https://twitter.com/CrownsHeny/status/768807346395025408
Crowns' jerseys were accidently shipped to Hong Kong NotLikeThis
Account Details | |
---|---|
SteamID64 | 76561198102276026 |
SteamID3 | [U:1:142010298] |
SteamID32 | STEAM_0:0:71005149 |
Country | Rainbow Nation |
Signed Up | July 6, 2014 |
Last Posted | November 9, 2019 at 6:57 PM |
Posts | 445 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 5 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
|
Resolution |
1920 x 1080 |
Refresh Rate |
144Hz |
Hardware Peripherals | |
---|---|
Mouse | SteelSeries Rival 300 |
Keyboard | POK3R RGB |
Mousepad | SteelSeries QcK+ |
Headphones | HyperX Cloud |
Monitor | BenQ XL2430T |
https://twitter.com/CrownsHeny/status/768807346395025408
Crowns' jerseys were accidently shipped to Hong Kong NotLikeThis
My next interview is with froyotech's Freestate!
My next interview is with Comfortably Spanked's T0m!
http://www.teamfortress.com/post.php?id=23671
Blog post hype
A huge shoutout to truktruk, yimi, Marxist, and KevinIsPwn for keeping the showing running for 5 straight hours. You guys delivered.
And a massive thank you to the viewers. We can't wait for i58 <3
Mfw the bracket resets
Looks like a really good map so far. Just a few things I found that I feel should be fixed.
http://i.imgur.com/CzGtMl0.jpg
http://i.imgur.com/pj08yyO.jpg
These two images show a cheese sniper sightline I found. Adjusting the size of the rocks on both sides should prevent these sightlines.
http://i.imgur.com/D3o6EzC.jpg
This is also a place where a sniper can easily look into lobby.
http://i.imgur.com/OeXpHY7.jpg
Putting a shutter door on this doorway I'm looking at in this photo should prevent this.
Other than that, great map so far.
Here's some stuff that I feel need to be fixed:
One of the big glaring issues I found is the amount of long sniper sightlines that there is. It's very bad for anyone that isn't a sniper, as the sniper will be way back in the backline and he'll be hard to spot. This also means that ubers will have to be popped very early to avoid getting dropped and essentially gives the defending team advantages.
Some notable examples
http://i.imgur.com/uvTWa7e.jpg
http://i.imgur.com/O6ZT0C7.jpg
http://i.imgur.com/vUNBQcH.jpg
http://i.imgur.com/FwvyRl9.jpg
Adjusting the choke points and adding props is the best way to negate these sitelines. You want your sniper to work for that kill, and not a cheese shot through an easy sightline.
Now some other stuff that I suggest
http://i.imgur.com/oxTkYdd.jpg
This doorway is too narrow. Making it wider will reduce the spam that comes through that choke.
http://i.imgur.com/0RjMIRj.jpg
I feel adding stairs or a ramp where I'm looking at will make this room a lot easier.
http://i.imgur.com/Rd6TTFh.jpg
This area needs some lighting.
Context: my medic items are named after Pokemon moves (Crossbow is "Heal Pulse, Medigun is "Protect", and Ubersaw is "Mega Drain")
From unknowns to now World Champions. What a storyline for Wings. They deserve it.
My next interview is with dashner! Definitely one of my favorite interviews I've done so far