jack me off
not sure why half of the shots were at lower res/framerate, if your're going to do any of it at 60fps you might as well do all of it
Account Details | |
---|---|
SteamID64 | 76561198059645150 |
SteamID3 | [U:1:99379422] |
SteamID32 | STEAM_0:0:49689711 |
Country | United States |
Signed Up | March 12, 2013 |
Last Posted | April 26, 2024 at 2:17 PM |
Posts | 3802 (0.9 per day) |
Game Settings | |
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In-game Sensitivity | 2.88 |
Windows Sensitivity | stock |
Raw Input | 1 |
DPI |
1800 |
Resolution |
1080 |
Refresh Rate |
120 |
Hardware Peripherals | |
---|---|
Mouse | zowie za11 |
Keyboard | quickfire tk mx blue |
Mousepad | puretrak talent |
Headphones | grado sr225i |
Monitor | asus vg248qe |
don't change the after round time it's the best part about the server
exmilitary was my favorite
beware was just too good
seems p chill and decent enough, good at getting airshot in gullywash pugs as well
Wandumhttp://youtu.be/GErIijCSthE?t=1m24s
Isn't this baud?
cheating =/= impossible to airshot
played my first csgo pug with him and he was less garbage than me
seems like a pretty nice guy from pugging with him (in tf2), can't really comment on skill level
I've only played quake a few times but might stop by anyways since it's close
Have you tried reinstalling lawena? My installation was acting funny a little while ago (not responding/closing itself suddenly etc) and reinstalling fixed it. Might not necessarily solve your problem though
alfadokidokipanicTerywjMost Headshots: paragonSorry alfa
im not
http://i.gyazo.com/b9b007217b67d15e3a122d32b010c28d.png
TerywjFinally, let’s go for some completely arbitrary predictions
needs to work on utilizing his secondary mouse button but is chill af
i like anonemouse
my alias is pretty bad
mersenne is cool as fuck too
Your question has already been answered twice in #3 and #4
FlickerThis issue can't be fixed afaik, you'll need to wait for an update that will hopefully fix the target ids.
You can still go back to the old target id, which doesn't have any problem :
tf_hud_target_id_disable_floating_health 1
RigelDo you basically want to revert it back to the way it was before the update that added this? If so, just use:
tf_hud_target_id_disable_floating_health 1
What you are describing is a bug with Valve's new TargetID system. Whatever they changed, its a problem with TF2, not with HUDs that use the floating health numbers above targets.