Twiggy
Account Details
SteamID64 76561197981944988
SteamID3 [U:1:21679260]
SteamID32 STEAM_0:0:10839630
Country Tonga
Signed Up April 19, 2014
Last Posted April 24, 2024 at 3:06 PM
Posts 1563 (0.4 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
1024*768
Refresh Rate
75 Hz
Hardware Peripherals
Mouse Razer Copperhead
Keyboard Packard Bell wireless AA powered
Mousepad ikea gaming desk
Headphones  
Monitor Packard Bell 17" CRT
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#23 I found a gem... in Videos

sharing rooms at LAN sure is fun

posted about 6 years ago
#44 Perminators dead. in TF2 General Discussion
SetsulMuuki and Melle already reached prem, we're way past that.

Muuki is much better than a bunch of "prem" players like melle or lupus or the 3/6 guys though

posted about 6 years ago
#17 i32 tf2 grand finals in Videos

Still more action packed than a se7en game

posted about 6 years ago
#15 Stark back on Se7en in TF2 General Discussion

inb4 mge mike returns again for i61

posted about 6 years ago
#22 there is a big issue with soldiers in tf2 in The Dumpster

issou

posted about 6 years ago
#78 worst pain you've ever felt in Off Topic

teeth was drilled while not fully asleep. Felt cold on a single point then hurt when the tool made contact with the nerve.

Also when i got my wisdom teeth extracted the dentist used some kind of pliers and broke the teeth in my mouth, i could hear it crack and feel it teared apart from the rest of my skull, not the worst pain but a weird feeling for sure.

Else I sometimes wake up at night with a huge pain in my ass, like i had a baseball inside my rectum and the ball stretches my rectum to be expulsed. I then proceed to the toilet but nothing comes out, and the pain intensity drops like 10 mins afterwards

posted about 6 years ago
#39 Nursey leaves froyotech, joins EVL Gaming in News

good to see rando/bdonski for one more season. What are evl's plans for i61?

posted about 6 years ago
#4 TF2 Has 4-5 Programmers in TF2 General Discussion
Mightyhttps://youtu.be/0P8Ubkn_a6Y?t=4m49s

Even though this video is a few months old, I don't think I've seen threads on it or have seen people really talk about it. 4-5 programmers? Really? 4-5? For a game this big with this sort of playerbase, 4-5 programmers seems absolutely ridiculous.

It's clear that TF2 will never be the game it could be unless something changes.

And how many programmers do you think id commits to quake champions or DOOM for example?

Did you know that the whole skeleton of unreal engine was made by 1 guy alone?

posted about 6 years ago
#51 fixing badlands in Map Discussion

Collaide the point of engie is to not be bothered checking all the potential hiding spots for backcaps in order to push faster, and then make use of ressupply to quickly change class. Of course engie doesnt take 1v1s.........

Tactics like these lower your winrate

Another moronic thought. Keep on sacking 1 player over and over or relying on sniper picks to break stalemates or one one player doing clockwork-esque plays then. That's the kind of idiotic mentality that leads to 0/0 badlands games.

When you play PCWs i guess you play all of them to win at all costs right? Well I got news for you : PCWs are to practice tactics. You'll never get good at those alternative tactics if you never do them. Then you get stuck on your last of badlands and are one round down, and you have no clue what to do.

Just because something cannot be said to work 100% of the time does not mean it won't work at all, at any level. If you only put thought into your game beyond 'I must win at all times' you would be able to create innovative plays.
In ancient war battles good generals often made moves to expose false weaknesses in order to make their opponent react (oh his left flank is opened, what a fool!), but because they were aware of said weaknesses they could prepare accordingly (oh shit he has cavalry hidden there!) and keep the initiative.

But yeah it's probably easier for you to fix the map.

posted about 6 years ago
#48 fixing badlands in Map Discussion

While I agree that the last cap time should be reverted, I disagree totally with the ammo thing.

More ammo = more spam = less room to maneuver in chokes. Less ammo on the map is a FEATURE that advantages players with careful ammo management (until the shit mangler was allowed).

About the last, I also disagree. First of all it's very easy to retake lobby from last. there is 3 spam angles from main, top left, top right that can hit anything in lobby and drop down.

Then once you have lobby it's possible to break a spire hold by pushing players to ressuply then house in order to kill the medic/sniper before committing outside of lobby.
You could also use a sentry on last and push with your engie.
or you could use long range kritz from balcony to break a stalemate.
or you could push your own sniper balcony or trash to get a pick.
or you could get spies.
or even dumber ideas

OK none of the above will work 100% of the time but it's the same for every push, for every point, for every map.
Point is, you're stuck tactically and insead of coming up with solutions you ask for your problem to be magically removed. Teams like lowpander last season showed that it's still possible to innovate in this game, so step up.

posted about 6 years ago
#24 TFTV Weekly Series Powered by FACEIT announced in News

please if you do tournaments unrelated to leagues can you at least vary the map pool so we look into other options like bagel or gravelpit?

posted about 6 years ago
#15 microphone recommendations for me? in Hardware

I don't know US music shops so i'm going to assume prices are similar.

https://www.thomann.de/fr/lexicon_alpha_studio.htm
50
https://www.thomann.de/fr/the_tbone_tb312s_schwanenhalsmikro.htm
30
or
https://www.thomann.de/fr/the_tbone_lc97_tws.htm
30

posted about 6 years ago
#2 Elacour replaces blade on nerdRage in News
Elcaour shared his thoughts on joining the French lineup:

You made a typo on elacour's nickname.

posted about 6 years ago
#6 Funs joins Lowpander in News

Will Crayon offclass to spy or sniper?

posted about 6 years ago
#2 Several gaming organizations drop overwatch in Esports
citing a lack of certainty about Blizzard’s upcoming Overwatch League and potentially prohibitive costs they’ll have to pay in order to join it

Way to go Blizzard!

They already shook SC2 economics multiple times with their (sometimes) stupid decisions.

Heh at least this wouldn't happen in TF2, a game without developer full control support, right D:?

posted about 6 years ago
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