aiera
Account Details
SteamID64 76561198048286206
SteamID3 [U:1:88020478]
SteamID32 STEAM_0:0:44010239
Country Kiribati
Signed Up April 8, 2013
Last Posted January 28, 2024 at 11:00 PM
Posts 3925 (1 per day)
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#2 This is bothering me in Site Discussion

F11?

posted about 10 years ago
#11 meanwhile in Europe in TF2 General Discussion

#SaveLibertyLauncher

posted about 10 years ago
#309 age in Off Topic
fosterNot_Matlock24

Holy shit I'm the oldest person here (not counting foster since he's lying).
I'm 18 bud, sorry.

Still have the voice of a 12 year old though.

But the heart of a man...

I'm 15

posted about 10 years ago
#5 what 'rate' for TF2? in Q/A Help
The info in this post is a summary of what I have learned from KiloSwiss on the Steam forums and reading the Valve wiki about the netcode.
_________________________

Ideal rate settings are explained below! There are no set of values that are absolutely optimal for everyone's PC and network connection.

cl_cmdrate: set to a value equal to your very minimum FPS considering all situations. If you always get 128+ fps, set to max value of 128. 64 TR servers will automatically cap your rates to 64, if they are higher.

cl_updaterate: set this equal to your cmd rate.

rate: unless you have a poor connection, set this to the max value of 128000. I've seen data being sent/received simultaneously up to 100Kbps. If you have your rate set to 50000, you would not be transmitting/receiving at the highest rate. Although it is true that 10 man servers don't send as much data, a higher rate will not have negative effects on your game. Conversely, a rate that is too low can negatively affect your game. I think it would be beneficial for the ESEA Client to force at least the default rate value of 80000.

cl_interp_ratio: set to 1 and monitor your loss. If you are getting any loss, set this to 2. A good rule of thumb is to use 1 for competitive (e.g., ESEA or private servers, etc.) and 2 for high player slot community servers (they usually have a lot of plug-ins and higher server load).

cl_interp: always set to 0. Doing this automatically determines your lerp value based off of your interp ratio and update rate.
________________

Put this in your config.cfg.

////////////////////////////////////
//Network and Interpolation Settings

rate 80000 // def. 80000 - Maximum Download Bandwidth in byte per second. - DO NOT USE A LOWER VALUE OR A PUPPY DIES!
cl_cmdrate 128 // def. 64 - Maximum Command Packets per second, sending to the Server. DO NOT SET THIS HIGHER THAN YOUR FPS!
cl_updaterate 128 // def. 64 - Maximum number of Update Packets per second, received from the Server. Gets adjusted by the Servers TickRate if TR<cl_updaterate
cl_interp 0 // def. 0 - DO NOT CHANGE THIS OR A KITTY DIES!
cl_interp_ratio 2 // def. 2 - Ratio of interpolation Time. cl_interp_ratio : cl_updaterate = cl_interp -> lerp in ms

// Recommended Settings if cmdrate equal updaterate:
// interp_ratio 2 updaterate 64 = 31.25 ms lerp - Public @ fps<128
// interp_ratio 2 updaterate 128 = 15.625 ms lerp - Public @ fps>128
// interp_ratio 1 updaterate 64 = 15.625 ms lerp - Competitive @ fps<128
// interp_ratio 1 updaterate 128 = 7.8125ms lerp - Competitive @ fps>128
posted about 10 years ago
#24 TF2 Freezes on Launch in Q/A Help
Alykamy tf2 still not fix

Reinstall steam. It worked ir me.

posted about 10 years ago
#8 So How About That Concheror in TF2 General Discussion

I ran it with Black box in a scrim, and let me tell you...
You are unkillable for the duration of the buff. When I had buff it essentially was a free pick or 2

posted about 10 years ago
#2 what 'rate' for TF2? in Q/A Help

Please don't tell me you think your fps is related to your network settings please god don't make me think these thoughts....

posted about 10 years ago
#60 Escape Plan Proposals/ideas in TF2 General Discussion
bearodactylWhile they're at it they might as well make it do 0 damage, since getting a kill with the thing is next to impossible with the mini crits

A double escape planned a med in a scrim post nerf...
I'll post the vid when I get fraps on my laptop.

posted about 10 years ago
#28 Escape Plan Proposals/ideas in TF2 General Discussion

Market Gardener isn't a straight upgrade guys
-Valve 1482

posted about 10 years ago
#14 Compiling competitive changes we want for TF2 in TF2 General Discussion

-Fix shadows through walls
-Fix spire
-Make a decision to make weird props on walls to either be able to be clipped or not, because a case by case basis is dumb. (Example: The skull in badlands house can be stood on, where as the security cameras on gran last can't. Why?)

posted about 10 years ago
#20 TF2 Freezes on Launch in Q/A Help

At least now I can launch the game.
(as long as I don't want to use server browsers)

posted about 10 years ago
#18 TF2 Freezes on Launch in Q/A Help

Oh what's that you say?
I know there is a new steam update? Yet the check for steam client updates gives me a lie?

Time to make a copy of my common folder and uninstall steam........

posted about 10 years ago
#81 Lan Predictions in TF2 General Discussion

Let's look at teams that can go to LAN:

High Rollers Gaming (15-0)
Remaining Schedule: R5

Tri Hards (12-2)
Remaining Schedule: Top Guns, Root+6

---------------------LAN Line--------------------

Classic Mixup (10-4)
Remaining Schedule: Solace, Mad Men

Apocalypse Gaming (10-5)
Remianing Schedule: Mad Men

Mad Men (8-6)
Remaining Schedule: AG, Mix^

posted about 10 years ago
#24 ESEA-Invite: Classic Mixup vs. tri Hards in Events

Hoping that the winger sees some usage.
#wingerNation

posted about 10 years ago
#24 Shortstop is stupid good now. in TF2 General Discussion
Daggerit still has bad damage output + you take a lot of fall damage

Don't tell this guy, but scout has a double jump (keep it on the dl yo)

posted about 10 years ago
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