Thole
Account Details
SteamID64 76561198077795706
SteamID3 [U:1:117529978]
SteamID32 STEAM_0:0:58764989
Country United States
Signed Up July 16, 2016
Last Posted March 20, 2024 at 4:43 PM
Posts 684 (0.2 per day)
Game Settings
In-game Sensitivity 3
Windows Sensitivity 6/11
Raw Input 1
DPI
400
Resolution
16:9
Refresh Rate
144
Hardware Peripherals
Mouse Zowie FK2+
Keyboard some tenkeyless with brown switches
Mousepad really wide one
Headphones some hyper x cloud one
Monitor super cheap acer 144hz (it flashes at me sometimes
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#4 Name Change in Requests

no dream is too large

posted about 7 years ago
#13 Please help my team. in TF2 General Discussion

everyone gives this community shit, but i don't think this happens very often in most other games

posted about 7 years ago
#3 b4nny Documentary in TF2 General Discussion

whot

posted about 7 years ago
#20 how to die in The Dumpster

lie down and do it

posted about 7 years ago
#74 Tam photos @rewind? in TF2 General Discussion
Cerdurhttp://i.imgur.com/7CW9XRT.png

legends say blaze could punch you from across the street

posted about 7 years ago
#52 WhatisOneThingYouThinkWouldHelpCompTF2TheMost? in Off Topic

• Better internet settings by default (cl_interp, etc. new players should be used to a rocket firing when they click)

• Matchmaking revamp. Remove graphic cvars, make it work with DX8, add a 2 class limit for all classes, add placement matches. Basically copy CSGO's matchmaking rank/elo system to an extent.

• Rebalance all weapons not on the whitelist. Balancing weapons for 6v6 does not make them less fun in 12v12. Yet balancing them for 12v12 does make 6v6 less fun to an alarming extent. (with no need for a whitelist, new players would have an easier time transitioning to competitive, and competitive players would have more weapons to explore unique strategies with.)

• Add a few custom huds as alternatives that you could pick from the options menu (rayshud, broeselhud, m0rehud, ahud.), along with being able to choose the size and color of your damage numbers, and maybe add a few more crosshairs and hitsounds. (remove the shock new players have when seeing competitive players games look completely different from their own.)

• Add the option to turn off ragdolls, blood, and explosion burns on the ground in the advanced video options menu. New players should not have to look to external resources to get atleast 60 fps in this game on a decent computer.

• Last but not least, add a few rocket jumping/airstrafing or movement tutorials. It is the most essential thing for new players to learn, and as it is now, most players wouldn't even understand where to begin or look to for help.

You've probably noticed a theme with these suggestions, and the theme is making the game we play, a lot easier to START playing in the first place. A lot of my friends played TF2 for a couple hundred hours, and then gave up, since they didn't have access to the same game I fell in love with. TF2 isn't lacking anything essential to be an amazing game that people love. It's just that the average player is used to everything being a LOT more accessible than TF2 currently is. If these changes were the TF2 team's priority, this game would be well on it's way to another 10 years. Although as it is now, who knows what we'll get.

(Also bringing in new players isn't a thing. Most people with a steam account have tried TF2 at some point or other. If they hear it got matchmaking and is really fun, a lot of them will come back and give it another try.)

posted about 7 years ago
#9 hi im making an open team in Recruitment (looking for players)

but the name serendipity was my alias in 2006 so this kid must be cool

posted about 7 years ago
#62 Gabe Newell + Valve Employees AMA On Reddit in TF2 General Discussion

why is it so hard for game devs to not fuck up horribly

even csgo, LoL, and overwatch devs are awful. the only times they added a new gun, champion, or hero, they were extremely overpowered and broken.

posted about 7 years ago
#51 ESA Rewind Feedback in LAN Discussion

i did not like that i missed about half of the round robin games because they were not put up on the projectors. if they were worried about players peeking at the projectors, they could have literally gone to the esportsarena twitch channel and put that up there. i went and watched a few individual players pov's instead which was really cool, but i still think it could have been fixed in like 30 seconds, and made a huge difference

posted about 7 years ago
#103 esa lan thanks thread in TF2 General Discussion

did i kill it

posted about 7 years ago
#18 Rewind Team Photos in LAN Discussion
knuckhttp://i.imgur.com/gDv3Ndb.jpg

http://imgur.com/a/CFs6Z

posted about 7 years ago
#11 Team Pics in SFM in Projects

WHOS HAND IS THAT ON PADDIE

BLAZE'S LEFT ARM IS NOT 3 FEET LONG WTF

posted about 7 years ago
#6 Favorite custom maps in Map Discussion

m Mm mMARIO KART@!!!

posted about 7 years ago
#94 lansky in Off Topic
toads_tfanderidk if this is true heard from one of my friends that yz50 showed up and slin was freaking out or something(i didnt see him :( ) if some can confirm that he was there that would be cool.he did show up there's a pic of slin and yz

i cannot believe i didnt notice him there. i didnt even see clockwork until i was leaving :///

posted about 7 years ago
#36 trump's muslim ban in World Events

lying is bad, so he is really doing a good thing by staying true to his word :)

posted about 7 years ago
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