hamahamvulchamahamfiguring out how much hp a normal person would have in tf2You can’t say that and not give us a numberWild_Rumpusprobably around ten, considering that getting shot in the fucking head with a pistol does ~20 damage
Right, so I've based this study on Engineer since he's within the normal BMI zone (18,5-24,9).
The easiest way to calculate this from what I can think of is fall damage.
What's a height that a person would fall from and generally die from? According to this report, on page 17 we see some statistics, the ones that I'll be using since they appeal to the height where a normal person could find themselves in (a several story building for example.) We'll be using the average of 11-25 feet, which of course is 18.
We'll also be needing to convert this into hammer units, and since I'm EU I decided to convert it into cm for fun.
18 feet is 548.64 cm, 1 hammer unit is 1.904 cm, this gives us that the height we'll be killing ourselves with is 288,15126050420168067226890756303 hammer units above a flat surface.
I did 10 drop tests, it gave me the total value of 161, this divided by 10 gives us the average 16.1, highest value was 19 and lowest value was 13, so it's fair to assume that our hp would be 16.1 +- 3.
This also plays into the fact we'd most likely die being shot by a Luger which point blank does 20-22 damage while from some distance does 15 damage.
this made me smile :)
im not gonna lie at first when I saw "288,15126050420168067226890756303 hammer units" I was like holy shit that's a big number (forgot euros use , and . in the opposite way from how we do)
put it in wolframalpha to find that it's ~2.8 × 10^31 (or 28 thousand billion billion billion) and now im curious how much fall damage you would take from that height
pretty sure tf2 has a terminal velocity so i feel like theres a certain height above which you can't take any more fall damage (if it's calculated by how much velocity you have when you hit the ground which im pretty sure it is)