Greetings,
I spent the night making some script letting me know whenever the TF2 Blog got updated through Discord, so I decided to make it available to public. It's pretty easy to use I'd say. Constructive criticism is welcome.
Good night
| Account Details | |
|---|---|
| SteamID64 | 76561198020242938 |
| SteamID3 | [U:1:59977210] |
| SteamID32 | STEAM_0:0:29988605 |
| Country | France |
| Signed Up | November 6, 2012 |
| Last Posted | February 28, 2026 at 1:01 PM |
| Posts | 870 (0.2 per day) |
| Game Settings | |
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| Windows Sensitivity | |
| Raw Input | |
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| Hardware Peripherals | |
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| Mouse | |
| Keyboard | |
| Mousepad | |
| Headphones | |
| Monitor | |
Greetings,
I spent the night making some script letting me know whenever the TF2 Blog got updated through Discord, so I decided to make it available to public. It's pretty easy to use I'd say. Constructive criticism is welcome.
Good night
I have no clue, they confirmed that they acknowledged the MM flaw 1.5/2 weeks ago, and the code is more than 20 days old. Apparently there was no update yet.
That's a page I made using the FACEIT API to display skill levels in games currently being played, showcasing that their matching algorithm was flawed. Turns out it also tells you what ranks before you have to accept match.
[6:51 PM] Lulu: we are looking into our MM algorithm and improvements are on the way
Now that we know FACEIT want to do these regularly (from what casters said during last games), please actually play on it, there's barely any problems with it, and those problems could be solved by having more people play.
Team communication was recently fixed with the codec update.
The matchmaking algorithm seem to not handle low player count in the queue, meaning it could be stumped by having more people queue daily.
The 2-player limit on stacks could also be lifted if more players queued.
As for class/role picks, they don't seem to be interested yet, this could be implemented in the future by convincing them once we've proven ourselves on their website.
I set up a temporary server to test the CELT codecs, use voice_loopback 1 to try it on yourself: connect 212.47.245.244
Discord quality: https://puu.sh/sn2gF/c07ba19733.webm
TF2 CELT quality: https://puu.sh/sn2k8/67b527df9e.webm
Delay difference (default voice_delay_ms): https://puu.sh/sn09E/c00dc2cfaf.webm
Thanks ahud N0kk
30 minutes before the event start, a queue is opened for people who don't have a full roster and still want to participate, this queue will try to make new teams are people tag along, so yes it will be random players.
If you want to play with your friends but you don't have a roster, remember to create a party (top left), add your friends, and then add to the queue as a party to find remaining players for your roster.
Have fun
i was pretty good at ready steady pan
I dont know C++, but someone's done Haskell already so I'll port my Haskell solution to Elm
{-
import System.IO (hSetBuffering, hSetEcho, stdin, BufferMode(..))
import Data.Char (toLower, isLower)
main :: IO ()
main = do hSetBuffering stdin NoBuffering
hSetEcho stdin False
hangman "supercalifragilisticexpialidocious" 7 ""
hangman :: String -> Int -> String -> IO ()
hangman secret tries gs =
let hasLost = misses > tries
-- read: all are (element of guesses) inside secret
hasWon = all (`elem` gs) secret
-- read: how many are (not element of secret) inside guesses
misses = length $ filter (`notElem` secret) gs
showGuesses = gs ++ replicate (tries - misses) '.'
showSecret = map (\c -> if c `elem` gs then c else '_') secret
showState =
if hasWon then "You won! Word was " ++ secret
else if hasLost then "You lost!"
else showSecret ++ " " ++ showGuesses
validateInput c = gs ++ (if isLower c && notElem c gs then [c] else [])
in do -- all IO is done below
putStrLn showState
if hasLost || hasWon
then return ()
else hangman secret tries . validateInput . toLower =<< getChar
-}
module Main exposing (..)
{- elm-package install elm-lang/html elm-lang/keyboard && elm-reactor -}
import Html
import Html.App as Html
import Keyboard
import Char
import List
import String
secret =
String.toList "supercalifragilisticexpialidocious"
tries =
7
hasLost model =
misses model > tries
hasWon model =
List.all (\c -> List.member c model) secret
misses model =
List.length <| List.filter (\c -> not <| List.member c secret) model
showGuesses model =
String.fromList model ++ String.repeat (tries - misses model) "."
showSecret model =
String.fromList <|
List.map
(\c ->
if List.member c model then
c
else
'_'
)
secret
showState model =
if hasWon model then
"You won! Word was " ++ String.fromList secret
else if hasLost model then
"You lost!"
else
showSecret model ++ " " ++ showGuesses model
main =
Html.program
{ init = [] ! []
, view =
\model ->
Html.text <| showState model
, update =
\msg model ->
if Char.isLower msg && not (List.member msg model) then
(model ++ [ msg ]) ! []
else
model ! []
, subscriptions =
\model ->
if hasWon model || hasLost model then
Sub.none
else
(Keyboard.downs (Char.toLower << Char.fromCode))
}I was gonna try Prolog but I forgot I never bothered learning IO/user input in it :(
That was legendary, thanks.
I embedded it on http://i58.tf, I'll make http://i58.tf/movie and http://movie.i58.tf redirect to the dropbox link, if you dont mind :)
EDIT: Apparently, Dropbox has (temporarily) disabled downloads to the movie, do you want me to host it on i58.tf?
mathsadshame because i just renewed my turbo yesterday ROFL
I'm 90% sure you can get your money back if you send them an email and explain you renewed before Turbo was announced.
Amazon are always really lenient on charge-backs for prime, worst case you pay the percentage of the subscription you used.
WOW air (icelandic company) seem to have considerably cheap flights at appropriate dates, I can find 450EUR for Jan 20-24 (cheapest I could find from Paris to LAX), with a stopover in Iceland.
not very good at this game.
http://i.imgur.com/oxO0Ct3.png
toads_tfparkGod forbid you loseit's more i don't want to fuck over a team of competent players, i don't really care whether i lose or win
People who are used to playing pugs are mostly okay with it, even though it probably is frustrating.
FACEIT_MikeyHello guys, one of the bigger closed beta tests to start tomorrow 21:00 CEST (15:00 ET) for both regions, testing very important things.
Will drop codes here soon so you can invite your friends
Please tell your friends, join a mumble tomorrow night (message me if you need, I'll host one for the night), play together, have fun, and don't forget to give feedback!