b4stian
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SteamID64 76561198078524911
SteamID3 [U:1:118259183]
SteamID32 STEAM_0:1:59129591
Country Belgium
Signed Up April 7, 2014
Last Posted March 14, 2016 at 2:56 PM
Posts 248 (0.1 per day)
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#614 HUD editing: short questions, quick answers in Customization
SkopeCan someone tell me what file controls the revenge label thingy .~.
http://puu.sh/dCuPD/c52a5fca8f.jpg

resource/ui/statpanel_base.res and statpanel in the hudlayout.res.

posted about 9 years ago
#610 HUD editing: short questions, quick answers in Customization
SpannzerWhen I cap a point in Payload, this animation plays in the top left corner and for the life of me I can't find the file that defines it. I've searched in the hudanimations file to no avail, I'd love for some help to disable it.

http://puu.sh/dzLf9/29baffceb3.jpg
http://puu.sh/dzLgD/325bb6113b.jpg

I'm pretty sure i found it in the hudanimations.txt file... Got no idea why it's in the top left though

posted about 9 years ago
#607 HUD editing: short questions, quick answers in Customization
omnib4stianWhere would i edit this notification?http://i.imgur.com/1VVpqW4.pngIt's probably also mentioned in the hudlayout.res but i can't find a .res in the ui folder that seems to control it, since i would like to change some colors and fonts.The screenshot is from EveHUD, since that's the only HUD i know of that has it edited.Isn't it resource/ui/statpanel_base.res or something similar to that name? I can't double check that, I'm on mobile.

It is exactly that, i just didn't import it yet, i'm a moron. Thanks pal!

posted about 9 years ago
#16 takyahud in Customization
takramUpdated:

http://i.imgur.com/nIYXo8u.png

  • TargetIDs and Tournament health bars now "pulse" based on HP value (taken from bwHUD)
  • Fixed HTML MoTD (In-game logs.tf)
  • Minor loading screen tweak

Why did you change the buff/low color-values? Whayay made them so that they matches with all the team-colored bars.

posted about 9 years ago
#605 HUD editing: short questions, quick answers in Customization

Where would i edit this notification?

http://i.imgur.com/1VVpqW4.png

It's probably also mentioned in the hudlayout.res but i can't find a .res in the ui folder that seems to control it, since i would like to change some colors and fonts.
The screenshot is from EveHUD, since that's the only HUD i know of that has it edited.

posted about 9 years ago
#604 HUD editing: short questions, quick answers in Customization
DeXtI have had a look but I am sure it has to have been posted somewhere... But http://puu.sh/dv1dc.jpg
How do I change the buff colour of this. The light blue line below. I tried to do it the quick way and go to client scheme and just change the "buffcolor" pre-set but it wasn't set to it :(
Thanks in advance

All the code I can see in scripts>hudlayout.res say the colour is set to buffcolor (same spelling etc)

Am I looking in the right area?

You have to edit the color-value of the 'ShadedBarThinBuff' in the spectatorguihealth.res, since its alpha just gets animated when buffed/low.

posted about 9 years ago
#92 bastHUD in Customization
Woogiebugwhen do we get a training button on the main menu

I could make one but to be honest, i don't think a lot of people would use it and i don't really see the point since the menu is good as it is now, and it would only take up valuable space.

posted about 9 years ago
#599 HUD editing: short questions, quick answers in Customization
DrJeremyIs it possible to use ABCD or 1234 to switch between loadouts in the loadout menu, in the same way that A and D can be used to navigate through backpack pages? Tanks in advance.

Yes, there's a command for that, can't remember it at the moment though.

posted about 9 years ago
#563 HUD editing: short questions, quick answers in Customization
MoistMelonsI need some help. What I'm trying to do is remove the spectator side bar thing completely, but I can't seem to. I've tried setting everything visible to 0 in spectatortournament.res
http://i.imgur.com/KvmNpYR.png
Does it have something to do with the default files?

Sometimes turning visible to 0 won't actually disable that element, try setting all the xpos values to 9999

posted about 9 years ago
#2 HerganHUD in Customization

Looks great, good job!

posted about 9 years ago
#87 bastHUD in Customization
ZetosLovely HUD! I'm a big fan of HUDAS, but switched to this one. Just some minor stuff: if using the Killstreak icon above the health modification, it collapses with the "healed by" and buildings' levels info. The white background for the team classes in MvM, if in a server with 10 players, it falls short. And if you switch the scoreboard to any other version (e.g. 6v6 alt., 9v9), it's bugged and still in the original HUDAS Iscariote fashion.

I'm using the 16:9 version, not sure if the issue is specific on this one.

I know about the issue with the killstreak meter above the health, i was even planning on disabling that modification. I also know about the the MvM background, Hergan changed it so it doesn't glitch and i think i'm going to use that. I don't know what you mean with the scoreboard though, added you to talk about it.

posted about 9 years ago
#552 HUD editing: short questions, quick answers in Customization
tasathttp://imgur.com/tEbrocW
what hitmarker? dl plz

There isn't some magical toggle for turning on hit markers, just take a look at the huds that have them and try doing the same to your hud. First, you install the font with the desired hitmarker, then you enable it in your HUD/scripts/hudlayout.res in a similar way to this:

"Crosshair"
{
"controlName" "CExLabel"
"fieldName" "Crosshair"
"visible" "1"
"enabled" "1"
"zpos" "1"
"xpos" "c-12"
"ypos" "c-15"
"wide" "24"
"tall" "25"
"font" "YourFont"
"labelText" "+"
"fgcolor" "0 0 0 0"
"textAlignment" "center"
}

Then you go to HUD/scripts/hudanimations.txt, you go to the section 'event DamagedPlayer' and you animate your hitmarker in a way so that it appears when damaging an enemy player, like this:

Animate Crosshair FgColor "255 255 255 255" Linear 0.0 0.0
Animate Crosshair FgColor "0 0 0 0" Linear 0.15 0.0

Hope this helps

posted about 9 years ago
#5 XO - last fragmovie by Jay in Videos

I really loved all the SFM you put into it, but i also think you used too much slow-mo, and the intro was a little bit too long. Great job though, hope this isn't your last

posted about 9 years ago
#5 Chapter - by Urbans in Videos

Looks great!

posted about 9 years ago
#3 how to do this? in Customization

Did you take this with your phone? I would just try here: http://teamfortress.tv/thread/19073/hud-editing-short-questions-quick-answers

posted about 9 years ago
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