| Account Details | |
|---|---|
| SteamID64 | 76561198071882999 |
| SteamID3 | [U:1:111617271] |
| SteamID32 | STEAM_0:1:55808635 |
| Country | Czech Republic |
| Signed Up | May 25, 2016 |
| Last Posted | February 19, 2026 at 2:43 PM |
| Posts | 766 (0.2 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | .̨̍̌ͪ̏̔͆̿͑ͬ̄̽͐ͧ̈́̐͌̊͌ |
| Windows Sensitivity | .̵̴̼͚̯̝̥͖̙̪̲̤͈̀̆͑ͥ̕͡ |
| Raw Input | |
DPI |
.ͣ́ͯ̀҉̶͔͇̻͚̼͔͇̖͔͎̜̀ͅ |
Resolution |
.̵̶̮̭̱͍͚̖̗̟̗̅̊͋̇̚͘͜͝ |
Refresh Rate |
.͑ͤ̀̄̅̓҉̩̜͍̖̤̜̥̫̬̳̯͢ |
| Hardware Peripherals | |
|---|---|
| Mouse | .̵̧͓͍̬͙̳ͪ̄̋ͦ̈̎ͥͤ͆ͣ̔̓ͭͭ͒͘͟ |
| Keyboard | .̷̡̧̺̼̣̹̗͇̖͒ͩ͂ͣ̌̂ͨ̆͊̌ |
| Mousepad | .̶̸̀̈̈ͬ͢҉̙͙̻̟̹̣̬̥̟̣̞͖̠̻̫͙ |
| Headphones | .̧̹̺̘͈̫̦̰̰̺͉͙̬͕͍͍̘̞ͣ̾̇͌̄ͅ |
| Monitor | .̷̘̭̣͓̦̮̜̩̯̼͖͉ͥ͌̈́̿ͭ͂͘̕ |
the map feels like it is super easy to defend and hard to push anywhere (from a soldier main perspective), which imo will lead to a lot of spy offclass. open up some entrances to a more fluid gameplay
also the mid feels tiny and i feel like there is literally no chance for bombs because of scouts (apart from the 2 highbombs) or both of your sollies rollout extremely fast and roll and wipe enemies. i haven't played the map in an actual setting so i'm talking my ass off :D
everything else has been said already
@reako i'll update more often :)
@nojuu he either sleeps like this or completely on side
honestly it's easier creating a 500 hours alt then dealing with those admins
tfw it used to be a military simulator but was rebuild completely, because it was made in gold source to what it is today
add "_c" to the class config name, eg "scout.cfg" to scout_c.cfg"
i'd edit the vpk itself, better to wait for mastercoms
stephpics
they act the same way as func_detail to the compiler, therefore this doesn't matter
add -steamos OR -no-browser to your steam shortcut
restarting steam will ignore them btw