the transitions and overall editing between the two team's frags at 3:46 combined with the commentary is actually really well done. how you organized the clips between brackets is also nice as well. amazing job as always beater =)
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SteamID64 | 76561197988447469 |
SteamID3 | [U:1:28181741] |
SteamID32 | STEAM_0:1:14090870 |
Country | United States |
Signed Up | July 23, 2012 |
Last Posted | December 8, 2023 at 1:09 PM |
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I'm crashing with my hud but not omni's :(
yukiAndKennethApparently you can use the code SAVE20-NOVEMB-GAMING to buy things on green man gaming for 20 pecent off, including fo4. They had another specific one for fallout that I used earlier. Preload is available now as well.
Edit: apparently this also works: FALLOU-T20PER-CNTOFF
cdkeys(dot) com is cheaper boiz
got it for from there for $45, ty yuki <3
oh, yeah you'd also need to move the xpos/ypos of the previous TargetNameLabel off-screen (so, 6000/6000 for xpos/ypos for instance); if not that, then set visible and enabled to 0. Or at least I assume that's what the issue is; it's probably just overlapping the previous entry on top of the new one.
deszaSo I tried changing my main menu hud background and somewhere along the line I messed things up. While the game is loading, the background appears. But once the menu is loaded up it's just a black screen.
As you can see here: http://imgur.com/a/d8rGX
Any help is appreciated.
Check your background if_ entries in resource\ui\mainmenuoverride.res maybe?
https://github.com/WhiskerBiscuit/budhud/blob/master/budhud/resource/ui/mainmenuoverride.res#L164
It could be changing the menu BG because it's the invasion update; for mine for instance I just have every event defaulting to the same background (except for invasion). That may or may not be the issue.
Just a guess: https://github.com/Disquse/YAHUDFix/blob/master/FL-BLU/resource/ClientScheme.res#L87
You could try changing ya_NameLongBG and ya_NameBG to a gray or black, essentially swapping the color of the text with the color of the background. Given that thread mentions Valve hardcoding the TargetID color, I assume the original "ya_Name" entry which sets the name color to a shade of black now is controlled by the TanLight entry (which is 221 221 221 255, a white that would blend into the original background color).
If you wanted to keep the white background and change the text to white, one of the following could work:
1. Changing ya_Name to an RGBA value (such as 18 18 18 255)
2. Copying the whole "TargetNameLabel" and changing the name of both "TargetNameLabel" and fieldname "TargetNameLabel" to "TargetNameLabel2". Then you'd just paste the entry right below the previous one. In other words, this: http://pastebin.com/fUhXWF56
3. Changing the RGBA of TanLight in your clientscheme to a different color. Probably not a good idea unless it's just a different shade of white, as TanLight is referenced a lot throughout the basehud, and you'd see whatever color you change it to in a lot of places.
I'd compare it a bit to battlefield (the sounds/team spawning/etc) except with power-ups/special abilities, + there's that giant snow map that rebels will never win unless you have a coordinated team. i suck at it though so it's hard to have fun unless you're in something overpowered :(
Thanks for the heads up, I adjusted the time
BIG shoutout to Valve for coming in huge with over about $440 worth of merchandise. They literally sent us two giant heavy boxes of goodies to giveaway
Edit: Just ran the actual numbers; about $1,270 MSRP