TreePipit
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SteamID64 76561198051397838
SteamID3 [U:1:91132110]
SteamID32 STEAM_0:0:45566055
Country Hungary
Signed Up January 25, 2014
Last Posted January 29, 2014 at 10:58 AM
Posts 2 (0 per day)
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#69 jump_competitive_b1 in Map Discussion
MasterKuniThe first jump is pretty easy even by jump map standards. That being said, I do feel your pain with regards to performance issues, which I especially notice on the process part for some reason.

But but that part of the interactive capturable art object is so narrow, there's no reliable way to... Oh, very well, the important part is that the problem exists, i'm heading back to jump_4starters B stage to suffer.
It is still curious why the three of us encountered it at three different parts of the course.

posted about 10 years ago
#67 jump_competitive_b1 in Map Discussion

Can't say i'm not intrigued by the map idea, yet i'm unable to pass the very first jump. Partially because i expected useful little tricks to traverse comp maps - like most basic jumps in comp are - that even a div8 solly can pull out with a little devotion. That skip plus strafe already has little error margin and feels jumpmap-ludicrous, but i'm not daunted just by that. However i'm experiencing a significant fps drop from the beginning, which makes the timing of the skip even more challenging. I have no idea what it is, but maybe i'm not the only one. The gentleman above claimed something similar but stage-specific. Anyone else?

posted about 10 years ago