Another thing to note is that searching for "41 metal" tf2 ammo pack on google gives several old results from people who just seem to assume that you always get 41 metal and/or quote the 20.5% number so I think I'm right that it used to be that way.
| Account Details | |
|---|---|
| SteamID64 | 76561198010239925 |
| SteamID3 | [U:1:49974197] |
| SteamID32 | STEAM_0:1:24987098 |
| Country | United Kingdom |
| Signed Up | August 20, 2014 |
| Last Posted | May 1, 2026 at 5:08 PM |
| Posts | 1680 (0.4 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | nice |
| Windows Sensitivity | the princess |
| Raw Input | 1 |
DPI |
over |
Resolution |
a picnic |
Refresh Rate |
luigi? |
| Hardware Peripherals | |
|---|---|
| Mouse | of |
| Keyboard | to |
| Mousepad | invite us |
| Headphones | for |
| Monitor | eh |
So I'm pretty sure internally that small health kits used to (and small ammo kits possibly still do) give 20.5% of max health/ammo respectively rather than 20. With metal, this would be 40 or 41 metal depending on which way the rounding goes. Wondering if there's something going on somewhere that uses the 20.5% code/does the rounding inconsistently and however that's decided happens on loading the map or starting the server? I'm pretty sure small ammo kits always used to give 41 metal? Or am I remembering this wrong.
I doubt this is solely a villa issue but maybe somehow you can specify the percentage for ammo kits and it's set to 20.5% for small ones on villa (don't use hammer so idk about this one). Then when the map is read by the server it could be doing some sort of inconsistent rounding?
If there was a non system wide version I might add it to The Config. I think if you did it though rcon you could have changing sens as a twitch chat command.
coyo_geezerreasons to use this over demoticks.tf ? really hate 2 be that guy sorry.
demoticks.tf uses log files to generate events. This is parsing stvs which contain way more info. Pretty sure logs airshots include people who are jumping, which if I'm reading this right this doesn't "airshot while blasting".
And his eyes have all the seeming of a demon’s that is dreaming,
And the lamp-light o’er him streaming throws his shadow on the floor;
And my soul from out that shadow that lies floating on the floor
Shall be lifted—nevermore!
Team Boomer/ Classic Mixup Street Hoops fusion team:
Ruwin (20)
Yz50 (19)
Seagull (22)
TLR (20)
Duwatna (18)
Cozen (16)
I think you get a better team than this (even assuming people in their prime) I think if you swap out yz50 for yosh and TLR for jay at the same total cost, but this team sounds like an actual roster that could have existed like 6-7 years ago so I couldn't pass it up.
Give him a watch that allows him to teleport a short distance in the direction they're looking by right clicking rather than turning him invisible.
Pros:
- Cool movement
- Would immediately be banned in all competitive modes due to being broken so u wouldn't have to deal with it
- Edgy pubbers would lose their fucking minds and because you can literally teleport behind people and so more people would play the class, thereby buffing it.
Cons:
- You will receive the funny backstab when playing pubs
Alternatively u could give him a trebuchet so he could launch himself at people or maybe some sort of fart attack which does poison damage to nearby players and propels himself upwards. What do u guys think?
Please do not. If anyone ever gets a kill with this its just cool...
tbf this is on the release version of process. No idea if its fixed in f7 but it shouldnt be cos its fucking epic.