R4ndom
Account Details
SteamID64 76561198055644988
SteamID3 [U:1:95379260]
SteamID32 STEAM_0:0:47689630
Country Italy
Signed Up January 7, 2015
Last Posted November 9, 2017 at 6:07 PM
Posts 89 (0 per day)
Game Settings
In-game Sensitivity 1.5
Windows Sensitivity 6/11
Raw Input 1
DPI
400
Resolution
1024x768
Refresh Rate
120
Hardware Peripherals
Mouse Zowie EC2-a
Keyboard Zalman K400G
Mousepad Steelseries QCK Heavy
Headphones Superlux HD668B
Monitor BenQ XL2411z
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#62 Danpixed's MaxFPS compilation in Customization
deguCZCommanglia's Max FPS for High Quality PCs with Explosion changing scripts, surfaceproperties and NoHatsEffects2639 frames 21.047 seconds 125.38 fps ( 7.98 ms/f) 8.578 fps variabilityDanpixed's MaxFrames (everything in packed file)2639 frames 23.210 seconds 113.70 fps ( 8.80 ms/f) 7.181 fps variabilityBoth with sv_pure 2

CPU: AMD FX-6300 @ 4,1 GHz
Graphics Card: GIGABYTE Radeon HD 6850 (OC)
8GB RAM
dxlevel 81
1920x900, Windowed

Am i only one getting lower frames with this compilation?
+ the game feels really bad for me

Have you tried setting r_queued_post_processing "1" to "0"

posted about 8 years ago
#57 Danpixed's MaxFPS compilation in Customization
rate "60000" // Max bytes/sec the host can receive data.
cl_cmdrate "101" // Number of command pakets sent to the server per second.
cl_interp "0" // Interpolate x seconds from game (0.02 = 20ms)
cl_lagcompensation "1" // Perform server side lag compensation of weapon firing events.
cl_updaterate "101" // Number of packets per second you are requesting from the server.
cl_smooth "0" // If set to 1 attempts to smooth the view after prediction errors.
cl_smoothtime "0" // Time over which to smooth the view after prediction errors if cl_smooth is enabled.
cl_interp_threadmodeticks "0" // Additional interpolation ticks to use when interpolating with threaded engine mode set.
cl_pred_optimize "2" // Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
cl_interp_ratio "1" // Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
net_queue_trace	"0"

I'd prefer it like this.
It's up to you to pick whichever config you want :)

-edit-

Why cl_smoothtime on 0.15 when cl_smooth is on 0?

posted about 8 years ago
#55 Danpixed's MaxFPS compilation in Customization

I opened up your edit of my cfg and I came across this bit

//  _______________
// |      NET      |
// `````````````````
//These are my net settings both LAN and Online
//
rate                                              "66.666666" // Max bytes/sec the host can receive data.
cl_cmdrate                                        "0.152"     // Number of command pakets sent to the server per second.
cl_interp                                         "0"       // Interpolate x seconds from game (0.02 = 20ms)
cl_lagcompensation                                "1"       // Perform server side lag compensation of weapon firing events.
cl_updaterate                                     "66.666666"     // Number of packets per second you are requesting from the server.
cl_smooth                                         "0"       // If set to 1 attempts to smooth the view after prediction errors.
cl_smoothtime                                     "0"       // Time over which to smooth the view after prediction errors if cl_smooth is enabled.
cl_interp_threadmodeticks                         "0"       // Additional interpolation ticks to use when interpolating with threaded engine mode set.
cl_pred_optimize                                  "2"       // Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
cl_interp_ratio                                   "1"       // Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
net_queue_trace					  "0"

Rate is set to "66.66666" I'd suggest to set it to 90000 (fyi on HL you use about 30000 and on 6s you use about 60000), 66.6666 is too low

cl_cmdrate is set to 0.152, however, tf2 has a hardlock on 68~, that should be your aim, instead of .152

leave cl_interp to 0 since when on 0, the server and the client will automatically set it to the minimal value possible.

posted about 8 years ago
#21 Powah needs your help in Off Topic

He probably spent 10k+ hours in tf2 throughout the years, so I don't think he studied much... Or did he ever get a real job (aka. no experience).

posted about 8 years ago
#3 Huhy appreciation thread in TF2 General Discussion

Light a candle for Huhy [*]

posted about 8 years ago
#53 Danpixed's MaxFPS compilation in Customization
Comanglia

I fixed some more redundancies, I was trying to fix most of them using plugins on notepad++ since I am super lazy.
Did a third look around and this should be fine, I hope.

In regards to the hud_deathnotice_time I set it to 1 because I am always on comms with my team so I know what's going on, but that's just my case, so I set it to 3, that seems a reasonable time. My bad.

I will add a comment after r_queued_post_processing "1" that explains the problem, thanks.

I also added some aa cvars which I thought were useless or redundant due to mat_antialias set to "1", however, I still got some extra 7fps. I think it was some of the ancient cvars that I found on m0re's cfg that could have done it as well.

I will test it AGAIN and see what I get at home, also to note that on my last update, I was using violence_hblood set to "1" and when I tested it, I had violence_hblood set to "0".

Huge thanks to you Comanglia, since this cfg is pretty much yours with just some minor tweaks.

-edit-

I don't think it's a cs cvar, there's a similar cvar called hud_showtargetid, that is a cs cvar afaik.

posted about 8 years ago
#173 TF2 benchmarks in TF2 General Discussion

Anyone wanna try my cfg?
I got higher fps than Comanglia's.
I used a plugin to merge m0re's, Comanglia's and Rhapsody's.
My Config

posted about 8 years ago
#67 i55: Three Weeks Out in News

Turn^ is one of the teams 8)

posted about 8 years ago
#4 Selling some mice in Hardware

I was really interested in the intellimice but the shipping would be more expensive than the actual product to where I am :(

posted about 8 years ago
#50 Danpixed's MaxFPS compilation in Customization

This is my 11-August-2015 version

11 August 2015

NOTES:
> Added some order to my mess
> Added those additional stuff that everyone has
> Added my sound settings
> Added my net settings (commented)
> Changed some duplicate commands

posted about 8 years ago
#48 Danpixed's MaxFPS compilation in Customization

My config isn't commented and I only added the graphical + threading stuff into it.
There has been reports of users that installed my cfg directly into their autoexec without even looking at what's inside.
I will now add all the optional graphical stuff (turned on by default) as well as adding as many comments to any cvar that I have knowledge about.

posted about 8 years ago
#24 Trade Vertical Fov for Horizontal in Customization

All these nerds trying out crazy FOV and whatnot, and I'm here with my beautiful 1024x768

posted about 8 years ago
#42 Danpixed's MaxFPS compilation in Customization

I tested my config (yours + comanglia's + m0re's) and I ogt an additional of 7fps.
It waved between +6 to +8 fps.

posted about 8 years ago
#4 Is 'Placebo' Bad? in Customization

http://strawpoll.me/5172628]

ninja'd

posted about 8 years ago
#8 Yet another "Should I buy this or this" in Hardware
Alkalineaim-If you're streaming tf2 only don't upgrade your gpu
Absolutely correct, but OP if you do want a new GPU anyway, this is much better for your money than a gt 740: http://www.amazon.com/EVGA-GeForce-GDDR5-Graphics-04G-P4-3748-KR/dp/B00KJGYOGG/ref=sr_1_1?ie=UTF8&qid=1439220668&sr=8-1&keywords=Nvidia+4gb+DDR5

Isn't the 750Ti the same price?

posted about 8 years ago
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