Swagi
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SteamID64 76561198217217661
SteamID3 [U:1:256951933]
SteamID32 STEAM_0:1:128475966
Country United States
Signed Up June 6, 2017
Last Posted July 19, 2020 at 2:22 AM
Posts 33 (0 per day)
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#9 Newbie Mix NEEDS admins, coaches, and more! Apply! in TF2 General Discussion

lol 13-16 year old admins

posted about 6 years ago
#57 Share some reddit gems from balance post in TF2 General Discussion
MakSwagiOh God why?
This is easily the most egregious example. Is it satire or nah? Can I have a link pls.

https://www.reddit.com/r/tf2/comments/6ihqaw/balance_changes_discussion_megathread/djbv4j8/

posted about 6 years ago
#52 Share some reddit gems from balance post in TF2 General Discussion

It seems like the Sandman and Flying Guillotine are now next to useless. Heavies are now almost unbeatable to any scout that isn't amazing or facing a really bad Heavy, and I know that Heavy is supposed to counter scout somewhat, but that doesn't mean the counter to a class should be unbeatable to the class. Scout is already a really hard class to play for most people, and having the Sandman as a way to actually be a challenge to scout's counters (heavy, pyro, decent soldiers and demomen) was brilliant. Now that scout has been nerfed, despite not being very powerful to begin with, it seems like scout is now underpowered.
Now, I understand that Scout is easy to some people, and I understand there are other ways to beat classes (particularly soldier and pyro), but ultimately, for the enjoyment of the game, I think it's helpful to keep the sandman as it is instead of giving into people who whine about OP weapons they don't really know how to counter. This is like me complaining about the Scorch Shot (which I do frequently, it's slightly OP) and then getting my way, despite just being angry at the time because I died to a weapon I'm not very good at countering.
Team Fortress 2 is not meant to be a game where one guy can solo the entire other team, it's meant to be a team game. When you win a game, that means you and your team were either better than or countered the other team. Winning a game of Team Fortress 2 does not mean you were better than the entire other team, it means you and your team worked together to obtain the objective while competing with another team working against you.
The point is this: while it is important for scout to be balanced, it's also important to note that people will become less rational when mad, and thus make accusations about unbalanced weapons. The Sandman can sometimes get a hit in randomly, but there are only certain spots where this happens often, and people using those spots at the right time should learn to be careful as opposed to making the game change for them. Other times when the Sandman gets random hits, it most often fails to help the scout that did so (because they shot into a crowd and can't reach their target).\
The Sandman's lack of disabling weapons is also troublesome, as it leaves no point whatsoever to using the Sandman as a combat equalizer (not the pickaxe). If a Heavy can defend himself while stunned, he is no more disabled that he already is. My proposition: slow down the pivoting speed of a stunned player or don't nerf the Sandman at all.
On to the Flying Guillotine, or the cleaver. The cleaver adds the ability to critically hit stunned players, usually stunned through the use of the Sandman, or minicrit players at long distance. The goal of this weapon was stated as this in the blog:
Goal: Remove the feeling of randomness, and reward accuracy
The best way to accomplish the above goal is to remove long-range minicrits as opposed to removing the critical hits versus stunned players. If you wish to remove randomness, long-range minicritical hits should be removed because a scout can just fire into a crowd and get lucky with an enemy having low health. However, as the cleaver does fairly low damage, and only has a bleeding effect that is easily remedied by any size health kit or a friendly medic/dispenser, the cleaver is now inadequate for most people as a replacement for the stock pistol. The cleaver takes the pistol slot on the scout, and the pistol is used to pick off low-health enemies from medium to long range, or to finish off a low-health enemy that the user is currently fighting. The loss of this ability leaves a big gap in scout's usefulness that is only remedied by something new that can effectively replace the pistol by providing a sufficiently useful effect that is not entirely part of the same niche that the pistol is. The cleaver, pre-nerf, did this, as it provided a scout also wielding the Sandman compensation for the lack of a pistol slot.
Additionally, the goal stated that it wished to reward accuracy, despite the fact that the slightly reduced recharge on hit is barely useful. It's hardly a reward to get my cleaver back 25% faster if I'm now down to two weapons. The cleaver, if nerfed, needs to better compensate its user for the lack of a pistol. My proposition: add a buff to the thrower or debuff to the victim upon hit.
Overall, I think this update reduces the effectiveness of an already difficult class to the point of being slightly underpowered, as while not all decent scouts use the Sandman or cleaver, the ones that do will now have to learn different weapons as their functionalities have been changed completely or removed. Some of the listed changes, such as the changes to the B.A.S.E Jumper or to the Vitasaw, are useful and helpful, the two changes to the scout listed have actually reduced balance as opposed to increased.

posted about 6 years ago
#89 TF2 Blog: "Balance Changes" in TF2 General Discussion

im still waiting for them to remove bullet spread from the entire game

posted about 6 years ago
#27 The dumbest reason you were kicked from a server? in Off Topic

killing a friendly

posted about 6 years ago
#18 ESEA S25 W2: EVL Gaming vs. froyotech in Matches

EVL doesn't stand a chance.

posted about 6 years ago
#18 HAPPY BIRTHDAY DISHSOAP in Off Topic

interesting

posted about 6 years ago
#1 My ideas for [s]fixing[/s] [b]breaking[/b] pyro in The Dumpster

disclaimer: the numbers are just placeholders and estimates, they are not set in stone.

increase pyro's health to 225. pyro can't really fight back against any class if he is popped up in the air during a solo encounter against an opponent, especially soldier. Instead of depending on a reflect or miracle to save him from this situation, he can now survive three rockets, three meatshots, etc., giving him more of a fighting chance.

Change flamethrower to function like a lightning gun (from quake) but has falloff.
long range - 14 dmg per however the lightning gun functions
mid range - 17 dmg
close range - 22 dmg

give pyro grenades for increased mobility and to attack enemies
grenade jumping be something like this.
https://www.youtube.com/watch?v=MgbGfIyA318
https://wiki.teamfortress.com/wiki/Concussion_Grenade_(Classic)
except no concussion, instead it releases smoke that blocks the enemy's view, it does not explode (it won't be giant cloud, just think of a reasonable size that the smoke should cover). if you right click, it triggers the grenade into a fire-mode and instead of releasing just smoke, it explodes dealing explosion dmg and rains a small condensed shower of fire like a mini-napalm.

the grenade is the loose cannon. the longer you hold down primary fire, the more the fuse gets closer to having the grenade explode.
explosion dmg deals 80-120 dmg?!

increase afterburn to 4 dmg. well pyro's broken now xd.

nerf/buff if pyro is moving in the direction in which he's shooting, he'll receive a 20% decrease in movement. in reverse, he'll receive a 20% increase in movement if he is moving in the opposite direction he's shooting. and yes pyro is male confirmed.

yes i also posted this on reddit. criticize and tear up my ideas apart because i don't know how to comp.

posted about 6 years ago
#2 High Ping to ESEA in TF2 General Discussion

Move in with corsa

posted about 6 years ago
#6 EVL Yoshi on tf2 orgs in TF2 General Discussion

Who said EVl was going to bail? Also how do sponsorships work for tf2 comp, can someone fill me in?

posted about 6 years ago
#95 How to make PugChamp better in TF2 General Discussion

i mean pugchamp is already going to fall because of faceit, so fixing it will serve no use to the community.

posted about 6 years ago
#15 massive brain swelling with continuous knowledge in The Dumpster
RipTidehaha lmao man you totally called him out and exPOSED him!!!!

being cringy and childish on purpose doesn't make you look cool riptide

posted about 6 years ago
#13 massive brain swelling with continuous knowledge in The Dumpster

3/4 of the post is subtitles for people too lazy to watch the vids. the tldr is the situation.

posted about 6 years ago
#1 massive brain swelling with continuous knowledge in The Dumpster

arguing against b4nny's contradicting statement

if anyone thinks this is a personal attack, it isn't. it's an argument. i read the rules and it seems fine. is there any random chatter section where whatever shit you want, i think its the dumpster section right?

situation: recently, i call b4nny out for playing pugchamp instead of faceit.

my comment: "there is no reason to play pugchamp anymore," b4nny in latest video. *plays pugchamp* :thinking:

he calls me brainless and says that i misinterpreted what he said. he explains why he hasn't converted but the reason conflicts and doesn't match with the reason why he believes that pugchamp is a dead service now to na in his youtube vid.

the twitch vod:
https://www.twitch.tv/videos/150530116

im not salty enough to actually make clips so here are timestamps and subtitles, anything inside parentheses is my input on the situation

3:04:15
cloudexp (me), you weren't listening if that was your interpretation of what i said in that video. you like literally werent even paying attention, you turned off your brain completely. rewatch it and listen carefully. (i do after he says that)

3:05:18

alright cloud, if you listen to it here is what i said. when they build all the features, they said they were gonna build then there's no reason to use pugchamp anymore. that hasn't happened yet. (but wait didn't they already add the captain system :thinking:) but i still stand by it completely (ok b4n man, you are entitled to your wrong thesis)

(even b4nny mentions that they did) "Hey guys, today we are testing the new FACEIT beta for TF2 (on NA servers for now). "This system includes a private 6v6 solo queue that includes a captain draft and a leader board," b4nny says in the faceit beta post.

(and i remember him saying that why many comp players, including him, haven't transitioned to faceit because of a captain system. but wait faceit has already added a captain system, sure it might be in beta but it is still a captain system.)

youtube video:

[B&B] B4ncoming B4nIT B4ngrades
https://www.youtube.com/watch?v=hZy-KPG1v5I

0:59
so they are going to be adding the captain system finally (at the point, i call out b4nny, they have already added it in) and that is probably the most requested feature to be added is the captaining system. the way it has been working around right now is just shuffling teams based on elo so like pure matchmaking. in the tf2 community we always had a strong desire for captaining because we have these roles and classes and is picking a team is strategic in a lot of ways (pick/ban 7v7 flashbacks :O. i agree b4n man it is strategic to pick out the best players and when they aren't available pick the second best players, im joking btw) because of those so that's something we have always wanted and we are finally getting. (ok guys, here's the juicy part) uhh, i think that the lack of a captain system was a big reason why people didn't completely convert over from playing pugchamp into playing on faceit and i think that AFTER THAT CHANGE (what's that b4nny about saying multiple changes, i only hear one that has already been completed. i understand that integrated voice server is a nice addition, but you pass it off in your video as a minor issue) HAS BEEN MADE THERE'S REALLY NO REASON LEFT TO KEEP USING THINGS AS PUGCHAMP. and keep in mind faceit is still gonna have prizes and all that stuff so if they have a captain system with voice (passes it off as a minor issue and doesn't include it as a reason why people havent switched to faceit or even the statement where he mentions that this is why pugchamp is useless now) you basically have a full package for a pubbing service and then beyond that.. (mentions more upcoming features but doesn't address them as reasons that contribute to pugchamp's death. he only mentions that a captaining system will do it. he doesn't even include this feature into why it faceit is going to be a full package pubbing system so it implies that it's a minor issue)

(i know someone is going to say why didn't call out his error before and im going to laugh. if you haven't being paying attention, anyone that disagrees with b4nny's holy godly flawless ideas is considered an idiot, example: funke, so i dont want to risk being banned just to make a snarky comment as b4nny's policy is, "if you are idiot, you get b4n.")

(feel free to channel your hate into my post and call me out on things i messed up on, but im pretty certain that i defused every counter argument at this point. i want some b4nswers b4nny, lol im kidding. im not going to reply to any comments because i lack a brain. how do i post comment?)

posted about 6 years ago
#15 PAYDAY 2 is free in Other Games

ppl who paid for the game should get something in return. thanks to the person who downfragged me and made me think that my statement was wrong.

posted about 6 years ago
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