 days to come back to their owner.
This happened on reason vs epsi and reason vs lego, no warning even after the match, no mention that there is going to be a delay with the item distribution.

posted about 8 years ago
#95 tf2c bans guy for a year for mentioning tf2stadium in TF2 General Discussion

It is the site's rules, if you don't follow them you get banned.
I don't understand what all this drama is about, it is their site and they can do whatever they want with it.
https://i.gyazo.com/d58178988391a086c73be5832eb73670.png

posted about 8 years ago
#2 Sensitivity feels different with a new mouse in Q/A Help

Maybe it is an issue with the weight of the mouse?

posted about 8 years ago
#158 MAJOR TF2 update for 10/28/15 (Scream Fortress 7) in TF2 General Discussion

To fix any hud in order to show contracts just open the folder of your hud and go to scripts>hudanimations.txt
Scroll down to the very bottom of the text file and paste this: http://pastebin.com/HPT024nA

posted about 8 years ago
#10 Scream Fortress 7 announced in TF2 General Discussion

Good news adding these new maps and stuff. But honestly what a shame, this game could've been so much if valve didn't force updates nobody liked down our throats (mannpower, pass time, invasion).
I mean sure if you don't like it don't play it, but I find it incredibly ironic that this game is so hard and progress is very rewarding, yet people don't bother playing it more seriously and just spend their time on it doing conga lines on invasion pubs.
Imagine if there was only pub, mvm and competitive. So little distractions from the game itself.

posted about 8 years ago
#146 TF2Stadium.com in Projects

Please, no more ear-raping sounds like "WHO IS NOT READY!?"
Maybe an option to at least lower down the volume like in TF2Pickup? :)
Really hyped for this!

posted about 8 years ago
#65 tf2c bans guy for a year for mentioning tf2stadium in TF2 General Discussion

Someone replied with this and it is pretty legit: https://i.gyazo.com/e7f12405ec489c3a18830fa9709e8ed3.png

I don't see the problem, you advertised another service with 3 messages in a row and not just that, the guy says you continued to troll so chat ban well deserved.

posted about 8 years ago
#3 Editing the hud to remove event backgrounds? in Customization

ayogurl ty wiethoofdddddd

posted about 8 years ago
#1 Editing the hud to remove event backgrounds? in Customization

I was looking around broeselhud_blue and it doesn't have any .vtf files edited in order to have only 1 background (Invasion and Gunmettle backgrounds were removed via a hud file).
Some time ago someone told me that the creator of the hud had edited the mainmenuoverride (I think) to have only one background.
I am looking to implement that in my hud, any help appreciated! :)

posted about 8 years ago
#266 IM News (and sometimes other things) in TF2 General Discussion

i've no idea who all these people are lmfao

posted about 8 years ago
#37 TeamFortressTV HUD (unofficial) in Customization

HUD Updated!
- Fixed Scoreboard after Gunmettle
- Fixed Killstreak Counter
- Fixed overlapping ammo in clip/reserve
- Fixed low ammo animations to work properly
- Fixed Ready Up dialog being invisible
- Fixed Taunt Menu being invisible
- Fixed Tournament Spectator Mode
- Added menu shortcuts! (Q = Back Button, A/D = Previous/Next page on backpack)
- Removed main menu characters
- Quit Button prompts user before quiting
- Added custom crosshair support!
(To enable a custom crosshair go to 'scripts/hudlayout.res' and set the "visible" value of a crosshair to "1". If you want to disable it set it to "0".)

DOWNLOAD LINK

posted about 8 years ago
#222 cp_granary_pro in Map Discussion

Just some advice, you should rotate some textures on the door ways (like in the old forward spawn) because they look really ugly and Valve never cared to fix them.
Also, you should move the ammopacks around 2-4 hammer units above the floor because you can do some gay sticky traps with them.

EDIT: I know you removed the collision with the red roof on the pipes on last but maybe you could find a workaround so that it isn't just a brush with no collisions? Just cuz it looks like it still is the same like in the old granary.

posted about 8 years ago
1 ⋅⋅ 25 26 27 28 29 30 31