This is probably the most elaborate alt I've ever seen.
| Account Details | |
|---|---|
| SteamID64 | 76561198044124250 |
| SteamID3 | [U:1:83858522] |
| SteamID32 | STEAM_0:0:41929261 |
| Country | Aruba |
| Signed Up | September 12, 2013 |
| Last Posted | October 10, 2019 at 12:33 PM |
| Posts | 3956 (0.8 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 1.25 |
| Windows Sensitivity | 6 |
| Raw Input | 1 |
DPI |
800 |
Resolution |
1920 x 1080 |
Refresh Rate |
144 hz |
| Hardware Peripherals | |
|---|---|
| Mouse | benq zowie fk1 |
| Keyboard | filco majestouch 2 tkl hakua |
| Mousepad | puretrak talent black |
| Headphones | sennheiser hd 598 |
| Monitor | benq zowie xl2411p |
How about we not and say we did.
Edit: I played Pass Time today and it was actually pretty alright, aside from 5 engineers guarding a goal.
bl4nkImagine if liberty launcher had a chance to donk. I don't think there'd even be a discussion about it.
That literally makes no sense. How would that even work?
eXtineeXplanation
What an eXceptional eXplanation by eXtv's finest, eXtine.
dangoWhat kind of logic is that? Sniper gets a free 150 damage crit because he clicked at just the right time! I mean, clearly the weapon is a bit broken but its also the only thing that makes demo a remotely enjoyable class anymore.
If you put it that way, they're the exact same weapon. Both Demo and Sniper can stand in a choke and be tanked long enough to put out that damage. The difference is that a people will avoid a choke if they see a scoped-in Sniper. People will spam a choke if they see a Demo. That, and Sniper needs to put himself in a situation where he is slow moving and has reduced vision to get that crit. A Demo can just click away with ease.
Being able to do a free 141 damage mini-crit because you held left click for the right amount of time is ridiculous. Ban it.
Definitely sounds like a manufacturing issue. RMA it.
Pugged this map for a bit tonight and it's pretty solid. It's really fight-heavy and fast-paced. Don't think there was ever a stalemate.
Only a couple of issues come to mind really. It takes no time at all to get to mid. There were a few times where mid would drag on because people who died at mid were respawned and back to the point before it was capped. Second point is really close to dropdown, you can just fall out of dropdown and instantly do a ton of damage to everything on point. Forward spawns at mid are super close to the mid point. On last, if you jump as high into the air as you can, you can wallhack and see into the main-lobby area, which is pretty broken.
Chill person in mumble and has really on point DM. Definitely IM bound if not already there.
AlkalineIt took two months just for b4nny to accept my friend request on Steam, for gods sake.
He probably gets 20+ friend requests a day.
Probably one of the friendliest people I've ever pugged with. He's a really solid player, hit him up with tryouts.
Very friendly person in mumble and fun to pug with. Get this man a team.
Smitty's my boy. A low-key fragger on demo and would make a great addition to a team. Pick this guy up.