Wanderer
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SteamID64 76561198047915298
SteamID3 [U:1:87649570]
SteamID32 STEAM_0:0:43824785
Country Canada
Signed Up July 5, 2015
Last Posted August 30, 2015 at 3:44 AM
Posts 3 (0 per day)
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#1789 HUD editing: short questions, quick answers in Customization

I had previously change my targerid.res so that the TargetNameLabel uses a custom fgcolor so that people name shows up in that color. However after a tf2 update a couple of days ago, this stopped working and is now showing in white. Tried fgcolor_override and that didn't work either. The bgcolor_override however still works. Any idea if I did something wrong or if the update broke this? Thanks.

posted about 4 years ago
#1503 HUD editing: short questions, quick answers in Customization
redd0tWandererNewbie question here.

I'm trying to put a custom image into my tf2 main menu so I prepared the vtf file (let's call it test.vtf) and put it into the materials/console folder within my hud folder. Changed the mainmenuoverride.res to draw that picture referencing it as ../console/test. When I launched it, it seems my tf2 didn't pick up the vtf andi t draws the blank image (the pink and black square thingie valve does). Do I need to change or create files so it knows to look for that vtf when it launches?
Try "replay/thumbnails/test" and place your vtf into 'materials\vgui\replay\thumbnails'. Console is usually used for Main Menu backgrounds. For "ControlName" you can use "ScalableImagePanel"...

EDIT:
Pazer is also right, just create a text file and put this in:
"UnlitGeneric"
{
	"$basetexture" "vgui/replay/thumbnails/test" // change this to the original name of your .vtf file
	"$translucent" 1
	"$alpha" 1
	"$vertexalpha" 1
	"$vertexcolor" 1
	"$no_fullbright" 1
	"$ignorez" 1
	"%keywords" "tf"
}
Once you save it, change the extension from .txt to .vmt

Thanks, that worked!

posted about 4 years ago
#1493 HUD editing: short questions, quick answers in Customization

Newbie question here.

I'm trying to put a custom image into my tf2 main menu so I prepared the vtf file (let's call it test.vtf) and put it into the materials/console folder within my hud folder. Changed the mainmenuoverride.res to draw that picture referencing it as ../console/test. When I launched it, it seems my tf2 didn't pick up the vtf andi t draws the blank image (the pink and black square thingie valve does). Do I need to change or create files so it knows to look for that vtf when it launches?

posted about 4 years ago