StaticVoid
Account Details
SteamID64 76561198075855372
SteamID3 [U:1:115589644]
SteamID32 STEAM_0:0:57794822
Country United States
Signed Up September 8, 2013
Last Posted September 19, 2025 at 11:51 PM
Posts 506 (0.1 per day)
Game Settings
In-game Sensitivity 1.3
Windows Sensitivity 6/11
Raw Input 1
DPI
1200
Resolution
1920x1080
Refresh Rate
165Hz
Hardware Peripherals
Mouse Logitech G502 HERO
Keyboard HyperX Alloy Origins
Mousepad Logitech QcK Large
Headphones Astro A40 TR
Monitor AOC AG271QG
1 ⋅⋅ 28 29 30 31 32 33 34
#195 Favorite Anime? in Off Topic

To Aru Kagaku No Railgun and To Aru Kagaku No Railgun S

Some of the best shit I've ever watched. The feels were so strong during the Sister's Arc series.

posted about 11 years ago
#33 So I started making a HUD in Customization
TaKoCheeseWould it be possible for the streaks and ping to actually show and work?

I'm trying to figure out how to fix them.

posted about 11 years ago
#31 So I started making a HUD in Customization
TaKoCheesehttp://cloud-2.steampowered.com/ugc/488934701904206654/D880200FF536075C52E6C011B6431ED3F4AE8029/

Happening to anyone else?

pfffffftttt hahaha wtf. I haven't even edited the main menu. Try reinstalling the HUD. I don't have any problems on my end.

posted about 11 years ago
#27 So I started making a HUD in Customization
TysroneStaticVoidTysroneStaticVoidUPDATED FOR 11/22/13 UPDATE

Also, I've been wanting to add a custom hit damage font, however I can't get it to work, help please?
sorry if I'm being dumb but you mean damage numbers? and the hud looks amazing
Yes, such as when you shoot someone the numbers appear over them. I attempted adding the font to ClientScheme.res and adding it to the .res file, but with no avail.
where are you putting the font?

/resource/fonts/
I really don't know much about the use of fonts in the first place so :l

posted about 11 years ago
#25 So I started making a HUD in Customization
TysroneStaticVoidUPDATED FOR 11/22/13 UPDATE

Also, I've been wanting to add a custom hit damage font, however I can't get it to work, help please?
sorry if I'm being dumb but you mean damage numbers? and the hud looks amazing

Yes, such as when you shoot someone the numbers appear over them. I attempted adding the font to ClientScheme.res and adding it to the .res file, but with no avail.

posted about 11 years ago
#23 So I started making a HUD in Customization

UPDATED FOR 11/22/13 UPDATE

Also, I've been wanting to add a custom hit damage font, however I can't get it to work, help please?

posted about 11 years ago
#22 So I started making a HUD in Customization
TaKoCheeseI think you should make the 100% ubercharge more noticeable.

It flashes whenever you have uber. I might add it to change between Blu and White instead of White and Gray.

LinKr_StaticVoidHud is broken as of new update. I'm waiting for more information on which files need to be edited.
Quote (from STAR_):To fix custom huds crashing TF2 right now Delete resource/ui/wavecompletesummarypanel.res
(it's still crashing the game, right?)"

They fixed the custom HUD thing crashing the game. Also, read next post!

posted about 11 years ago
#11 My second frag video (feedback appreciated) in TF2 General Discussion

It was beautiful

posted about 11 years ago
#16 So I started making a HUD in Customization
RabikulStaticVoidIs it 16:9, 4:3, or 16:10?16:10

could you show me what you meant by

RabikulMore easily readable numbers on the last player that killed you would be nice.
posted about 11 years ago
#4 RIP custom HUDs in TF2 General Discussion

Frankenhud is working as well, but it's an easy fix.

posted about 11 years ago
#14 So I started making a HUD in Customization

Hud is broken as of new update. I'm waiting for more information on which files need to be edited.

posted about 11 years ago
#13 So I started making a HUD in Customization
RabikulMore easily readable numbers on the last player that killed you would be nice. Also, that minmode thing solved all my other issues haha.
well, except 1680x1050 does not appear the same as the screenshots (at least for me, anyways).

That is an odd resolution. Is it 16:9, 4:3, or 16:10? The screenshots were taken in 16:9, 1080p.

emoA Bug and Notes:

cl_hud_minmode 1 causes the health cross to move left and leave the gray/grey backround in the same spot.

This is a personal preference, but is is possible to make the Class Image on the hud a bit smaller

1.) I'll // out the xpos_minmode when I get back into the editor
2.) You can do that by hand by going to resource/ui/HudPlayerClass.res then scrolling down to the "classmodelpanel" and editing the tall and wide values.

posted about 11 years ago
#10 So I started making a HUD in Customization
ghettoas well as a cross, you should add numerical health. I personally don't like crosses and I think your hud is looking good, especially that loadout screen.
EDIT: as a variant in your .rar

I was leaning toward this in the beginning, but I like having an actual visual of how much health I have instead of just reading numbers.

posted about 11 years ago
#9 So I started making a HUD in Customization
P0werGuid0do it work in 4:3 1024x768?

I haven't tried it out yet

also, do NOT run the hud in cl_hud_minmode 1. It's pretty bug.

posted about 11 years ago
#267 Mix^ in TF2 General Discussion
Wari#LeagalizeQuickFix2013

New strats for all of your competition needs.
Show Content
Oh wait UGC and CEVO already allow quickfix

Even though the quickfix is allowed in UGC, most teams still stick with Uber/Kritz. At least, that's what I've seen in all of our matches.

posted about 11 years ago
1 ⋅⋅ 28 29 30 31 32 33 34