Account Details | |
---|---|
SteamID64 | 76561198071785065 |
SteamID3 | [U:1:111519337] |
SteamID32 | STEAM_0:1:55759668 |
Country | Italy |
Signed Up | November 15, 2015 |
Last Posted | April 2, 2024 at 9:54 PM |
Posts | 2103 (0.7 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 6.91 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
400 |
Resolution |
1920x1080 |
Refresh Rate |
240hz |
Hardware Peripherals | |
---|---|
Mouse | Logitech G Pro |
Keyboard | Logitech G Pro Keyboard |
Mousepad | Steelseries QCK + |
Headphones | Apple earbuds |
Monitor | Alienware 240hz |
United had this coming. They've had this overbooking issue for years and deserve everything they're getting
The best way to shed your reputation of being a retard is to just stop being a retard cold turkey. It has worked for several people in this community and it will probably work for you too. Retarded apology threads are not needed as most people (including me) won't read a nerd essay of that length of stupid drama.
TLDR actions speak louder than words, just stop being an asshole.
they finally started fixing most of the issues with their broken-ass game because everyone moved to pubg LOL
Daybreak[New Feature: Team Follow Cam]
In Duos and Fives, once eliminated there is now an option to “Spectate” to watch your teammates play out the rest of the match.
Pressing Camera Toggle View (default: T) will swap between locked to players POV and free cam (still locked to character).
New In-Game Group HUD has been added to Duos and Fives to provide more information on your team, such as weapon equipped and whether they have a helmet.
Team members now all have unique outline colors which match their color in the Group HUD.
Teams Remaining will now display next to Players Remaining in Duos and Fives
On the Main Menu, the new Lobby allows you to invite friends from anywhere in the UI.
Region Connection Test
Selecting your region now happens upon initial login rather than in the Main Menu.
Region select will indicate your connection quality to each region, and you will not be allowed to play in a region where your ping exceeds acceptable thresholds.
We’ve added new East Coast Servers in North America.
[Vehicle Updates]
Vehicles now lose performance as they take damage.
50% health – 50% torque reduction
35% health – loss of turbo functionality
20% health – 75% torque reduction, vehicle takes damage over time
10% health – 90% torque reduction, vehicle takes increased damage over time
Vehicle health states as well as lost functionality are now displayed in an all-new HUD element.
Vehicles can now be hotwired by holding the Gas button (default: W). This addresses a known exploit where players could change seats while hotwiring.
Items in the Vehicle Inventory (e.g. Sparkplugs) can now be moved via drag and drop.
[New Hit Feedback]
Incoming and outgoing hit-markers have been updated with colors and new animations to help differentiate different impact types such as hitting or breaking armor versus body shots.
Red – Body
Yellow – Armor or Helmet
White – Vehicle
Green – Friendly Fire
New animations and sound effects have been added to better indicate when armor and helmets have been broken.
You can use the classic hit-markers (with new colors) via Settings -> Use Classic Hit Feedback.
[The Arena]
Optimized Pleasant Valley, Ranchito, and all residential areas for improved performance.
Some homes have been boarded up, which is made clear when parachuting when you look at the yard. Green grass means loot!
Interior layouts have been improved to make them easier to navigate.
Zimms has a new storefront and interior layout that will improve performance and navigation.
There should be far fewer floating or clipping objects, or objects that prevent looting.
Smoothed out the collision of many objects and structures in the world that could cause vehicles to unexpectedly explode when running into them.
Wheelbarrows and gravestones are now destructible.
[Magnum Tuning]
The Magnum is a bit too powerful at long range right now, particularly against vehicles in team games where a group of players with magnums can bring down a vehicle in seconds from hundreds of meters away. The following changes should make the Magnum a bit more difficult to use at higher distances, without compromising its effectiveness at close range or overall damage.
Magnum bullet slowdown will now occur over 60 yards
Magnum bullet drop rate has been increased after 80 yards
Quality of Life Updates
Ammunition boxes, gas grenades, and smoke grenades have new, unique models to be more easily distinguishable at a glance.
Hit feedback audio is now tied to sound effects volume instead of interface volume.
Balanced out the sound effects in the Main Menu.
Rounded out the edges of the “dot” reticle.
[Bug Fixes]
Fixed an issue that could cause players to fall through the world and get stuck when dismounting their parachute.
Removed the ability to instantly go prone by side-stepping.
Removed the ability to switch seats in a vehicle while hotwiring.
Removed the ability to switch seats in a vehicle while moving.
Fixed an issue where players could exit vehicles, particularly at high speeds, at inconsistent locations. The location where players exit should be much more consistent now.
Fixed an exploit that would allow players to shoot behind them using alt-look.
Switching to ADS while strafing from free look will no longer make you lose mouse input.
Fixed the smoke grenades so that they do not render out while in gas.
Aligned the range of the gas grenades visual effect and its damage.
Fixed a rare case that could cause vehicle horns to get stuck on.
Synced up the AK-47 reload animation with the actual reload timing.
Fixed an issue where shift-dragging items could double the amount requested.
Numpad 0 will no longer act like “enter” when splitting stacks of items.
Laminated Armor will correctly show damaged state when in the Inventory.
Teammate health will be updated reliably even when at long range.
Cleaned up several issues that could cause the client or UI to become unresponsive when using Alt+Tab or Alt+Enter.
Victory music should correctly play after winning the match.
Removed durability from weapons.
Nightmare Mask should now correctly show in your Steam inventory.
Known issues:
In team games, the winner may see incorrect information on their end-screens if all their teammates have exited the match.
The “Kill Count” field in the UI doesn’t count kills that occur when your target bleeds out after you die. You should still get credit (XP, Score) for the kill, however.
Field bandages currently do not have an aura attractor while on the ground.
The Twitch link account button can lose functionality if the user cancels authorization or closes the web page. Backing out of the screen and back in will fix this issue.
The Gas Grenade’s visual effects will carry over into the spectate mode if the user dies while under gas grenade effects.
The Spectate cam may become less smooth if the client spectating has a high (above 100) ping.
Going from Training to a team match may cause the Team HUD UI to disappear. Re-logging with fix this issue.
Do you run tf2 as administrator? If yes, run obs as administrator
nutty sniper
good sense of humor :^]
My guess is a latency issue because your client is having lag receiving info from the server that you hit your shot. The only problem with this is that you said you had relatively low ping so I'm not completely sure whats going on. Could be routing issues or packet loss, or maybe client lag? Have you installed anything new recently into the custom folder?
https://mobile.twitter.com/EdubHipHop/status/822930378080059393
His last tweet. Holy shit man I remember I used to listen to his old freestyle Friday's all the time. RIP
Tex_megaburger will farm enemy gamers
u can easily calculate percentages using this rule:
x percent of y is also y percent of x
for example:
10% of 90 is also 90% of 10
20% of 50 is also 50% of 20
90% of 50 is also 50% of 90