Tobtested on B7A a couple days ago
attempted a video, but it's a lot. So made an album instead
https://imgur.com/a/EGzijxP
Thank you for the time for reviewing the map yet again. it is really helpful and I will take some suggestions given although some things in particular will have to stay and I will try to explain the reason.
In no particular order
the watch tower serve as both a set piece and yeah a gameplay thing where players get to play around. I will adjust its design as you said although not sure if i will make it standable I could add some prop at 2nd to serve a similar purpose
on mid, the ramp that goes to underpass served as a connector and to make the rotation smoother but I wont suggest it being used as a main route. oh yeah the other ramp is quite steep i do need to adjust it
as for the stack of cargo crate in the battlements at mid, it serves to block a sightline. most of the design in mid were to alleviate some potential sightline. I do want the bridge to be standable as a high ground option since it seems to make the gameplay more dynamic with explosive classes and additionally the bridge high ground isnt that too high to be that much powerful (it depends if you are standing on the low ground itself or the mid platforms) I do need to signal that the bridge can be stand on at least....
other than that most of the suggestions are good and I could follow through with that. some things do need to stay due to other concerns and they have their purposes as intended and it does work. still though I might change my mind and follow through as well on those other suggestions, there is a lot of factors to consider. Anyways appreciate all of the suggestions.