| Account Details | |
|---|---|
| SteamID64 | 76561198057121917 |
| SteamID3 | [U:1:96856189] |
| SteamID32 | STEAM_0:1:48428094 |
| Country | Wales |
| Signed Up | December 17, 2013 |
| Last Posted | April 25, 2026 at 11:46 PM |
| Posts | 461 (0.1 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 1.4 |
| Windows Sensitivity | 6/11 |
| Raw Input | 1 |
DPI |
800 |
Resolution |
1920 x 1080 |
Refresh Rate |
144Hz |
| Hardware Peripherals | |
|---|---|
| Mouse | BenQ Zowie EC2-A |
| Keyboard | Corsair Vengeance K70 Red Switches |
| Mousepad | Steelseries QCK Heavy |
| Headphones | Sennheiser HD 558 |
| Monitor | BenQ XL2411Z |
BLeakXSpannzerping: 80
Hes talking about his fps you idiot, read what he wrote.
I cant help figure out why its doing this, i have had the same cause of problems but mainly in pubs figured due to the fact of 19+ players with every class shooting at once and my setup isnt fit ti handle that type of explosions and such, and as you said it intensifies the amount of fps drop u get as u get towards middle, or as you get near a large crowd of fighting. In 6's games i dont get it at all and just on the occasional updates where i had it on gullywash mid but it is fixed now.
Lag mislead me and I immediately thought latency, I saw 80 ping and figured that answered it fairly simply.
I'm a moron
WintersunIf they announced things like:
Mod Support
Dedicated Servers
Dev Console
Ways to disable killstreaks/annoying shits
Custom Maps
Then I'm sure people would be all over it.
I agree 100%.
All the game needs is rocket jumping and air strafing and I'll pick it up for a little fun.
VoloderSpannzerAs for the colour scheme, green seems to be the best colour to stick out against both red and blue since the boxes are team coloured.White works pretty well. I agree that lime on red is hard to look at.
I'll give white a try, thanks. Might try to go for a black background on the text rather than a shadow if I do use white.
ProtatoSpannzerSomething I've been working on as my first hud for a while. LF feedbacki like it except the color scheme and timer
http://i.imgur.com/jgjnO8a.jpg
I haven't started on the timer yet, it's the default timer.
As for the colour scheme, green seems to be the best colour to stick out against both red and blue since the boxes are team coloured.
Something I've been working on as my first hud for a while. LF feedback
Second Scope: the game - crouch edition.
Use Notepad++
Basically Notepad on steroids, fixed this issue for me a while ago when I was looking for a better text editor for hud editing.
Having issues messing with the wide/tall values of this hud element:
http://i.imgur.com/KDyQRn5.jpg
Here's whet I've got in my targetid.res that I'm trying to change:
"MoveableSubPanel"
{
"ControlName" "EditablePanel"
"fieldName" "MoveableSubPanel"
"xpos" "0"
"ypos" "0"
"zpos" "-5"
"wide" "32"
"tall" "36"
"visible" "1"
"enabled" "1"
"MoveableIconBG"
{
"ControlName" "CIconPanel"
"fieldName" "MoveableIconBG"
"xpos" "0"
"ypos" "0"
"zpos" "0"
"wide" "32"
"tall" "36"
"visible" "1"
"enabled" "1"
"icon" "obj_status_alert_background_tall_nocolor"
"iconColor" "0 0 0 100"
"scaleImage" "1"
}
"MoveableIcon"
{
"ControlName" "CIconPanel"
"fieldName" "MoveableIcon"
"xpos" "5"
"ypos" "7"
"zpos" "11"
"wide" "14"
"tall" "14"
"visible" "1"
"enabled" "1"
"icon" "obj_status_sentrygun_1"
"drawcolor" "ProgressOffWhite"
"scaleImage" "1"
}
"MoveableSymbolIcon"
{
"ControlName" "ImagePanel"
"fieldName" "MoveableSymbolIcon"
"xpos" "16"
"ypos" "-2"
"zpos" "12"
"wide" "16"
"tall" "8"
"visible" "1"
"enabled" "1"
"image" "../hud/eng_sel_item_movable"
"drawcolor" "ProgressOffWhite"
"scaleImage" "1"
}
"MoveableKeyLabel"
{
"ControlName" "Label"
"fieldName" "MoveableKeyLabel"
"font" "TFFontMedium"
"font_minmode" "DefaultVerySmall"
"xpos" "0"
"ypos" "22"
"zpos" "1"
"wide" "640"
"tall" "24"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"labelText" "%movekey%"
"textAlignment" "North"
"dulltext" "0"
"brighttext" "0"
}
Holy sweet Jesus this is exactly what I've been hoping for since using http://visualhud.pk69.com/ for QL
A hud I'm making from scratch, I've still got a lot to do before I can call it anywhere near finished.