XenThePybro
Account Details
SteamID64 76561198256765720
SteamID3 [U:1:296499992]
SteamID32 STEAM_0:0:148249996
Country Australia
Signed Up January 5, 2016
Last Posted May 3, 2017 at 6:24 AM
Posts 437 (0.1 per day)
Game Settings
In-game Sensitivity pretty sure its 3.8
Windows Sensitivity see ingame sens
Raw Input 1
DPI
ill say 1
Resolution
1440 x 900 maybe
Refresh Rate
in between 4 and 18
Hardware Peripherals
Mouse Razer Taipan WHITE BOI
Keyboard dont bully me
Mousepad $5 from officeworks
Headphones surround sound vibrating water cooled rgb cupphone
Monitor 13" 2560 x 1600
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#3552 HUD editing: short questions, quick answers in Customization
			"QueueEstimation"
			{
				"ControlName"		"Label"
				"fieldName"		"QueueEstimation"
				"xpos"		"rs1-5"
				"ypos"		"18"
				"zpos"		"0"
				"wide"		"f0"
				"tall"		"20"
				"proportionaltoparent"	"1"
				"labeltext"		"#TF_Casual_QueueEstimation"
				"textAlignment"	"east"
				"font"			"HudFontSmallest"
				"fgcolor_override"	"TanLight"
				"textinsetx"	"5"
				"visible"	"1"

				"mouseinputenabled"	"0"
			}

is this broken like %playername%? It is set to be invisible by default and displays Estimated Wait: %s1

This is for casual matchmaking and is located in lobbypanel_casual. The text displays to the right of the text that says how many maps you have selected.

posted about 7 years ago
#17 Ways to discourage stalemating in 5cp in TF2 General Discussion

the problem with most solutions is that while they force one team to push it encourages turtling for the other team. What about something like more flanks/routes that encourages risky flank plays making the game move faster because if you don't move there is a high chance of getting caught and a med drop or something.

posted about 7 years ago
#21 Laptop for studies and future work in Off Topic

If you can afford it I think macs are better than windows for work for the sole reason of multiple spaces.

posted about 7 years ago
#3548 HUD editing: short questions, quick answers in Customization
Wiethoofdlocal server payload map, nav_generate, spawn some bots with "tf_bot_add 12" and mp_tournament 1 with mp_tournament_stopwatch 1 and edit the hudstopwatch.res file?

no not that timer. I mean for pubs and casual.

posted about 7 years ago
#13 Team Name Brainstorming in TF2 General Discussion

snails

posted about 7 years ago
#3543 HUD editing: short questions, quick answers in Customization

Does anyone know how to edit the time left in the round e.g. time left until red wins in payload or attack/defense?

posted about 7 years ago
#3541 HUD editing: short questions, quick answers in Customization

how do I divide up clientscheme.res with #base? Whenever I try the colours get screwed up.

posted about 7 years ago
#14 Uncle Dane Plugs i58 - among other things in TF2 General Discussion

Honestly I support most of what Dane says (not all) I think we need more people like this who are invested in the pub and competitive community. Yes Dane may not be one hundred percent correct but compared to muselk or scottjaw it is gold.

posted about 7 years ago
#3538 HUD editing: short questions, quick answers in Customization
TheFastFreakHow do i move this box and text just little bit to the right?

http://imgur.com/a/GnHI1

Thanks in advance

you need to copy the text and hide the original. You can now edit the xpos of the new text as well as change the color.

Pertwhat is the most efficient way to ensure that my health and ammo are both equidistant to the center of the screen?

go to hudlayout.res and create a box that is is 480 tall and 1 wide. Use c to position it from the center so it is the same distance from both sides and line that up with your health/ammo

posted about 7 years ago
#3535 HUD editing: short questions, quick answers in Customization
WiethoofdXenThePybrohow do I edit the background/color of these buttons? (in the casual lobby) I found the button but I can't change the colour or anything in lobbycontainerframe.res and it does not have another entry in lobbycontainerframe_casual.resThat's the good thing about #base, you can create the entry in the _casual .res file of the lobbycontainer frame with just the bgcolor_override like so:
"BackButton"
{
	"bgcolor_override"	"160 160 160 255"
}
"NextButton"
{
	"bgcolor_override"	"160 160 160 255"
}
"StartPartyButton"
{
	"bgcolor_override"	"160 160 160 255"
}

Possibly add DefaultBgColor_override, ArmedBgColor_override & DepressedBgColor_override for various button hover/press/(in)active states.edit: and does anyone know how I can have different animations play depending if I am using cl_hud_minmode 1 or not for low ammo?Duplicate elements, animate both in hudanimations and only make 1 of each set show up with "visible_minmode"?

yeah I already tried that but for the ammo you can't create duplicates of the ammo unless if you want it to show up at the wrong times e.g. secondary ammo visible when you have your primary out.

posted about 7 years ago
#3533 HUD editing: short questions, quick answers in Customization

how do I edit the background/color of these buttons? (in the casual lobby) I found the button but I can't change the colour or anything in lobbycontainerframe.res and it does not have another entry in lobbycontainerframe_casual.res

http://imgur.com/L28qNPu

edit: and does anyone know how I can have different animations play depending if I am using cl_hud_minmode 1 or not for low ammo?

posted about 7 years ago
#1 Sensitivity in TF2 General Discussion

not sure if this is the right spot

I was thinking about sensitivity and how people say it is all preference but I don't think I have seen many people who play tf2 or another game at a high level with a sensitivity higher than 20cm/360 and if they do they play projectile classes.

Is a higher sensitivity limiting in the sense that it is impossible to get to the same level of hitscan aim with a higher sensitivity than a low sensitivity or is it just because people prefer lower sensitivities even if it prohibits their movement?

posted about 7 years ago
#3532 HUD editing: short questions, quick answers in Customization
JBHow do I need to change these values in hudanimations_tf so the reserve ammo will flash from black to orange without the color fading effect?
	Animate AmmoInReserve 		FgColor "33 33 33 255"		Linear 0.0 0.1
	Animate AmmoInReserve		FgColor "255 43 0 255"		Linear 0.2 0.3
	Animate AmmoInReserve		FgColor "33 33 33 255"		Linear 0.4 0.5

	RunEvent HudLowAmmoPulseLoop	0.6

edit: misunderstood question you need to change the second set of numbers to 0.

e.g.

Animate AmmoInReserve FgColor "33 33 33 255" Linear 0.4 0.0

instead of

Animate AmmoInReserve FgColor "33 33 33 255" Linear 0.4 0.5

posted about 7 years ago
#3528 HUD editing: short questions, quick answers in Customization
_KermitHudStopwatch? Unless you just mean pubs.

I mean in pubs/casual

On a side note how do I edit the bit at the top on casual showing how many people are dead/alive?

posted about 7 years ago
#3525 HUD editing: short questions, quick answers in Customization
TeddyHow can I make a button (CExImageButton) run a console command (like open_charinfo_direct) instead of its own cryptic commands? Making "open_charinfo_direct" the "command" for a button won't work, though it works in the console.

Thanks in advance!

edit: Alternatively, helping me find out the commands used for the items button, store button, etc would be helpful as they're not in the mainmenuoverride.res... Thanks again!

put engine before the command

e.g. "engine open_charinfo"

--------------------------------------------------------------------------------------------------------------------------------------------------
How do I edit the time that is left in a round of payload? I can find everything except that in hudobjectivetimepanel.res

posted about 7 years ago
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