Have you tried only using one stick of RAM? Swap sticks if the problem persists and see if any stick of RAM works individually. Probably won't work, but worth a try.
Account Details | |
---|---|
SteamID64 | 76561198037955288 |
SteamID3 | [U:1:77689560] |
SteamID32 | STEAM_0:0:38844780 |
Country | Scotland |
Signed Up | December 10, 2013 |
Last Posted | July 8, 2025 at 5:57 PM |
Posts | 1355 (0.3 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 3 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920 x 1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
---|---|
Mouse | Logitech G703 |
Keyboard | Cooler Master Quickfire TK (Cherry MX Red) |
Mousepad | Silent Monsters Gaming and Office Mouse Mat |
Headphones | Beyerdynamic DT 770 |
Monitor | BenQ XL2411T |
You can probably do "incrementvar tf_viewmodels_offset_override x 0 150 10"
Which will increase tf_viewmodels_offset_override x by ten to a maximum of 150, at which point it will go back to 0.
Honestly the game looks like it could be good but I can't help but feel like it's gonna be a disappointment. I didn't even end up getting sun/moon because friends that got it on launch were not into the game at all.
Also literally forcing people to have other people to play with, or paying to play online, just to get a complete dex is a really fucking bad move imo. Even version exclusives back in the day were annoying, but now (if you don't have friends with the game or the will/means to pay for online access) you need two switches and two copies of the games so that you can trade and get one complete dex.
Sif made it into pokemon though which is neat.
Arie_KermitJust had a server that shut down the instant a map ended, logs or stv aren't available, and the server doesn't show up as a reservation I've played in. Is there a way either of them will be available at all?
Sorry about that, I see you were playing on a cloud server in the UK. These currently can't be used for two consecutive matches due to a misconfiguration (servers get killed x minutes after the first match has concluded), that's going to be changed this week, but that's why the server suddenly shut down during the 2nd map.
Logs and demos for these cloud matches get uploaded to logs.tf and demos.tf respectively, you can find the logs and demos of the first map there, but the server got killed before the logs and demos of the second map got uploaded. These can't be recovered unfortunately.
Ah that's fair enough, there was just a really stupid moment that I wanted to see from the STV but it's all good.
Just had a server that shut down the instant a map ended, logs or stv aren't available, and the server doesn't show up as a reservation I've played in. Is there a way either of them will be available at all?
Nicholashttps://clips.twitch.tv/AmericanBillowingMousePastaThat what dis hud
Arekk's HUD with a bold font.
duck_gmang doesn't change colors when low health or buffed
You'll need to make a text file, in the scripts folder, called "hudanimations_manifest.txt" and put the following inside it.
hudanimations_manifest
{
"file" "scripts/hudanimations.txt"
"file" "scripts/hudanimations_custom.txt"
}
The 3/6 shoutout though
glasshow do they get around ping unfairness? play like a home-and-home series on different servers?
Well it's the european league, so if teams don't agree to doing that then etf2l will default to european servers.
riotbzWandumhttps://puu.sh/DvfpR/a1b44876fb.mp4hexxhttps://clips.twitch.tv/HappyRoundJellyfishHassanChopi NEED a paulsen pov of this
PLEASE
Holy shit.
Also very nice prec bind.
2SP00KY5M8bLaunfortunately it only worked for the bleeding icon2SP00KY5M8create a PlayerStatusAnchor parameter, set all of its values, pin all the icons to itbLahow do i do that ?2SP00KY5M8https://imgur.com/a/TJiVh85they all need to be pinned to an anchor bc their positions are semi-hardcoded
i can't move the y axis of the bleed and milk and the other icons
i recommend just copy-pasting it from m0rehud/hypnotize hud
Did you pin every status, or just bleeding?
Why is it such an issue for people that we're only playing old maps once instead of twice? If you only play a newly introduced map for one week, there's going to be significantly less feedback compared to having two weeks of real games to look at and have feedback from.
This legit just looks like people unwilling to change and complaining about new things happening and being completely in favour of stagnating and not doing anything at all new. Also, NA haven't complained at all about Metalworks at all recently as far as I'm aware, so why not try it out for a couple weeks, play some real games on it, and see if it really is a problematic map or not. If sunshine is already a proven map, and metal unproven, it only makes sense to actually give it time to "prove" itself.
Also gonna agree with Jordy though, why was Propagande not tested at all for this season when it's been shown to be a pretty good and fun map in NA. I'd also like to see a Reckoner return (without the stupid double crates on mid) because there were no huge problems with it until it was updated.
Thank You For Reading, God Bless.
6uuskummend9heksaThere is a border on my über percentage how do i remove it or edit it
https://imgur.com/a/9NMYtok
Change the font of "ChargeLabel" in HudMedicCharge.res from CerbeticaBoldMedic56 to, CerbeticaBold56 to remove the outline.