RentQN
Account Details
SteamID64 76561197981789330
SteamID3 [U:1:21523602]
SteamID32 STEAM_0:0:10761801
Country Germany
Signed Up April 9, 2014
Last Posted April 17, 2017 at 11:27 AM
Posts 196 (0.1 per day)
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#4 Config Help in Q/A Help

Use -autoconfig, then put host_writeconfig into the console so the blank config get's saved (otherwise the game might revert to your previous config after removing -autoconfig).
Then remove -autoconfig, start the game again, change settings, binds etc. how you want them and use host_writeconfig again.
The reason your binds don't save is probably because you forgot to remove -autoconfig from launch options, so the game loads a blank config every time.

That said, you won't necessarily get a noticeable FPS boost switching from rhapsody's to comanglias.
The difference between the two isn't huge and depending on your PC it might not give any more FPS.
Also, if you just run the new autoexec, most of the commands should change without using -autoconfig.
The reason you should use -autoconfig is because if the old config uses commands that the new one doesn't use at all, those commands won't change with the new config.
I don't think there's a way that your game could get stuck on the old config entirely.
All the commands that are in the new config will definitely get changed.

posted about 7 years ago
#156 Danpixed's MaxFPS compilation in Customization
PoliphobiaSo I added the r4ndom cfg in my autoexec, but as a result, i couldn't move and whenever i shoot, my viewmodels and the sound keeps stuttering! Do any of you guys know what's causing this problem? Someone pls help..

Are you on a offline/self created server?
"- added a questionable command: host_thread_mode "2" // Bugs out single player"
With single player he means offline servers.

posted about 7 years ago
#11 LuckyLuke "killsound"? in Customization
LuckyLuke$40, $500 ... Before you know it I'm a millionare.

Anyway, Airon created sound effects specifically for Top10s. I'm not quite sure which original sounds he used other than that it includes original TF2 sounds.

So could you ask this Airon person if he could upload the sound here maybe? :)
Or maybe you could upload it?
If it's not from some paid for program it shouldn't be a problem, right?

posted about 7 years ago
#64 hitsounds in Customization
LulzyI made a hit sound for my own personal use. Rough explanation is that it's fox's reflector sound from Melee. It's made by me, but the settings are made so that it works perfectly.

http://www.mediafire.com/listen/4n9kmd3mwr81l4f/hitsound.wav

I also sent it to a melee group on facebook and many people requested other hit sounds from Melee, so I just decided to make a "20XX hit sound pack" if anybody here was interested.

Sure, please upload it.

posted about 7 years ago
#2 snd_restart takes longer than usual in Q/A Help

Sorry I can't help you with your question, but could you explain what exactly you mean?
Recently my noscountscapes.vpk stopped working for some reason.
Is that what you're talking about? And does snd_restart fix that?
Please explain :)

posted about 7 years ago
#1 Spy loadout for 6s? in TF2 General Discussion

Maybe a dumb question, but what do you guys think is the best loadout for spy off-classing in 6s.
From what I see in pro matches, most of them seem to favor the cloak and dagger as their watch?
Is the dead ringer any good in 6s?
I would've thought the L'Entranger would be best for 6s, since it's all about the backstabs anyways, but I didn't really see any pros use it in the matches I watched.
So amby or stock?
Stock knife I guess? Or big earner?

posted about 7 years ago
#1 LuckyLuke "killsound"? in Customization

So this title might sound weird, so let me explain:
If you ever watched a frag movie by LuckyLuke I'm sure you're familiar with the sound that he uses whenever a kill happens.
This explosion-like sound.
Example:
https://www.youtube.com/watch?v=rUptjZg_3uM

And I thought it would be cool to use it as your kill sound in-game.

So does anyone has the sound as a sound file?
Or know how to create one?

posted about 7 years ago
#86 Felik's config // Chris' config replacement in Customization

Love this config.
Gives me slightly more FPS than comanglias, but the game looks a lot better and feels smoother.

posted about 7 years ago
#68 Quake Champions Closed Beta in Other Games

Signed up.
Don't expect to get in.
Don't really expect this game to be good either.
Still really want to try it anyways.

posted about 7 years ago
#7 Killsound suggestions in Customization

https://mkrl.github.io/cfgen/

I use the Quake3 hitsound and "Ting" killsound.
Quake3 is a great hitsound imo. Noticeable, but not ear-piercing, not too annoying and kinda satisfying and works well with different pitches.
"Ting" is great aswell. Short, but you'll never not hear it and it kinda get's me exited about my kills ;)

posted about 7 years ago
#58 A simple custom config generator in Customization

ups

posted about 7 years ago
#4231 HUD editing: short questions, quick answers in Customization

I was wondering what's the quickest/easiest way to transfer the scoreboard from some other HUD to you own HUD.
Right now I'm trying to use the scoreboard from Mr_Slins HUD (https://github.com/misterslin/SlinFireHUD) to use it with my own HUD, but when I simply copy and paste the scoreboard.res file, the scoreboard doesn't work properly and I get numbers in wrong sizes or missing entirely.
What else do I have to change to make the scoreboard work?
Had the same problem when I tried to copy different scoreboards in the past, but still didn't figure it out :(

posted about 7 years ago
#3 Clockwork CFG? in Q/A Help
Gizmohttp://www.teamfortress.tv/39545/clockworks-cfg

Yeah, that thread was really helpful ;)

posted about 7 years ago
#12 mouse sensitivity - what am i missing? in Q/A Help

There are both people that are very good at rocket jumping with way lower sensitivities than 8.2in/360 and players that have very good aim with a sens over 8.2/360, so it's definitely not impossible to find a sens that is good for both jumping and aiming.

The only real answer to your question is just find a sens that is still low enough for you to have consistent aim and then practice doing rocket jumps with it.
You really don't need a super high sens to do rocket jumps, 8.2in/360 is easily more than enough, you just need a big enough mouse pad and learn to do big swipes with your arm.
The most you need for rocket jumping is a 180 degree turn and you can do those almost instantly, even with a low sens, if you can move your arm/hand quickly.
And that's just practice.
And it's really not hard to learn either with say a sens of 2 with 800DPI.
Give it a couple of hours with that sens and rocket jumping will become effortless again.
I think your only problem is that you convinced yourself that you can't do rocket jumps with a lower sens, so you give up to fast and increase your sens again instead of just learning to do it with the lower sens.

And about sniping as a soldier main: using a zoom_sensitivity_ratio >1 is definitely a good idea.
zoom_sensitivity_ratio 0.79347(...) is actually a 1to1 translation from your un-zoomed sens to your zoomed sens (due to the changed FOV when zoomed it changes, so zoom_sensitivity_ratio 1 is actually NOT the same sens as un-scoped).
So that's a good starting point if you want a consistent sensitivity across the bord to not hurt your muscle memory, but it's not a huge problem go lower than that if it's only for sniping, just don't go insanely low (like I wouldn't go below 0.5).
Having a consistent sensitivity across all classes is very good, but when it comes to sniping it's just not practical to use a zoom_sensitivity_ratio of 1.0 if you main soldier imo, plus when it's only changed when you're zoomed in and your FOV is changed anyways it doesn't hurt your muscle memory too much.
Just don't go and use a different sens for every single class, that can really fuck up your aim.

posted about 7 years ago
#1 Might be a dumb question but... in TF2 General Discussion

Hi, so my question is:
If I'm in a 1v2 situation against a medic and a damage class, who should I go for, the medic or the damage class?
My first instinct was always to go for the medic, because he doesn't get healed and is the most important target.
But watching pro matches I saw a couple situations where players in that scenario went for the damage class first.
So that made me wonder: Am I doing it wrong, should I try to kill the other guy first and not focus on the medic?

I guess it might depend on what class the other guy is?
If it's a scout, go for the medic, because you won't win against a healed scout and can consider yourself lucky if you even get the med before the scout kills you?
If it's a demo, go for the demo, because he'll have a much harder time killing you when you get close to him instead of the medic and you can kill him and then the medic?
What if it's a soldier?

posted about 7 years ago
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