viper
Account Details
SteamID64 76561198044124250
SteamID3 [U:1:83858522]
SteamID32 STEAM_0:0:41929261
Country Aruba
Signed Up September 12, 2013
Last Posted October 10, 2019 at 12:33 PM
Posts 3956 (0.8 per day)
Game Settings
In-game Sensitivity 1.25
Windows Sensitivity 6
Raw Input 1
DPI
800
Resolution
1920 x 1080
Refresh Rate
144 hz
Hardware Peripherals
Mouse benq zowie fk1
Keyboard filco majestouch 2 tkl hakua
Mousepad puretrak talent black
Headphones sennheiser hd 598
Monitor benq zowie xl2411p
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#109 bwHUD in Customization
pwny_ViperStrikerQuick question.

I love BWHUD, I think it's a greatly improved version of YAHUD (Which is pretty damn difficult to do.), but I dislike the new font you're using. Instead of constantly needing to change and edit the YAHUD font version of BWHUD to match your most up-to-date version, can I just replace the .ttf font file you're using in the default version with the one needed to make it look like the YAHUD font?

Hi there. Unfortunately, that's not possible. You'll need to find every instance of my new font (SolFontBold and SolFontRegular) and replace it with the previous font (BoldNumbers, etc).

I still have the fonts for bwhud_prev in the clientscheme, so it really just boils down to replacing the fonts in health, ammo and scoreboard for the majority of visible tweaks. If you wanted to go all out and replace the killstreak, head counter, metal amount, etc then it'll take a little more time but it's certainly attainable.

Okay, it's no big deal then. The version of BWHUD with the YAHUD font has no visible issues, but if an issue arises, I'm sure someone will bring it up and you can help them fix it themselves, or if it's an unplayable issue, you could patch it. Thanks for the quick response.

posted about 12 years ago
#106 bwHUD in Customization

Quick question.

I love BWHUD, I think it's a greatly improved version of YAHUD (Which is pretty damn difficult to do.), but I dislike the new font you're using. Instead of constantly needing to change and edit the YAHUD font version of BWHUD to match your most up-to-date version, can I just replace the .ttf font file you're using in the default version with the one needed to make it look like the YAHUD font?

posted about 12 years ago
#36 Your Character Here [SFM] in TF2 General Discussion

Name: Viper.
Class: Soldier.
Team [BLU/RED]: RED.
Map/Setting: On logs on top of Snakewater Mid.
Pose: Shotgun out.
Hat: Exquisite Rack.
Misc 1: Fancy Dress Uniform.
Misc 2: Teufort Toot Kickers.
Weapon: Shotgun.
Other comments: Besides the Rack having a Steaming effect and the cosmetics being Color of a Gentlemen's Business Pants, your SFMs are high quality, keep up the good work.

posted about 12 years ago
#32 most played map in TF2 General Discussion

"cp_badlands" "267"
"cp_process_final" "223" "I factored in the versions of Process before it was an official map."
"cp_snakewater_final1" "188" "I factored in the versions of Snakewater before it was an official map."
"cp_granary" "143"
"pl_swiftwater_ugc" "294"
"koth_lakeside_final" "127"
"koth_harvest_final "413"
"mge_training" "433" "I factored in all the different MGE versions."

posted about 12 years ago
#581 rayshud in Customization
TwilitlordMake sure the filepath is correct? You may not have it directed to your custom folder.

The filepath that it's stating it's installing to is C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\custom\RaysHUD\rayshud.

EDIT: Figured it out, the little window that pops up wasn't properly selecting my custom folder and was installing the HUD just to the tf folder.

posted about 12 years ago
#579 rayshud in Customization

I decided to install the HUD using the installer by Tree since editing the HUD's core files itself was getting difficult, and now every time I load up TF2, it defaults to the default HUD, even though RaysHUD is installed. Can anyone tell me what I might've done wrong and how to fix this?

posted about 12 years ago
#350 post your desktop in Off Topic

http://i.imgur.com/yJZNAyh.jpg

posted about 12 years ago
#75 favorite food? in Off Topic

To me, a good steak is the best kind of meal.

http://24.media.tumblr.com/tumblr_lgb44jRrZb1qdbcano1_500.jpg

Colombiangmrhttp://farm3.staticflickr.com/2316/1523746267_ab8b19b5ca_o.jpg
Bandeja Paisa

A friend of mine was actually trying to describe Bandeja Paisa to me the other day, but it didn't sound too good when he tried to explain what it was. But after seeing that picture, dear God does it look amazing.

posted about 12 years ago
#14 Super lf mentor in Mentoring

13 years old and raping Open. He's on the fast track to LAN before he's even out of middle school.

posted about 12 years ago
#69 if you order a $10 pizza how much would you tip in Off Topic

I tip about $5 to $7 depending on the service. $10 if it was truly outstanding or fast service.

posted about 12 years ago
#84 THE GREAT TF.TV SENSITIVITY THREAD in TF2 General Discussion

5.8"/360.
700 DPI.
4.01 in-game sensitivity.
Default yaw speed. (0.022)

posted about 12 years ago
#456 Post your setup in Off Topic

Excuse the shitty phone quality, I misplaced my camera last week.

http://i.imgur.com/zJYVGjC.jpg

Just assembled the new desk today, it's pretty nice.

posted about 12 years ago
#44 So uh, Diamondback Opinions? in TF2 General Discussion
NurseyMurowThe only thing broken about it, is that it stores a crit when you stab a razorback.
It also stores crits upon backstabbing an ubered player or a bonked scout. :s

Are you serious? Yeah, I'd say that's just a little overpowered, don't ya think? With getting a crit for stabbing a Razorback, all a Spy has to do is stab the Razor, avoid any further damage or way to be tracked down, let the heat die down, then sneak up on the Sniper while he's either A) moving to a safer position or B) going to resupply to get a new Razorback and crit him with a 102 and then a normal shot. That basically makes the Diamondback the Ambassador without needing to be skilled at aiming your shots.

I agree with Kurt though on his ideas on a balance of the Diamondback, if the base damage was reduced, it wouldn't do 102 damage on hit with a stored crit and wouldn't be the "go-to" revolver over the Ambassador. A set limit of stored crits would be okay, but since it's been pointed out that the crits are very easy to acquire, that wouldn't do much to balance it.

posted about 12 years ago
#9 The Soldier Backpacks in TF2 General Discussion
killemdeaderViperStrikerThe only downsides I can think of is that if someone ever decides to try and run Conch to mid, their rollout is going to be slow, as the HP regen is passive and goes through the Escape Plan, slowing the Pocket, forcing them to be slow or shoot a rocket at themselves to gain more speed. It would also be a pain to build with a Soldier who's gaining an extra 2 HP back per second, slowing down the uber building process.
Neither of these are valid. It's not hard to rocket yourself in spawn to 30 instead of 60, and the building part is irrelevant, a pocket can just shoot more rockets at his feet, or actually use his buff to peek and trade spam where the regen will make a difference.

You're right, they are irrelevant. I felt if I didn't bring up those points, either A) It would look like I felt the Conch as a direct upgrade, or B) Someone else would bring up those points and I wanted a clear and concise opinion brought across.

posted about 12 years ago
#9 So uh, Diamondback Opinions? in TF2 General Discussion
OblivionageIMO, if you can hit most of your shots, it becomes almost a direct upgrade from the revolver.
It makes spy a lot stronger and more dangerous in both 6s and HL, for the better or worse idk.

Btw sorry for derailing but does anyone know if valve is going to nerf the SC?

I hope so. It really needs a bit of a drawback.

That, and I hate getting 90lg-ed in pubs as Solly.

posted about 12 years ago
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