also if i'm looking deep in my heart and being SO forreal, if you request an admin look at your gameplay to prove you can play in a lower div, you should have to pay 5-10 bucks, i'm sorry
#freejustjazz
| Account Details | |
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| SteamID64 | 76561197982656766 |
| SteamID3 | [U:1:22391038] |
| SteamID32 | STEAM_0:0:11195519 |
| Country | United States |
| Signed Up | August 26, 2024 |
| Last Posted | May 19, 2026 at 12:35 PM |
| Posts | 27 (0 per day) |
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also if i'm looking deep in my heart and being SO forreal, if you request an admin look at your gameplay to prove you can play in a lower div, you should have to pay 5-10 bucks, i'm sorry
#freejustjazz
great write up. i heavily agree with you, especially with the idea that contesting for podiums doesn't indicate that you're too strong for a division. making restrictions about strength of team instead of the individual is also 100% on the money. there are a couple parts of your proposal i think you could shore up though.
all those criticism aside, i do 99% agree with you and would prefer your proposal over the current system. i would love to see you strengthen the proposal in the few ways i mentioned, but even if you didn't, i think it's good enough to try. there's a limit to how unrestricted you should make the league (AM simultaneously has too many player restrictions while have too big of a skill differential between the top and bottom teams), but i don't think you would approach here. thanks for writing it up
he got role restricted to medic it's not a big deal
honestly if a team wins a div, i don't see any issue with them playing that div again as long as they weren't stomping
i feel like admins should assign your team a div with no restrictions, and then you should be able to negotiate class restrictions to get into a lower div. like "you're placing us in advanced, but can we play main if jeremy plays soldier and monica plays scout?" probably a huge headache for admins tho
this is our year no question
the way you describe yourself reminds me of friends who struggle with a fundamental lack of self-love. fear of failure, lack of motivation, etc was all downstream. i hope this isn't the case for you but i would give it some thought
if you gotta use chatgpt to write your announcement can you at least leave the emojis in? seeing some shushing faces and biceps would make me believe in the project more
i'm always surprised by people complaining about cost. $100 for lan is exceedingly reasonable. i don't think i'd even blink until you're pushing at least $150
this shit's bleak and it makes you feel helpless. i get people making jokes so they feel even a bit of control over the situation, but i feel you that it doesn't fix things.
if building uber takes ammo, you might need to run engi to have a dispenser!
i like the "roamer justification" genre where the player includes all their successful sacs from the season. i feel like i can really imagine what it might be like to live that way <3
there was a lot of silly bullshit back in the day. stuff i remember:
- badlands getting released and 6s finally having a map everyone thought was good
- damage spread used to sometimes allow a pipe to 1shot a scout
- stickies were bullshit to a degree you can't even imagine. couldn't even break them for a while
- seagull explaining to our team how bombing created a damage differential
- running backburner pyro on cp_well mids because it gave you +50 health
- grinding 39/39 achievements on an empty server whenever a class update dropped
- a hundred leagues popping up and getting abandoned
- dealing with double sandman on cp_fastlane when it could fully stun ubers
- natascha in 6s
- f5ing the soldier update page to get a service medal
- having to use binds for autoreload and rapid fire pistol
- most of all booting up the game for the first time on xmas and realizing it was the best game i had ever played