Spannzer
Account Details
SteamID64 76561198057121917
SteamID3 [U:1:96856189]
SteamID32 STEAM_0:1:48428094
Country Wales
Signed Up December 17, 2013
Last Posted June 28, 2025 at 5:27 PM
Posts 459 (0.1 per day)
Game Settings
In-game Sensitivity 1.4
Windows Sensitivity 6/11
Raw Input 1
DPI
800
Resolution
1920 x 1080
Refresh Rate
144Hz
Hardware Peripherals
Mouse BenQ Zowie EC2-A
Keyboard Corsair Vengeance K70 Red Switches
Mousepad Steelseries QCK Heavy
Headphones Sennheiser HD 558
Monitor BenQ XL2411Z
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#22 Gaming mouse and keyboard? in Off Topic

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posted about 10 years ago
#3 TF2 on Redbull in TF2 General Discussion

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posted about 10 years ago
#254 /r/tf2 posts that make you cringe in The Dumpster

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posted about 10 years ago
#253 /r/tf2 posts that make you cringe in The Dumpster

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posted about 10 years ago
#15 Steam Music in comparison to other music players? in Off Topic

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posted about 10 years ago
#8 why do dads sneeze so loudly in The Dumpster

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posted about 10 years ago
#95 Favourite Vegetables? in Off Topic

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posted about 10 years ago
#287 Reflex: Arena shooter in development in Other Games

https://www.youtube.com/watch?v=AI7jKfOv2wI&ab_channel=Spannzer

Reflex 0.36.0

Editor:
Content browser for effects/meshes/materials
Entirely Lua powered now, so get customizing.
All meshes & brushes can now have their material type and colour overridden
Meshes can now be uniformly scaled up and down.
Prefab system (EntityPrefab, me_createprefab, me_breakprefab, me_updateprefab, me_destroyprefab -- full docs soon)

Minor improvements:
Increased UI mouse scroll speed
me_snapangle is now a float
Pickup positions now always exposed in replay
Changed respawn & teleporter sounds -- many more will be coming with our updated sound engine.
Added industrial ambient sounds
Removed a heap of profiling sections so cl_show_profiler 1 is no-longer useless
Added r_profiler 2
CPU & Memory optimisations for servers
Added weapon land impulse
Added weapon bob (see cl_weapon_bob)
Added ultra quality settings

Tech:
Added static batching
Removed lightmapping (we're now 100% probe-lit)
.probe files are now redundant -- all baked lighting is saved into .light
Can now load un-matching .light files (no more lightmap stomping the second you change anything)
Added support for multiple reflection probes (requires DX10.1+)
Added SMAA x1
Added quality levels for FXAA
Implemented NVIDIA ShadowWorks HBAO+
Implemented LOD system

Bug fixes:
Restored UV rotation commands
me_getmaterial now works again when no faces are selected.
Weapons no-longer rotate around crazy when building lights, much to newborns dissapointment.
Fixed rotation on meshes when doing group rotations
Editors can no longer select/delete/created player, grenade, rocket, cell, burst, stake, temp, cameraPath, vote or damage entities. We kept that bug secret for ages!
Quad & resist effects no-longer seen on weapons on 3rd person players
Several server bugs fixed
Disabled stake launcher (for now)
Lua/console
Lua functions: nvgFillImagePattern(), nvgLineCap(), nvgLineJoin(), nvgMiterLimit(), nvgGlobalAlpha(), nvgTextLetterSpacing()
Lua vars: providing selected entity properties, providing selected brush properties
me_activematerial and me_createtype are now vars not commands (they'll be saved to config / are query-able from lua)
Added me_setentityproperty
Added me_activealbedo and hooked it up to UI

Art:
Added industrial theme. It's only a single bullet point, but it includes about a hundred assets and will include more over time.
Added first-pass weapon art -- still some polishing to do.
Revised carnage effect
Updated hostile to match the new art style.
Optimised some effects
Fully themed BDM3

posted about 10 years ago
#29 CHANGING WEAPON SOUND (WORKS IN SV_PURE 2) in Customization

Thanks for helping me on Steam, Mighty!

posted about 10 years ago
#21 CHANGING WEAPON SOUND (WORKS IN SV_PURE 2) in Customization
villainEdit: Does someone know if you can get quake live sounds to work?

It'd be really nice to have the Q3 shotgun sound to work with the Scattergun/Shotgun.

posted about 10 years ago
#6 problem with viewmodel in Customization
Mightyscrew that, I just tried r_drawtracers_firstperson 0 and it feels great.

Yeah, it's a pretty nice addition Valve made after they removed viewmodel_fov 0 disabling tracers. It feels a lot better imo.

posted about 10 years ago
#6 Kaneco's Recording and Editing Resources in Videos

Thanks for the music channel links, some really nice ones there :>

posted about 10 years ago
#2 problem with viewmodel in Customization

r_drawtracers_firstperson 1?

posted about 10 years ago
#7 LF Recommendations on Mouse + Mousepad in Hardware

I use the Ninox Aurora because it's 3090 sensor implementation is near enough the best out of any 3090 mice, and because it's really light which is nice because my joints dislocate a lot. The low weight is really helpful in terms of wrist/elbow/shoulder strain/ache for me.

My mouse mat is the QCK Heavy, because I like smooth textured mats.

posted about 10 years ago
#71 Things You do to Help Fall Asleep in Off Topic

I'm in a weird predicament where my body doesn't produce nearly enough melatonin, I'd had trouble falling asleep for years until my doctor tried melatonin tablets (which work like a charm). So while searching for an answer I tried loads of methods that supposedly help you fall asleep. These are the ones I remember:

•Eating lettuce(?) this was a weird one, recommended to me by a doctor
•f.lux
•Classical music
•asmr
http://asoftmurmur.com/ --this one was really nice. Rain + Thunder + Coffee Shop together was my favourite
•Milk
•Bananas
•Good sleep hygiene
•Not playing any videogames at least 2.5 hours before bed
•Lying in bed, eyes closed, not moving and trying not to fall asleep
•Reading
•Camomile tea
•Counting my breaths

posted about 10 years ago
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