Spannzer
Account Details
SteamID64 76561198057121917
SteamID3 [U:1:96856189]
SteamID32 STEAM_0:1:48428094
Country Wales
Signed Up December 17, 2013
Last Posted April 25, 2026 at 11:46 PM
Posts 461 (0.1 per day)
Game Settings
In-game Sensitivity 1.4
Windows Sensitivity 6/11
Raw Input 1
DPI
800
Resolution
1920 x 1080
Refresh Rate
144Hz
Hardware Peripherals
Mouse BenQ Zowie EC2-A
Keyboard Corsair Vengeance K70 Red Switches
Mousepad Steelseries QCK Heavy
Headphones Sennheiser HD 558
Monitor BenQ XL2411Z
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#271 /r/tf2 posts that make you cringe in The Dumpster

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posted about 10 years ago
#268 /r/tf2 posts that make you cringe in The Dumpster

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posted about 10 years ago
#22 Gaming mouse and keyboard? in Off Topic

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posted about 10 years ago
#3 TF2 on Redbull in TF2 General Discussion

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posted about 10 years ago
#254 /r/tf2 posts that make you cringe in The Dumpster

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posted about 10 years ago
#253 /r/tf2 posts that make you cringe in The Dumpster

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posted about 10 years ago
#15 Steam Music in comparison to other music players? in Off Topic

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posted about 10 years ago
#8 why do dads sneeze so loudly in The Dumpster

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posted about 10 years ago
#95 Favourite Vegetables? in Off Topic

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posted about 10 years ago
#287 Reflex: Arena shooter in development in Other Games

https://www.youtube.com/watch?v=AI7jKfOv2wI&ab_channel=Spannzer

Reflex 0.36.0

Editor:
Content browser for effects/meshes/materials
Entirely Lua powered now, so get customizing.
All meshes & brushes can now have their material type and colour overridden
Meshes can now be uniformly scaled up and down.
Prefab system (EntityPrefab, me_createprefab, me_breakprefab, me_updateprefab, me_destroyprefab -- full docs soon)

Minor improvements:
Increased UI mouse scroll speed
me_snapangle is now a float
Pickup positions now always exposed in replay
Changed respawn & teleporter sounds -- many more will be coming with our updated sound engine.
Added industrial ambient sounds
Removed a heap of profiling sections so cl_show_profiler 1 is no-longer useless
Added r_profiler 2
CPU & Memory optimisations for servers
Added weapon land impulse
Added weapon bob (see cl_weapon_bob)
Added ultra quality settings

Tech:
Added static batching
Removed lightmapping (we're now 100% probe-lit)
.probe files are now redundant -- all baked lighting is saved into .light
Can now load un-matching .light files (no more lightmap stomping the second you change anything)
Added support for multiple reflection probes (requires DX10.1+)
Added SMAA x1
Added quality levels for FXAA
Implemented NVIDIA ShadowWorks HBAO+
Implemented LOD system

Bug fixes:
Restored UV rotation commands
me_getmaterial now works again when no faces are selected.
Weapons no-longer rotate around crazy when building lights, much to newborns dissapointment.
Fixed rotation on meshes when doing group rotations
Editors can no longer select/delete/created player, grenade, rocket, cell, burst, stake, temp, cameraPath, vote or damage entities. We kept that bug secret for ages!
Quad & resist effects no-longer seen on weapons on 3rd person players
Several server bugs fixed
Disabled stake launcher (for now)
Lua/console
Lua functions: nvgFillImagePattern(), nvgLineCap(), nvgLineJoin(), nvgMiterLimit(), nvgGlobalAlpha(), nvgTextLetterSpacing()
Lua vars: providing selected entity properties, providing selected brush properties
me_activematerial and me_createtype are now vars not commands (they'll be saved to config / are query-able from lua)
Added me_setentityproperty
Added me_activealbedo and hooked it up to UI

Art:
Added industrial theme. It's only a single bullet point, but it includes about a hundred assets and will include more over time.
Added first-pass weapon art -- still some polishing to do.
Revised carnage effect
Updated hostile to match the new art style.
Optimised some effects
Fully themed BDM3

posted about 10 years ago
#29 CHANGING WEAPON SOUND (WORKS IN SV_PURE 2) in Customization

Thanks for helping me on Steam, Mighty!

posted about 10 years ago
#21 CHANGING WEAPON SOUND (WORKS IN SV_PURE 2) in Customization
villainEdit: Does someone know if you can get quake live sounds to work?

It'd be really nice to have the Q3 shotgun sound to work with the Scattergun/Shotgun.

posted about 10 years ago
#6 problem with viewmodel in Customization
Mightyscrew that, I just tried r_drawtracers_firstperson 0 and it feels great.

Yeah, it's a pretty nice addition Valve made after they removed viewmodel_fov 0 disabling tracers. It feels a lot better imo.

posted about 10 years ago
#6 Kaneco's Recording and Editing Resources in Videos

Thanks for the music channel links, some really nice ones there :>

posted about 10 years ago
#2 problem with viewmodel in Customization

r_drawtracers_firstperson 1?

posted about 10 years ago
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