Whisker
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SteamID64 76561197988447469
SteamID3 [U:1:28181741]
SteamID32 STEAM_0:1:14090870
Country United States
Signed Up July 23, 2012
Last Posted December 8, 2023 at 1:09 PM
Posts 1397 (0.3 per day)
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#3246 HUD editing: short questions, quick answers in Customization
SevinSevinI removed the standard quality color border from the backpack somehow, and I can't figure out how to add it back.

http://i.imgur.com/xQ03ywS.jpg

I shrunk the other quality color borders, but I can't find the standard one to save my life. Anyone know what it's called? The backpackitemborder entries under "Standard" in clientscheme don't appear to be it.

Anyone know?

If I had to take a wild guess, you could either be:
1. Missing a quality border entry here: https://github.com/Tewgon/tf2basehud/blob/master/resource/clientscheme.res#L132
or
2. Missing one of these BackpackItemBorder entries here: https://github.com/Tewgon/tf2basehud/blob/master/resource/clientscheme.res#L3581 (down to around line 4622)

posted about 9 years ago
#7 ESEA S22 W4: FROYO BLACK vs. EVL Gaming in Matches

Hassassin 42-17???

also, good cast yimi/kurt/mathsad :)

posted about 9 years ago
#7 Backpack/Loadout Panel HUD Help in Q/A Help
Blungosrc_corner_width "0"
src_corner_height "0"

Before locking, just to clarify (in case anyone stumbles on this thread in the future): you should actually be changing "draw_corner_width" and "draw_corner_height", not the src_ lines. Setting the src_ values to 0 just makes the borders look like a ticket stub, essentially.

posted about 9 years ago
#69 TF2 Pre Update for 6/22/16 in TF2 General Discussion
k0ngzyKids dont know when a fucking veteran is in their presence.

is this guy from the CSGO community or something?

posted about 9 years ago
#132 GoT season 6 in Music, Movies, TV

man that episode was crazy

Show Content
RICKON COULD HAVE SERPENTINED AT LEAST A LITTLE BIT. also RIP wun wun o7
posted about 9 years ago
#384 ESEA-IM S22 Happenings/Predictions in TF2 General Discussion

that strange cloak and dagger level up was great

posted about 9 years ago
#21 captionbot.ai in Off Topic

http://i.imgur.com/JUHT4TR.png

posted about 9 years ago
#45 ESEA S21 Grand Finals: RONIN vs. froyotech in Matches

http://i.imgur.com/TrE77R9.png

:O

glad to see they're posting announcements ingame for these matches

posted about 9 years ago
#6 Confirmed MM Hackers in TF2 General Discussion

Just a heads up: it's best to use someone's full SteamID64 link instead of their custom URL (like Skye has done), as they cannot change it.

You can use a site like this to find it.

Including their SteamID/SteamID3 as well would also help redirect others searching by that info to this thread.

posted about 9 years ago
#11 Scruff McGruff LFT IM S22 in Recruitment (looking for team)

scruff is nice + fun to play with

posted about 9 years ago
#99 TF2 update for 3/17/16 (3/18/16 UTC) in TF2 General Discussion
ShooshrazeShooshThis update killed my HUD, everytime i launch the game crashes, know a fix? Using morehud blackupdate the mm assets i think.
And i do that how?

One way is to look at the changes here and add the missing/changed entries.

posted about 9 years ago
#70 Your first matchmaking experience in TF2 General Discussion
uberchainI also got in past the stress test. There's probably some exceptions to this e.g. the occasional lucky motherfucker - but looks like every TF2 workshop contributor with self-made items and/or maps has access to the beta. Whether or not this was intentional or a glitch is unknown.

Jill posted this:

JillPlayers with Community or Self-Made items have all been granted beta access.

Of course, there are very few players to match with when a stress test isn't running, but we're working on that part!

Not sure if that means you'll also get the actual item itself, though.

posted about 9 years ago
#18 TF2 HUD Repositioning Help in Q/A Help

Charge percentage is controlled by ChargeLabel in ..\resource\ui\hudmediccharge.res. IndividualChargesLabel controls the vaccinator's charge count.

For future reference, post your HUD questions here: http://www.teamfortress.tv/19073/hud-editing-short-questions-quick-answers
This site will also answer a lot of your questions: http://doodlesstuff.com/?tutorial=tf2hud&page=resource

posted about 9 years ago
#2649 HUD editing: short questions, quick answers in Customization
astrin_http://steamcommunity.com/sharedfiles/filedetails/?id=633224988

how do I remove the health cross?
.. \ resource \ ui \ hudplayerhealth.res

PlayerStatusHealthImage and PlayerStatusHealthImageBG.

For PlayerStatusHealthImage, set visible and enabled to 0; for PlayerStatusHealthImageBG, set xpos/ypos to a high number (9999, etc). If you set the xpos/ypos of PlayerStatusHealthImage to a high number as well, it'll cause various status effects to disappear as well (at least in my experience); that's why you'd want to set visible and enabled to 0 instead.

posted about 9 years ago
#2647 HUD editing: short questions, quick answers in Customization

1. An update ages ago reverted the color of HudHintDisplay as well as HudHintKeyDisplay from the white color I had it set to to the orange-ish color that it is now -- http://i.imgur.com/91EikEc.jpg
Does anyone know how to change that color now? It used to be controlled by the "Orange", "OrangeDim", "LightOrange", "GoalOrange" or "TFOrange" entries.

2. The color of ring notifications is purely green on my HUD, and I'd like to change that as well. This also happens at the end of an MvM mission, in which a popup appears on the left telling you to accept your items. omni recommended I look into ..\ui\econ for this, but I haven't had much luck.
e: This appears to be controlled by notificationqueuepanel.res, though I'm not sure how to modify the color of it

posted about 9 years ago
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