Account Details
SteamID64 76561198018180643
SteamID3 [U:1:57914915]
SteamID32 STEAM_0:1:28957457
Country Scotland
Signed Up March 22, 2016
Last Posted June 19, 2019 at 8:52 PM
Posts 603 (0.5 per day)
Game Settings
In-game Sensitivity 4.7
Windows Sensitivity Default
Raw Input 1
Native Res
Refresh Rate
Hardware Peripherals
Mouse Zowie EC2-B
Keyboard Corsair Strafe
Mousepad Steel Series something
Headphones Sennheisers GSP 300
Monitor Dual 24 and 24 inch monitors 1 LED 1 LCD 144hz
1 2 3 4 ⋅⋅ 40
#2 i need drama in The Dumpster


Doughy this is an intervention...

posted 19 hours ago
#72 i65 cu@ in TF2 General Discussion


posted 2 days ago
#7 you guys were right in The Dumpster
mespritgemmwe cant see the image stupid burgerthat sounds like a you problem


posted 5 days ago
#3 you guys were right in The Dumpster

fuck off burger

posted 5 days ago
#5 Goonsquad hopes to take Prem by surprise in News


narkkari pov in prem quals

posted 3 weeks ago
#10 really good music thread in Music, Movies, TV


posted 3 weeks ago
#8996 stream highlights in Videos


posted 3 weeks ago
#8970 stream highlights in Videos


posted 4 weeks ago
#6 i had once seen it in The Dumpster

for those wondering what he saw

Show Content
posted 4 weeks ago
#24 Announcing ETF2L Season 33 in TF2 General Discussion
Hycefunhaver1998Logjam was good I just didn't like the last area

I see this and I see the downvoted comment about logjam being actually good - anyone who's played it in season - please let me know what feedback you have. I have a wonderful list from ozfortress to work through for next season - so changes are coming.

If you have any points to make - now would be a good time.

The map is very sniper dominant, pretty much every team I played had a sniper on mid and trying to push out of last was the same, there was not really any easy way to take 2nd without being immediately forced or in awful low ground, it feels too big/spread out and there's not enough cover, try making anti sniper sightlines which force players through more claustrophobic areas so that a sniper can't destroy everyone from the other side of the map and other classes can make plays

Also felt like the high ground on 2nd didn't make too much sense, all 3 doors could be watched from one entrance so distraction plays weren't really effective and 2 scouts could literally be on the meds face the entire time, every other position other than directly on point is pretty dogshit to play on because it's either too small or is lowground directly next to highground so as soon as you get pushed off you immediately have to give up the point.

As for fast play and pushing I personally felt the map flowed fine in that regard, there was multiple ways to push and catch teams off-guard with ad, Didn't think last was too bad of a point either for both teams other than it was very easy to get locked in spawn (which isn't exactly the worst idea seeing as players complain about last being too difficult to push sometimes)

Hope this helps :)

posted 1 month ago
#29 neutral thread. in The Dumpster


posted 1 month ago
#3 birthday giveaway! :D in Off Topic

ur so generous :0

posted 1 month ago
#34 Mechawreck banned from RGL for pedophilia in TF2 General Discussion

Hey Mechawreck uhh....


why dont you take a seat...

posted 1 month ago
#8909 stream highlights in Videos


same game


posted 1 month ago
#8888 stream highlights in Videos

check these quads tho

posted 1 month ago
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