@jake_des
it looks like that because you are on a local server, join a normal one
Quik
Account Details | |
---|---|
SteamID64 | 76561198025541519 |
SteamID3 | [U:1:65275791] |
SteamID32 | STEAM_0:1:32637895 |
Country | Russian Federation |
Signed Up | December 28, 2013 |
Last Posted | April 19, 2024 at 3:35 AM |
Posts | 155 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 3 |
Windows Sensitivity | 6/11 |
Raw Input | 0 |
DPI |
1000 |
Resolution |
1920x1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
---|---|
Mouse | Zowie EC2 |
Keyboard | Tt eSports Poseidon Illuminated |
Mousepad | Razer Goliathus Speed |
Headphones | SteelSeries Siberia V2 |
Monitor | Asus VG248QE |
#5
making your tf2 look blocky again
in
Customization
posted about 9 years ago
#1
making your tf2 look blocky again
in
Customization
http://i.imgur.com/KrbCZcc.jpg
Not many of you remember, but before 26.10.12 patch, tf2 with Chris' maxframes config had nice blocky textures + rocket smoke/explosions (SCREENSHOTS with LOD Bias and without)
This update broke the textures, but me and Digi found a trick to bring it back.
1. Script for mat_filterlightmaps 0, so you dont need to press a bind every map.
Goes into your class configs:
//mat_filterlightmaps 0
mat_filterlightmaps 1
bind w "+forward;mat_filterlightmaps 0"
bind a "+moveleft;mat_filterlightmaps 0"
bind s "+back;mat_filterlightmaps 0"
bind d "+moveright;mat_filterlightmaps 0"
2.
mat_filtertextures 0
in your autoxec.
3.
sv_cheats 1
in your autoexec, to load cheat commands on game startup.
4. For blocky rocket trails/explosions:
+mat_showlowresimage 1
(big thanks to Digi for finding this)
in your lauch options, placing that command into autoexec doesnt work for some reason.
5. Enjoy minecraft-like tf2.
posted about 9 years ago
#29
Non HUD Custom Crosshairs Perfectly Centered
in
Customization
can i use vmt's for that?
posted about 10 years ago