MakAmazing vid. Keep growing! Also, I Want to be youtube Friends :d
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MakAmazing vid. Keep growing! Also, I Want to be youtube Friends :d
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June 19, 2008 Patch (Pyro update): Removed Soldier's 40% damage reduction from his own rockets. Does not affect rocket jumps
thanks to twiikuu and leth for bringing this up in the plugin discord
Sorry if this is already common knowledge.
Soldier takes 40% less self-damage when he is in the air as opposed to when he is on the ground. This is irrespective of if his rocket hits a player or the soldier has gunboats equipped. This means when fighting point-blank as a soldier, make sure you jump before shooting a rocket (for example, flanking granary second point through Z).
It is exactly the same as making plugins normally but finding what you want to change is quicker, if valve are okay with plugins normally (surf, jump, 100% crits etc.) they will be fine with this
making plugins is faster
sacYeeHawA ‘promod’ client already exists...it’s called ‘tf2 classic’ and I couldn’t even get 11 other people to install it to mixyea, bunnyhopping heavies surely is what we needed.
It's just vanilla TF2 (bhopping is not on by default and is just a command like the smod plugins), there are no unlocks even in the game apart from the universally agreed good ones (xbow, ubersaw, kritz, gunboats, original, basher etc.) and some non-controversial tweaks such as no scout move speed on meds. It had all the QoL fixes from the past 13 years of the game as well and ran at usually 300-400 fps (i.e. a lot higher than the modern version). Turns out no one wanted to spend 2 hours downloading it.
I'm just trying to say that if people want a 'promod' they could theoretically play that but no one is realistically going to download it. It has to be in the current steam version of TF2 to be palatable otherwise people are not going to play it
A ‘promod’ client already exists...it’s called ‘tf2 classic’ and I couldn’t even get 11 other people to install it to mix
DanceNumbernykaptironically servers that change the game's mechanics considerably are the most popular onesThis is a really good point. Do u think when the first no random crit pubs were introduced people were worried about it dividing the pub playerbase?
really makes you think
I actually do remember this being an issue back when I helped out with -The Drunken Brawl-.
DB1, DB2 were vanilla and DB3 was nocrits/nospread. We bassically had to admin stack DB3 with 8 or more people to keep that server populated, where as the vanilla ones were always doing well. There were many internal discussions about closing down DB3 due to hosing costs.
That said at this point in the games life who knows? Maybe a clean and well done promod might even bring some people back who've moved on to other games. A fresh coat of paint if you will.
Iirc sergers with no crits or spread would not be eligible for people joining via quick play so that’s probably why you didn’t get as many players
KZb4nny explaining why medic speed buff is a good thing
https://clips.twitch.tv/MoistFlaccidDadFutureMan
setting up a question so he can just beat u over the head with it later if u get it wrong...very cool and good faith behaviour
Thank u, noted
as its post season, please update reckoner to rc6 the superior version. thanks
i think the cancer was a myth but im not sure