Setsul
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SteamID64 76561198042353207
SteamID3 [U:1:82087479]
SteamID32 STEAM_0:1:41043739
Country Germany
Signed Up December 16, 2012
Last Posted April 26, 2024 at 5:56 AM
Posts 3425 (0.8 per day)
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#11 Laptop for streaming? in Hardware

#9
It's not using the graphics part of the GPU, it's hardware encoding.
No CPU load, no GPU load, but no quality either.
Unless you plan on streaming with 50k bitrate.

It's not like he's going to stream in class though so a desktop pc which will get him much better fps and stream quality and a seperate, lighter laptop with better battery life will be better for either.

posted about 7 years ago
#30 New type of playing for 6s in The Dumpster

#1
And in what way would that be better?
Pyro is useless at midrange and can't deny chokes, sniper and/or heavy can now just walk in and wreck everthing.

We've had this for a week when degreaser was unbanned in EU. Some ran pyro(s), everyone was mad, then the heavies and snipers came out and they got rolled.

posted about 7 years ago
#6 Laptop for streaming? in Hardware

#4
In that case I'd go with a new build.
Your pre-built is one fo those small factor with laptop parts. You can't replace anything. Maybe the HDD. In theory the RAM. But that's it. The RAM won't fit in a normal desktop pc either, same for the PSU, so there's really nothing worth saving.

1100$ including peripherals/monitor? But even then it should be doable.

#5
Take a guess what happens when the CPU is at 100% for a while?

posted about 7 years ago
#3 Laptop for streaming? in Hardware
SminCan I get a good laptop that can stream well

No.
Unless you have very low standards.

Sminwhen I need it to for around 1100$?

Definitely no.

Sminignoring parts fitting or specs or anything like that for right now

So ignoring if it would actually applicable in your case? And why would you need to know that? Shouldn't you only be concerned with what's doable in your case?

Sminis it typically better/cheaper to upgrade a cheap crappy desktop or just start from scratch and build a new one?

Depends on
a) the parts you have and
b) the performance/parts you want.

posted about 7 years ago
#10 My cpu seems to be overheating in Hardware
puoi1Jokes aside, I set the power options to balanced and it seemed to work.

And now we wait for him to come back and complain about lower fps.

posted about 7 years ago
#14 Is nvidia g-sync worth it in Hardware

Correct.
It's not only kind of pointless it it 100% pointless when constantly above 144 fps (Hz != fps).

Only worth it if you're really desperate to run games at higher settings.
I mean if you've already got a good enough monitor then for that price you can get a nice GPU upgrade. Problem solved.
Or lower the settings and get 144 fps again. Problem solved again.
Or if it's not a game that really needs 144 Hz set your monitor to 60 Hz. Problem solved again.
I mean if you're getting 30 fps then it'll feel like shit, G-Sync or not. If it's 50 fps on 60 Hz or 100 fps on 120/144 Hz lower settings easily fix it.

It's rather nice if you get it for free (basically any recent 144 Hz monitor comes with FreeSync), but spending 100-300$ extra? Hell no.

posted about 7 years ago
#12 Is nvidia g-sync worth it in Hardware

#10
Some monitors have a lot of forced processing, so especially TVs can get quite high, even if the are 144 Hz,
http://www.tftcentral.co.uk/reviews/benq_xl2420t.htm#input_lag

but generally it's quite low on those "1ms" or "2ms" displays.
http://www.tftcentral.co.uk/reviews/asus_mg248q.htm#lag

Of course it's never actually 1ms, so it's kind of laughable when someone chooses a "1ms" monitor over a "2ms" monitor as they'll most likely both be somewhere between 4 and 6ms.
V-Sync can add a full frametime (8.33ms @120Hz, 6.94ms @144Hz) or even more (if you drop below half the refresh rate), but apart from adaptive refresh rate there is no easy fix because without it there will be terrible screen tearing. There's triple buffering but DirectX can't drop frames so with DirectX it doesn't work nearly as well as it should.

In case you haven't already thought about it: Prerendered frames obviously have to add that many multiples of frametimes as input lag. Some games use quite high numbers as default, e.g. 5, so reduce that if you can before messing with anything else.

#11
That guy is on way too many drugs.

I don't trust BenQ after 2 defective monitors in a row.
PHILIPS has extremely poor build quality (can't get it exactly horizontal, for example, because of weak stand).
AOC has poor contrasts and it's owned by TVP that owns part of PHILIPS..
Eizo/ASUS - using the same panels but just more expensive. And there are many defective 2K IPS monitors from ASUS.
ACER has mostly good reviews, but for some reason it's EXTREMELY EXPENSIVE in my city ACER XB240HA (144Hz 24" TN) costs same as ASUS MG278Q and BenQ XL2730Z (that are 144Hz 27" 2K). This is really strange..
And also there are DELL 144Hz but I know nothing about them and don't think they are highly differs from others.

So all monitors are shit except Iiyama and Viewsonic.

He's complaining about viewing angles on a TN panel.

Image quality is shit compared to my previous cheap IPS viewsonic 22" office monitor.

He's complaining that TN panels got worse image quality than IPS panels.
What kind of magic is supposed to make 144Hz TN panels have better colours than 60Hz IPS panels?

The monitor he likens to the second coming of Christ uses the same AUO M240HW01 V8 panel every and their mother has been using for 144 Hz monitors since the dawn of time.

He's complaining that no LCD offers perfect backlight uniformity.

He blamed the manufacturer for a problem that was fixed by replacing the cable and has since edited that part out of his post.

Yeah no offense, but I wouldn't trust the rant of a random russian guy on a forum who buys gaming monitors based on image quality, but doesn't even calibrate them and is genuinely surprised by TN panels looking worse than IPS panels.

EDIT:
That guy is legitimately on drugs, got more money than sense and really no idea about either the monitor business or monitors. I mean come on, he thinks the VG248QE is better than the XL2411Z.

I can buy 1000EUR 200Hz Acer Z35 but I don't think it's a good idea because it's first overclockable to 200Hz monitor and also because I would be forced to buy at least oen GTX 980Ti to handle 2560x1080 at stable 200+FPS BY THE WAY:
Asus VG248QE 1ms G2G + 144Hz [24"WS AU Optronics TN Film (M240HW01 V8)]
USING THE SAME PANEL AS SHITTY 2411Z
W T F?
I'll need to find out MORE AND MORE...
This is REALLY A CONSPIRACY! Selling the same shit under different price tags and categories (from cheap-mid to premium-top).
ARRRR......
posted about 7 years ago
#2459 PC Build Thread in Hardware

#2458
If "basically most things" means <=4 threads then you can't. You can't afford a faster CPU + 16GB RAM + mobo.
At least 120$ for the RAM, 70-80$ for the mobo, with the 200$ left you can only get a CPU that's marginally faster. The best you can get would barely count as an upgrade.

Yes, for streaming and other highly threaded programs you can just about get an R5 1600, but it's only going to be faster in a select few games, about the same speed in a couple and slightly slower in most.

An actual upgrade would be simply getting a used i5-4670(K) or 4690(K), maybe a cooler and Z87/Z97 mobo and overclock if you can get a K version. Should be able to afford additional RAM if you've got 2 sticks right now.
Or even get an i7-4770(K)/4771/4790(K), decent single threaded boost in case of the 4790K, negligible for all others, but more multithreaded performance >4 threads.

#2459
Wrong, wrong, wrong, wrong, wrong, wrong, wrong, wrong. Did I mention wrong?
If it uses <=4 threads, which is most things, then there is no RyZen CPU that is noticably faster. Spending 400$ for no difference isn't worth it.

#2460
Marketing names are irrelevant.

posted about 7 years ago
#9 Is nvidia g-sync worth it in Hardware

#1
Do you have an nVidia GPU? No -> can't use it.
Do you get more than 144 fps -> useless, won't do anything.
Do you get less than 144 fps on the settings you want to use -> would actually be useful.
Obviously it isn't recommended to run a competitive game at 60 fps (unless it's hearthstone) because input lag goes up as fps go down.

Worth it? Technically no because FreeSync does exactly the same for free. Nvidia even uses that on notebooks because no one would buy them at a few hundred dollars premium with no technical advantage. But for desktop the drivers do not support it because guess who makes money off of G-Sync modules?
If you already have an nVidia GPU and will not upgrade anytime soon then you're locked in so if you really want adaptive refresh rate then G-Sync is your only option and it becomes technically worth it because by being the only option.

#2
Doesn't really have more lag than capping at the refresh rate. Of course you'd try to run competitive games at 288fps or something like that, which obviously results in lower input lag.

#3
Not any more awful than capping your fps. Unless you really enjoy screen tearing you should cap your fps.
It doesn't do anything if your fps hit your refresh rate though.
So it's not awful, it's simply useless in that case.

#4
Same as #3.

#5
It doesn't happen on either, so no.
See above, same limitations apply for both. Higher fps than refresh rate -> useless.

#6
Correct.
Stop going on about nonexistant input lag.

#7
This guy gets it.
There used to be an issue with framerates above or close to the maximum refresh rate, which cause some additional input lag with G-Sync.
http://www.blurbusters.com/gsync/preview2/
Basically >120Hz weird lag could occur.
I think it's fixed now as far as I know (or was limited to certain models) and it was greatly exaggerated.
Also why would you even enable G-Sync at >144 fps?

#8
Yes, you can turn it off. In fact it should be off by default.
No, there should not be any additional lag anyway, so you could leave it on.

posted about 7 years ago
#9 tf2 stuttering.. in Q/A Help

#5
There's no absolute measure for CPU speed because out of order execution is rather complicated.
Memory latency is always a problem, that's why caches exist.
TF2 does really weird things. One of them is for example that the function that takes up by far the most time, 4 times as much as the next one, isn't bound by memory or width at all. It's slow because for some godforsaken reason it is riddled with instructions that need microcode. No one has used many of these in the last 20 years because everyone knows they are slow. Yet that function is full of it and they don't appear to be aligned. The compiler shouldn't do that. So there's some really weird dependency chains in there that require some very specific and very complicated instructions.
Quick explanation on how modern CPUs work:
Out of order execution means that if you want to calculate x = (a + b + c + d) and use instructions that basically do e = (a + b), f = (c + d), x = (e + f) then when a isn't found in the cache and you'd have to wait to get it from memory the CPU instead does f = (c + d) first, since it knows that these instructions are independent. Of course it gets a bit more complicated than that but the idea is instead of only waiting and doing nothing (and with a DRAM access taking 100 cycles, L3 30 cycles, L2 10-15 cycles and L1 caches being only 32kB to get that 2-4 cycle acces time you're going to wait a lot) you do something else that's independent of the data you're waiting for.
Now of course the CPU is only allowed to reorder instructions, not change them. So if your program is e = (a + b), f = (e + c), x = (f + d) then congratulations, it'll run like shit.
That's one of the things that appear to be happening.

The other is microcode. x86 got a lot of "interesting" instructions. For example loading data and adding something to it in the same instruction is possible. It's solved by simply decoding into an internal instruction that splits into two right before the execution, one for the load, one for the add. But there's more complicated ones that do about a million things. For those there's microcode. Instead of hardwiring instructions that generate 30 internal ones (micro Ops / µOps / uops) it's saved like a program. The decoder sees one of those instructions, everything stops, the CPU looks it up in some internal memory and goes through the corresponding uops one by one.
So the standard decoder setup for Intel used to be 4 decoders. Ideally they take 4 instructions per cycle and decode them. There's some restrictions for that though, but let's not think about that.
The problem is what happens with instructions >4 uops that use microcode. Now with microcode you can still get 4 uops per cycle (4 decoders = also 4 uops) so it seems like it would be the same speed at first glance, maybe slightly slower since it might not be a number of uops divisible by 4. It's either or, either the normal decoders are used or microcode. That means if instruction 1 is "normal", 2 is microcoded, 3 normal, 4 microcoded and so on then what happens is you get instr 1 in the first cycle, but 2 can't be decoded because it needs microcode and the decoders are in use. So instr 2 only starts decoding in cycle 2. Let's say it generates 5 uops, that means you get 4 in cycle 2, one 1 cycle 3. But instr 3 won't start decoding until cycle because again, can't use both at the same time. Suddenly your max of 4 uops/cycle is actually down to 2.

Now no game is going to run at 4 instructions per cycle anyway, but combine this with weird dependency chains, everything depending on the previous instruction (see above) then suddenly you wait a lot for no damn reason.

#8
Yes, that is indeed how it works.
Lower the settings and/or get an fps config.

posted about 7 years ago
#4 tf2 stuttering.. in Q/A Help
majh0GTA5 requires more performance than tf2...

Not quite.
GTA5 requires a good CPU with multiple cores and a good GPU.
TF2 just needs a GPU from this millenium and a single CPU core that's 4 times faster than what exists to get stable high fps.

posted about 7 years ago
#5 How to hit more pipes? in TF2 General Discussion

Shoot the pipe where they will be when the pipe will be there instead of where they are now.
Easy.

posted about 7 years ago
#2455 PC Build Thread in Hardware

With a 760 basically >300W, 80+ Bronze and that should do it.

posted about 7 years ago
#2453 PC Build Thread in Hardware

4x4GB instead of 2x8GB, shouldn't really cost more. Or 4x8GB if you want it, but that will be more expensive.

Keep in mind that even not overclocked an i5-4670K should be somewhere between an i5-7400 and i5-7500. Oc'd it's faster than the 7500. If a CPU can compete with a new one that costs 200$ it's probably still worth something.
It all depends on what's broken.

posted about 7 years ago
#2451 PC Build Thread in Hardware

For cases https://www.alternate.dk/Fractal-Design/Define-S-Window-Sort-afsk%C3%A6rmning-og-stativ-til-computer-Towerkabinet/html/product/1197535? (version without window also available) or https://www.alternate.dk/Nanoxia/Deep-Silence-3-Midi-Tower-Sort-afskærmning-og-stativ-til-computer-Towerkabinet/html/product/1149604? would work.

There's also the RAM that you need to change, but prices will probably change so there's no point looking for a kit yet.

Just post again or message me once it's released in case I forget.

SetsulBy the way if you know which part of your old pc failed you could replace that, use it until you buy the new one and then sell it. That would make waiting more bearable.

Already made a decision regarding that?

posted about 7 years ago
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