TETEB
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SteamID64 76561198045012914
SteamID3 [U:1:84747186]
SteamID32 STEAM_0:0:42373593
Country United States
Signed Up November 19, 2016
Last Posted April 14, 2018 at 4:53 PM
Posts 6 (0 per day)
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#5204 HUD editing: short questions, quick answers in Customization
WiethoofdTETEBI enabled pulse damage on thincircle (which i made transparent) but as soon as it pulses it turns solid white again, anyone has any guess where else i need to change the transparency for it to work?Change the color(s) in the event DamagedPlayer animation.

I have it like this on HudAnimations_tf.txt

event DamagedPlayer
{
	// empty
	Animate ThinCircle FgColor "255 0 0 50" Linear 0.0 0.0
	Animate ThinCircle FgColor "255 255 255 50" Linear 0.15 0.0
}

And like this on HudAnimations_custom.txt

event DamagedPlayer 
{
	StopEvent HitMarker 			0.0
	RunEvent HitMarker 				0.01
}

event HitMarker
{
	Animate ThinCircle	 		FgColor 	"CrosshairDamage" 	Linear 0.0 0.0
	Animate ThinCircle	 		FgColor 	"Crosshair" 		Linear 0.15 0.0
}
posted about a year ago
#5195 HUD editing: short questions, quick answers in Customization

I enabled pulse damage on thincircle (which i made transparent) but as soon as it pulses it turns solid white again, anyone has any guess where else i need to change the transparency for it to work?

posted about a year ago
#152 Transparent Viewmodels in any HUD in Customization
knsumeiconamy screen gets darker when I turn viewmodels off. I checked mat_monitorgamma and it's not changing. I followed all the directions verbatim, why is this happening? I play on a mac with dxlevel 90, if that helps.there's a command that turns on and off objective outlines, for some reason when this is on the screen gets darker with transparent viewmodels. I think there's an option for it in advanced options.
EDIT: the command is glow_outline_effect_enable set it to 0

There isn't a way to keep the outlines and not get the dark effect?

posted about a year ago
#1 Impossible to enable pusling HUD circle? in Customization

First off what i did (on latest rayshud http://huds.tf/forum/showthread.php?tid=377)

Changed in hudlayout.res

	ThinCircle
	{
		"controlName"	"CExLabel"
		"fieldName"	 	"ThinCircle"
		"visible"		"1"
		"enabled"		"1"
		"zpos"			"2"

		"xpos"			"c-100"
		"ypos"			"c-96"
		"wide"			"200"
		"tall"			"200"

		//"font"			"CrosshairsOutline34"
		"font"			"Crosshairs34"
		"labelText"		"9"
		"textAlignment"	"center"	

		"fgcolor"		"255 255 255 101"
	}

Then changed in HudAnimations_tf.txt

event DamagedPlayer
{
	// empty
	Animate ThinCircle FgColor "255 0 0 255" Linear 0.0 0.0
	Animate ThinCircle FgColor "255 255 255 101" Linear 0.15 0.0
}

What i get is a semi transparent circle (which is what i want) but i don't get the red pulse when i damage a player, i used to get this to work with the rayshud installer by tree but it isn't working anymore and sadly there isn't any updated tool like this one that i know of.

https://i.imgur.com/R8OefIV.png

I guess i must be missing something, i would appreciate any kind of help.

Thanks.

posted about a year ago
#1239 rayshud in Customization

Is there any tool to config the HUD like the one in this installer?

posted about 2 years ago
#1207 rayshud in Customization
raysMy HUD does not mess with weapon models at all.

If you're having issues with them, I'd recommend you take a look at your config and/or custom weapon skins you may have had added. The fact that you say it happens on only my HUD and no other HUD is most likely placebo. All my HUD does is modify the in-game HUD files, and all the installer does is customize those files to give a more personalized user experience.

Is there a fix for casual matchmaking buttons not working (join party/qualify match/etc) and progress bar covering the reason of the xp gained? its pretty broken right now.

posted about 2 years ago