Rosvo_Rolle
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Signed Up March 5, 2017
Last Posted September 4, 2022 at 10:08 AM
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#23 Do you think current state of specialists is fine? in TF2 General Discussion
4812622

Ambushing is usually the moment where the DF annihilates players. This would not be an issue if aiming with it was so easy. It does enough damage to kill even Heavy with few shots, so ambushing Pyro can kill even Soldier without him being able to react

Airblasting penalty or secondary delay won't come to play because of reasons I just showed, and really are not a proper drawback imo

DF projectile is different from old flames, so I don't think we can compare them (even new flames are broken since you don't need to track properly in order to do good damage)

posted about 6 years ago
#15 Do you think current state of specialists is fine? in TF2 General Discussion
4812622you literally have a third of the fire rate if you miss

Which won't matter because hitting them is easy in melee range

what are you talking about?

Funhaver posted an image which explained my point well.

it rarely comes into play because the df has anti-synergy with secondary weapons

DF's damage output is enough to make secondaries irrelevant.

you can't spam DF or you have slow fire rate, you have to hit every shot. it shoots much slower than pipes if you miss

The original point was that hitboxes /flame particles makes it easy to aim, and you can spam it with only basic knowledge of aiming.

posted about 6 years ago
#12 Do you think current state of specialists is fine? in TF2 General Discussion
4812622what? it's significantly harder. you're punished for missing shots

Fast firerate makes up missing shots, and since you can use it in melee/close range, missing shots won't be an issue.

punished for airblasting

¨
Hardly an issue related to hitboxes which will register if just one flame particle hits.

and punished for not holding w (since the afterburn dissipates quickly and you have to hit a 25 damage shot to reignite them, also slow switch speed and shit airblast makes it harder to switch to secondary)

This also's not an issue related to it. Secondary rarely comes to play in DF ambushes.

it's the same skill as hitting any fast moving projectile - flares, pipes, huntsman, crossbow etc

Expect that you cannot spam it in melee/close range with no self damage, and with faster firerate.

small enough that it becomes a non-factor and nobody will use it?

I never said so.

posted about 6 years ago
#10 Do you think current state of specialists is fine? in TF2 General Discussion
funhaver1998Hermann_von_Salsa
i dont think engis really use those things though not even the gunslinger ones. comp ones do, but the pub ones just sit behind and let the game play for them.

From my experience minis never were that good to do so.
Tho you brought good point how different current pub game is from comp, and how it has divided playerbases. Valve should do something to minimize these differences.

posted about 6 years ago
#7 Do you think current state of specialists is fine? in TF2 General Discussion
funhaver1998

I think Engie's default arsenal minus wrench (shotgun and pistol aim) and Pyro's DF (projectile aim) could work in transferring skill, tho they both need some reworking, especially DF.

posted about 6 years ago
#6 Do you think current state of specialists is fine? in TF2 General Discussion
4812622unban dragon's fury and ban every other flamethrower

DF needs smaller hitbox before we allow it IMO

ban sniper

I rather want some nerfs instead of ban, since Sniper has always brought intension and great plays to the game.

i really don't want mini-sentries to be ubiquitous in 6s

Engineer should not be full time viable, I agree, and I don't think minis are as annoying as people say.

posted about 6 years ago
#3 Do you think current state of specialists is fine? in TF2 General Discussion
nutshinynot a guy with best knowledge of the game, imo I don't see anything wrong with them, but some changing would be good.

Ye I think Heavy and Spy are fine, Pyro and Sniper are little problematic, but they've been so everywhere since their existence.
However I've always wanted Valve to focus more on Gunslinger, and turn Engie more into support rather than defender, since Heavy already exist.

posted about 6 years ago
#1 Do you think current state of specialists is fine? in TF2 General Discussion

Or do you think they should be changed to make them more viable in 6s?

posted about 6 years ago
#54 Pyro does way too much damage now in TF2 General Discussion
akiraWhat did you expect? You would get the same reaction on Plebbit too.

tbf I've been messing around those Forums, so the reaction wasn't surprising.
Still it's stupid to not read thread and yet accuse of bait. They even admitted that they did not watch the video lol

posted about 6 years ago
#51 Pyro does way too much damage now in TF2 General Discussion

Here's a response from Steam forums when I decided to spread the awareness regarding the Pyro's issues.

posted about 6 years ago
#23 Pyro does way too much damage now in TF2 General Discussion
Doom1

It's because of unintended flame issue why we're discussing Pyro right now.

Antaresgets carried 5 seasons ago and has a b4nny sized ego

i'm done

Good, we really don't care about some drama betwee you and him.

posted about 6 years ago
#21 Pyro does way too much damage now in TF2 General Discussion
hayesthe flamethrower does require some tracking skill, but i never read where valve stated that it requires perfect tracking. idk what you guys want, you can just shit on every pyro right now using the default. the DF probably needs changes, but im not sure what yall were expecting exactly

There's a video which explains the Pyro situation pretty well.

posted about 6 years ago
#16 Pyro does way too much damage now in TF2 General Discussion
hayesso you are talking about casual as in general gameplay, and not 6s? because casual in general is full of awful features lol, i dont think pyro puts it over the edge. im not saying that i disagree with you, but his range is still awful, has glaring weaknesses, and you can still deal with him.

It's still the fact that current flames work unintended and do not require proper tracking as Valve originally intended with their changes.

posted about 6 years ago
#11 Pyro does way too much damage now in TF2 General Discussion

Either way, I agree that Valve fucked up the normal flamethrowers' flames and tracking, while DF has too big hitbox imo

posted about 6 years ago
#8 Pyro does way too much damage now in TF2 General Discussion

Are we talking about DF or Pyro's primaries in general?

posted about 6 years ago
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