Wiethoofd
Account Details
SteamID64 76561197990121837
SteamID3 [U:1:29856109]
SteamID32 STEAM_0:1:14928054
Country Netherlands
Signed Up June 22, 2013
Last Posted September 29, 2025 at 11:31 PM
Posts 974 (0.2 per day)
Game Settings
In-game Sensitivity 4
Windows Sensitivity 5
Raw Input 1
DPI
3200
Resolution
2560*1080
Refresh Rate
60
Hardware Peripherals
Mouse Roccat Kone XTD
Keyboard Ducky Shine 2 (Yellow) + Brown Cherry Switches
Mousepad Roccat Taito
Headphones Roccat Kave
Monitor Dell U2711
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#6 Question About The Hud That Tf.tv Uses in Q/A Help

If you want to modify the spectator hud for tournament there are only a few files you need to modify:

  • SpectatorTournament.res - where the player panels are in the hud and how they look
  • SpectatorTournamentGUIHealth.res - the health in the player panels in aforementioned file
    • hudanimations_tf.txt - Health events such as HudHealthBonusPulse/HudHealthDyingPulse
  • StatusSpec panels
    • MedigunInfo.res - Size of and where the panels should be positioned
    • MedigunPanel.res - What a medigun panel should look like
  • Clientscheme.res - Borders for the player panels (TFFatLineBorder(RedBG/BlueBG) & optional colors/fonts
  • Hudlayout.res - Possible position for Spectator targetID

Optionally you can mess with textures for control points, modify timers elements and objective indicators, but with the list above anyone should be able to modify the default hud files for a custom spectator hud.

posted about 9 years ago
#3437 HUD editing: short questions, quick answers in Customization

@Koncept: HudMatchStatus.res the BlueTeamPanel/RedTeamPanel sections where if_large is used for the big version in Casual

posted about 9 years ago
#5 Saving your casual mappicks in Customization

It is easier to simply duplicate this file to /tf/custom/my_casual_maps/casual_criteria.vdf, after setting your map preferences once and not have to worry about read only things, and allows for convenient backup in your custom folder.

posted about 9 years ago
#92 Casting HUD Design Contest in Projects

The hud in action in a casual cast I did on my channel:

https://youtube.com/watch?v=s-ByAVo-8xA

posted about 9 years ago
#22 ETF2L Nations Cup #6 Group Stage 3: France vs. Iceland in Events

Did a very casual cast on my channel of this game to show off hud things. VOD + logs in the description.

posted about 9 years ago
#3427 HUD editing: short questions, quick answers in Customization

duck_ as mentioned before by me and by Medico you most likely messed up the image/border/colors for TFFatLineBorderBlueBG in clientscheme.res

Seeing a magenta color like this 99% indicates a missing texture, confirm with 'showschemevisualizer clientscheme' in console and check your borders.

The images for spectatortournament.res can be found in /materials/vgui/class_portraits
- The ones in tf2_texture_dir.vpk are the actual vtf images
- The tf2_mix_dir.vpk vmt files control how the vtf images look ingame

posted about 9 years ago
#20 Mumble "overlay" when using OBS Game Capture. in Off Topic

Shame there isn't a new version of this plugin for OBS Studio

Or is there a magical folder you need to move the plugin to or create locale strings to get it to work with the new BrowserSource?

posted about 9 years ago
#3417 HUD editing: short questions, quick answers in Customization

Duplicate the TargetNameLabel element, zpos it over the original name with a custom fgcolor_override and it should work (mirror fonts and position/sizes so both effectively show the same, just the custom colored one is leading/visible)

posted about 9 years ago
#3411 HUD editing: short questions, quick answers in Customization

A MM demo won't help you, it doesn't show the TeamStatus from HudMatchStatus on top, you can set mp_tournament_readymode 1/2 to possibly edit readymode stuff, but that still won't trigger the 'if_match' sections.

Going AFK in casual with a stack should prevent you from getting kicked, using vgui_cache_res_files 0 and just doing editing things ingame will work just fine.

And tf_competitive_mode 1 is broken/disabled for local servers to be able to edit the MM hud stuff locally.

posted about 9 years ago
#7 The ultimate scripting framework! in TF2 General Discussion

Happy to help improvement this framework.

With the sticky keys at the bottom, also add -duck, possibly -use_action_slot_item and other minus aliases that can get stuck.

posted about 9 years ago
#5 The ultimate scripting framework! in TF2 General Discussion

Line #315 you have fv_invslot5 instead of 6

You could provide a bunch more aliases for voice commands and possible taunt aliases (taunt_by_name "tauntname;" (mind the semi-colon after the name before the closing quote!))

I might have not been able to read properly, but is there a 'modifier' section, where for instance you hold down shift/ctrl/alt to trigger a +alias which rebinds/realiases a bunch of keys so you can have multiple actions bound to the same key by simply holding down a button (e = medic | E = help!)

posted about 9 years ago
#3408 HUD editing: short questions, quick answers in Customization

@ duck_ Don't add extra elements to the koth timers, they won't load/be shown anyway, the only way is to add a bgcolor_override to the TimePanelValue as explained earlier

Also the 'purple' is a pink for missing texture, so you might have messed up the file path for the image in the clientscheme border definition for the Blue team

posted about 9 years ago
#3401 HUD editing: short questions, quick answers in Customization

@ deetr: +togglescores; vgui_drawtree 1; in console, figure out which elements are causing issues, compare to the default hudfile if necessary and fix the elements accordingly

@ duck, check my earlier post about the bgcolor_override for the koth timer elements

posted about 9 years ago
#3398 HUD editing: short questions, quick answers in Customization

You should also have a purple box behind your timer on CP maps, the file path for the image in your HudObjectiveTimepanel TimeBG is still without the h in thumbnails.

Check the default HudObjectiveKothTimepanel file and check which elements you added, I think you can remove a bunch of elements you added yourself and simply get away with giving the TimePanelValue a bgcolor_override to give them the color you want.

posted about 9 years ago
#3391 HUD editing: short questions, quick answers in Customization

@anito226: HudMatchSummary.res

@duck: are you sure its 'tumbnails' and not 'thumbnails? ;)

posted about 9 years ago
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