a lot of people advertise much lower than their level, lots of IM teams advertising as mid open and shit. don't be faggots
Account Details | |
---|---|
SteamID64 | 76561197994452514 |
SteamID3 | [U:1:34186786] |
SteamID32 | STEAM_0:0:17093393 |
Country | United States |
Signed Up | August 28, 2012 |
Last Posted | October 11, 2016 at 10:51 PM |
Posts | 375 (0.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 2.0 |
Windows Sensitivity | whatever |
Raw Input | 1 |
DPI |
1000 |
Resolution |
1920x1080 |
Refresh Rate |
120Hz |
Hardware Peripherals | |
---|---|
Mouse | G500 |
Keyboard | Filco Cherry red etc |
Mousepad | Razer Goliathus control |
Headphones | ATH-AD 700 |
Monitor | BenQ xl2420 |
procyonScholarI learned from listening to Ruwin that aim and movement have to be treated as two separate entities.Have never seen any scout replicating what he does.
Stefan has arguably the best movement in the game. That kid is nuts.
we should start a donation drive to pay for better servers for tf2 logs
Also, don't become too obsessed about your DM. DM will come over time, the more you play the better it will get. This is assuming you have the right settings, and the right settings are found by trying out many different things and choosing the ones you felt more comfortable with.
You should instead focus on aspects of scout that do not come from playing mindlessly, but instead things that you have to think about, learn and internalize.
Most smart scouts play in a very binary style. They are either putting out damage while trying not to take any, or they realize an advantage and act on it. The first one is harder to explain and it applies more to midfights. Fortunately, the second one is easier to explain but harder to execute.
Realizing advantages is a skill that you develop with good observation and knowledge of the game. Sometimes the enemy makes a mistake, and as scout with your mobility and hitscan weapon you have a very good capability to punish the enemy for those mistakes. On the other hand, your team can also make a good play that gives you an advantage. On both of those cases you have to realize what you are given and react accordingly.
Again...describing the advatages is a bitch, but I will mention some of them.
-having a full buff and encountering a scout with no buff
-fighting a enemy soldier that has no rockets reloaded
-enemy not looking at you
-height
-soldiers and scouts suspended in the air
-having your medic alive while the enemy does not
And those are only a few examples. All of those things happen very often in a given game, it is just up to you to find them and exploit them. The beauty of it is that to capitalize on those advantages you do not have to rely on your DM, you can have much worse DM than an enemy but still punish them because the advantage is so clear in your favor.
aiming with your strafe is literally the worst advice you can give to newer scouts. It helps to get you started, but in the long run it hurts your overall DM.
I learned from listening to Ruwin that aim and movement have to be treated as two separate entities. When I realized how much I used my movement to aid my aim, I also realized that I subconsciously strafed in a certain direction in response to my opponent's movement. In turn, your opponent can strafe in a certain way forcing the response out of you and getting easy shots. I tried this vs my scout partner (wulfy :3) who has great DM and it it worked every time(i didnt tell him what i was doing).
By training aim and movement separate from each other you will have more fine control over both giving you the edge in the long run. But I really can't describe it to you, you will have to try it yourself.
hero????
vick is the best! he will make you and your team happy. just hope he has time to play and school doesnt get on the way
mustard just stop. at this point you are just shitting on your hands and flinging it at each other
thanks for the cast. unfortunately, i would guess everyone was watching the IM game
hes great on demo, guaranteed lots and lots of damage.
quats and oats
The problem with HL is not even the chaos, it is mostly the reliability on the pick classes (sniper, spy). On 6s, your survival depends entirely on how much damage you take, and your ability to avoid that damage through good positioning, heals/buffs, dodging, etc.
However in HL, the pick classes undermine that damage since they can kill regardless of the health that you may have. A sniper gets a headshot on you, and you die if you had 1 or 150 hp. That means two things: first, in 6s if a soldier bombs in and dies and doesn't kill anything but still does significant damage, that damage can count if the team plays on it. But on a world where the kills go to the pick classes, that damage is less relevant and the sacrifice of the soldier was a waste. Second, even if you do your best to avoid taking damage, a competent pick class will kill you thus undermining your own efforts.
All that said, this is a flaw that HL has, and yeah it makes HL lack depth with respect to 6s but in no way or shape does that make HL bad as a format.
yup, i did fuck up my test. $100,000 debt here I come
I asked shwan about it and he said he or someone was working on an alternative. But IDK if it ever got done or not. In the mean time http://www.clanar.com/stats_public/upload.php
there are circle jerks on both forums
why should you give a shit?