Ryan
Account Details
SteamID64 76561198069602307
SteamID3 [U:1:109336579]
SteamID32 STEAM_0:1:54668289
Country United States
Signed Up May 25, 2013
Last Posted August 20, 2015 at 11:34 PM
Posts 132 (0 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
1 ⋅⋅ 6 7 8 9
#14 Ruwin joined HRG. in TF2 General Discussion
Taggerungwhere was I when this happened?

can pablo please return

posted about 9 years ago
#5 hud editing tutorial - transferring hud crosshairs in TF2 General Discussion
rays
The "HudxHairDot" should install just fine, as it's purpose is to remain on at all times. The xHairCirclePulse, however, is only supposed to appear when damage is done (if I'm understanding you correctly). Because it's intentions are for it to only appear when damage is done, that also requires modifying your HudAnimation_tf.txt file in your scripts folder, which is a few more additional steps.

If there's enough interest for this, I can do a tutorial on having a crosshair either flash or change colors when damage is done.

Do it! Please! yahud is super confusing cause it's format is so much more different than in the video,

"12"
		{
		"font" "resource/crosshairs.ttf"
		"name" "Crosshairs"
		}

These aren't at the bottom at all of yahud which I am currently using, and I can't seem to find them anywhere in clientscheme. It's making it difficult to transfer. :c

So to be more clear: using KBNHUD crosshair, yahud doesn't have the code from above at the bottom, and I can't find it.

Along with that, I'm trying to import the actual dot from KBNHUD in right now and it has the same name of the .ttf as yahud, how do I merge them? Because pasting the first one in only gives me three options, to keep both but rename, use the new one, or just don't copy.

posted about 9 years ago
#3 hud editing tutorial - transferring hud crosshairs in TF2 General Discussion

Not sure if this makes any difference, but in KBNHUD, the crosshair I use involves two aspects, the pulsing circle that pulses on damage, and the actual crosshair (a square dot).

That would be:

"Resource/HudLayout.res"
{
		xHairCirclePulse
	{
		"controlName"	"CExLabel"
		"fieldName"	 	"xHairCirclePulse"
		"visible"		"1"
		"enabled"		"1"
		"zpos"			"2"

		"xpos"			"c-100"
		"ypos"			"c-100"
		"wide"			"200"
		"tall"			"200"

		"font"			"xHairCirclePulse"
		"labelText"		"i"
		"textAlignment"	"center"	

		"fgcolor"		"0 0 0 255" //Change to this for white circle: "255 255 255 255"
	}
	HudxHairDot
	{
		"controlName"	"CExLabel"
		"fieldName"	 	"HudxHairDot"
		"visible"		"1"
		"enabled"		"1"
		"zpos"			"1"

		"xpos"			"c-17"
		"ypos"			"c-12"
		"wide"			"27"
		"tall"			"27"

		"font"			"HudxHair"
		"labelText"		"4"
		"fgcolor"		"255 255 255 255"
		"textAlignment"	"center"
	}

Those two. What do I have to do differently in order to transfer that? I feel like I just do what you said but do it for both, but I want to make sure not to break anything. :c

Edit: So I did what you said for the first one, but got stuck once I searched "Formas germetricas 1" which is the thing I found in:

"xHairCirclePulse"
		{
			"1"
			{
				"name"		"Formas germetricas 1"
				"tall"		"30"
				"weight"	"0"
				"antialias"	"1"
			}
		}

All there was in ClientScheme.res was that one time it said it though, nothing at the bottom. What do I do?

posted about 9 years ago
#222 yahud in Customization

Hello and thanks for the HUD. I really like it because it's so clean, but I still have a lot of personal preferences and problems that I don't know how to sort out - I hope you can help me. :D

I've been a long time KBNHUD user and I love it's minimalism (and most importantly crosshair). Although number 8 on the fogCrosshair slightly resembles the one I always use, is there a way I can "import" the KBNHUD crosshair into one of your HUDS? I'm not sure if it matters but I'm going to use either center or blank. The crosshair is a very thin, black circle that flashes red when damage is done, and the dot inside it is not a circle, but a square. However, either shape works for me, but just the thinness and notability of the circle around it is what draws me towards it. Is there any way I can get that or edit one of the given fog crosshairs?

Along with that, part of my screen is a bit wacky (inside is damaged I think) and I can never see the top 1/8 of my screen or so, inevitably blocking out the timers and stuff in game and it's super annoying having to ask my team how much time we have left, etc. Is there a way to move it down near the bottom where the points capped is? An example of this is Grape's HUD, you can see it anytime in this video: http://www.youtube.com/watch?v=bd2hd63i7Tw&list=UUiqMASSjbXsmH4OoqWs7RsA&index=1

And finally, the red dot that usually shows up in TF2 when scoped isn't aligned with the actual crosshair. The red dot is the actual center of the screen, correct? So that means I have to realign the crosshair itself, I think, can you make sure for me? :c

Edit: I just tried editing the xpos and ypos, but reloading the scheme makes the crosshair disappear. What do?

Edit 2: Okay, I fixed it now, I didn't know you need c-*some number*.

Sorry for the wall of text, I hope you might be able to help me out a bit. :p

posted about 9 years ago
1 ⋅⋅ 6 7 8 9