howm uch money does open cost
Account Details | |
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SteamID64 | 76561198077795706 |
SteamID3 | [U:1:117529978] |
SteamID32 | STEAM_0:0:58764989 |
Country | United States |
Signed Up | July 16, 2016 |
Last Posted | March 20, 2024 at 4:43 PM |
Posts | 684 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | 3 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
400 |
Resolution |
16:9 |
Refresh Rate |
144 |
Hardware Peripherals | |
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Mouse | Zowie FK2+ |
Keyboard | some tenkeyless with brown switches |
Mousepad | really wide one |
Headphones | some hyper x cloud one |
Monitor | super cheap acer 144hz (it flashes at me sometimes |
i had a root canal when i was 10, but i was allergic to the numbing agent so it burned extremely so instead of numbing my mouth/gums, and apparently nobody believed me that i could feel anything, but they gave me another shot of the stuff just in case. i have a pretty huge fear of dentists to this day
CollaidebotmodePaulsen:DThis also helps clear trash when you're pushing out, so I actually really like that.
@Hyce can you make a version of the map with a 6 second increase on the spawn timer and an ammo change and maybe this change too if people are liking it.
I've worked on a "fixed version" for a few hours now. I haven't compiled it and shit yet cuz I have some stuff to do but here is a changelog:
AMMO CHANGES:
-Changed haunter ammokits to from small to medium
-Added small ammokit on balcony
-Removed small ammokit in top lobby.
-Changed the other small ammokit in top lobby to medium. (Small ammo is 20%, 20+20=40, medium ammo is 50%, -so this is technically an increase in ammo)
SMOOTHING/FIXING SPLASH:
-Added proper blockbullets in choke (you can now do the ramp slide) & stonebridge.
-Removed the hole between planks on spire, blockbulleted the fence and made it nonsolid. Plank is slightly resized.
-Changed a barrel model next to stonebridge - Also mirrored this
-Clipped away a spot on the spire you could stand on thin air
-Lamps in lobby, shithouse and house are now nonsolid, except for the lamp above last point.
-Mirrored clipping on a fence you could stand on in a chokepoint
-Mirrored clipping in house, as well as clipped the roof. As a consequence you can no longer stand on top of the bullskull.
-Smoothed out clipping and moving around in choke.
-Smoothed wooden bridge on mid slightly
-Fences in lobby are now nonsolid but clipped.
-Removed the huge shit attached to the resup house & above haunter. Should make rocket jumping off the wall easier.
-Making the leaves of rooves nonsolid, in order to allow rocket jumps.
-Properly blockbulleted boxes on balcony
-Patched up roof on last to make it more smooth gameplay wise. If anyone wants the vents and shit completely removed instead, I can easily arrange this as well.
-Blockbulleted the bottom parts of house walls, so they eat fewer rockets.
-Removing the attached piece of house above diagonal.
GAMEPLAY CHANGES:
-Removed hiding spot behind the fence on balcony, due to it only being clearable from dropdown.
-Buffed a hiding spot outside of balcony, which is considerably more difficult to use than the one removed.
-Added a tire to balcony, behind the fence. You can now jump to spire as scout without using the winger or the boston basher. Not a huge change but it may improve accessibility to the spire ever so slightly.
-Didn’t make skybox bigger, but removed wierd clipping in the ceiling that restricted vertical player movement.
-PaulsenI can't remember what map version of "pro" badlands I saw it in, but someone had edited the left side of batts (from the defenders perspective) by removing the left wall of the corridor that leads to spire.I.e. the moment you walk from upper lobby to left batts, you could fall down to trash without having to walk towards the opening in the direction of spire. http://files.gamebanana.com/img/ss/maps/51b1fd5c2222f.jpgI made this change, in a slightly different way.
-Removed tiny metal railings at floor level on balcony, next to the crates.
-The hiding spot in house, is now changed, but visual clues make it consistent with how the rest of the interior looks.
GAME LOGIC:
-Decreased spire cap time from 8 to 7 seconds
As mentioned above, I don't know how to change spawn wave times. If a mapmaker could help me, or I can send my file to them so they can do it that would be awesome.
would it be too difficult to fix all this shit at last
https://www.youtube.com/watch?v=-57nIkvyfNE
mathemaphysicisthow did he die
that was also a comment on the video good job
really sad to see you go, but I'm sure you'll have a great time wherever life takes you. godspeed
thefragile is lying i was the cleaning lady and it was rando that threw up everywhere not alfa i dont even have a game i want though can i just have 4 keys
you dont have to drop recreational substances entirely, but if you feel like you're developing a problem, try to limit yourself. my advice: only drink/smoke with friends.
ive never played tf2 before but spy looks fun please invite me to join your gang
i dont like it when people play with the intention of boosting their stats (good kdr, good dpm, high dmg low heals, etc.)
how do you kill so hard