Quik
Account Details
SteamID64 76561198025541519
SteamID3 [U:1:65275791]
SteamID32 STEAM_0:1:32637895
Country Russian Federation
Signed Up December 28, 2013
Last Posted April 19, 2024 at 3:35 AM
Posts 155 (0 per day)
Game Settings
In-game Sensitivity 3
Windows Sensitivity 6/11
Raw Input
DPI
1000
Resolution
1920x1080
Refresh Rate
144
Hardware Peripherals
Mouse Zowie EC2
Keyboard Tt eSports Poseidon Illuminated
Mousepad Razer Goliathus Speed
Headphones SteelSeries Siberia V2
Monitor Asus VG248QE
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#1861 Frag Clips Thread in Videos

http://www.youtube.com/watch?v=EEQDNS33pUo

posted about 9 years ago
#56 making your tf2 look blocky again in Customization
CraigMammaltonHere is a better way to toggle it without binding it to your movement
//Minecraft
alias minecraft "mat_filterlightmaps 1;mat_filtertextures 1;bind j craftmine"
alias craftmine "mat_filterlightmaps 0;mat_filtertextures 0;bind j minecraft"
bind j minecraft

just double tap the key to make it work.

first of all you dont need shitty aliases, just use bind j "toggle mat_filterlightmaps"
and yeah good luck toggling it every map LOL

and whats wrong about binding it to your movement?

posted about 9 years ago
#51 making your tf2 look blocky again in Customization
xero

nope, wont work.

posted about 9 years ago
#49 making your tf2 look blocky again in Customization
DigitaxF3ARmat_showlowresimage 1 is for the blocky explosions/rocket trails.
sv_pure 1 servers block the command, but the blocky effects will stay, and that's why we use that command.

If you just load a private server before connecting to an sv_pure 1 server, graphics and menus will look horrible.

Not sv pure, sv cheats.

posted about 9 years ago
#41 making your tf2 look blocky again in Customization
Ericfixed it
you just have to switch around your "1" and "0" and exec lightmaps first.

doesnt work for me

posted about 9 years ago
#39 making your tf2 look blocky again in Customization
Eric

why be bothered to exec it every time when you can just use my way

posted about 9 years ago
#37 making your tf2 look blocky again in Customization
AloSecedit: just saw your post #31, quik. what's the point of the command at all if it doesnt work in servers sv_cheats 0?

+mat_showlowresimage 1 is used to make blocky rocket trails/explosions trick. If you set a local server and type mat_showlowresimage 1 and then mat_showlowresimage 0 it will disable the command but you will still have blocky trails and explosions.
So basically +mat_showlowresimage 1 in launch options executes the command on game start and sets it back to 0 on any normal sv_cheats 0 servers.

HardingoDo all server's allow this config?

yes

posted about 9 years ago
#31 making your tf2 look blocky again in Customization
RRPThis crap is awesome, though such a shame LOD tweak + mat_showlowresimage 1 makes rocket trails and explosions so huge and dark. Also seems to make some see-through textures solid.

Quik cfg + LOD tweak with mat_showlowresimage 1
https://dl.dropboxusercontent.com/u/10804397/2014-05-30_00017.jpg

Quik cfg + LOD tweak without mat_showlowresimage 1
https://dl.dropboxusercontent.com/u/10804397/2014-05-30_00025.jpg

Looks like that cause you are on a local sv cheats server, NOT gonna look like that on any other normal server. See my screenshots

posted about 9 years ago
#21 making your tf2 look blocky again in Customization
karppohQuikkarppohQuikkarppohEricYou guys don't have to rebind your movement keys.

Just make a default.cfg file with the mat_filterlightmaps "0" entry, then put "exec default.cfg" in all your class configs.

or just put mat_filterlightmaps/textures 0 into your class cfgs.
wont work that way

has worked for me for a couple of months now
you need to set mat_filterlightmaps to 1 first and then back to 0

my autoexec has set them to 1, and my class cfgs force them to 0

do you exec autoexec every map change?

posted about 9 years ago
#20 making your tf2 look blocky again in Customization
xero

My guide does not require to press a bind every time map changes.
Adds blocky rocket smoke/explosions which trick was just found today by Digi.

posted about 9 years ago
#17 making your tf2 look blocky again in Customization
karppohQuikkarppohEricYou guys don't have to rebind your movement keys.

Just make a default.cfg file with the mat_filterlightmaps "0" entry, then put "exec default.cfg" in all your class configs.

or just put mat_filterlightmaps/textures 0 into your class cfgs.
wont work that way

has worked for me for a couple of months now

you need to set mat_filterlightmaps to 1 first and then back to 0

posted about 9 years ago
#15 making your tf2 look blocky again in Customization
karppohEricYou guys don't have to rebind your movement keys.

Just make a default.cfg file with the mat_filterlightmaps "0" entry, then put "exec default.cfg" in all your class configs.

or just put mat_filterlightmaps/textures 0 into your class cfgs.

wont work that way

posted about 9 years ago
#13 making your tf2 look blocky again in Customization
EricYou guys don't have to rebind your movement keys.

Just make a default.cfg file with the mat_filterlightmaps "0" entry, then put "exec default.cfg" in all your class configs.

good idea

fix: doesnt work
tried putting

mat_filterlightmaps 1
exec lightmaps.cfg

into class configs

lightmaps.cfg = mat_filterlightmaps 0

posted about 9 years ago
#11 making your tf2 look blocky again in Customization

For people using null cancelling script:

//null-cancelling movement script + mat_filterlightmaps 0
bind w +mfwd
bind s +mback
bind a +mleft
bind d +mright

mat_filterlightmaps 1
alias +mfwd "-back;+forward;alias checkfwd +forward;mat_filterlightmaps 0"
alias +mback "-forward;+back;alias checkback +back;mat_filterlightmaps 0"
alias +mleft "-moveright;+moveleft;alias checkleft +moveleft;mat_filterlightmaps 0"
alias +mright "-moveleft;+moveright;alias checkright +moveright;mat_filterlightmaps 0"
alias -mfwd "-forward;checkback;alias checkfwd none"
alias -mback "-back;checkfwd;alias checkback none"
alias -mleft "-moveleft;checkright;alias checkleft none"
alias -mright "-moveright;checkleft;alias checkright none"
alias checkfwd none
alias checkback none
alias checkleft none
alias checkright none
alias none ""
posted about 9 years ago
#8 making your tf2 look blocky again in Customization
CheesyMacgyverhave not tried it yet but I assume it gives better frames? if so I really hope this does not get fixed/banned or anything, I could possibly get consistent frames at mids/teamfights again.

Should not be banned cause it was there before and does not give you any advantages, doesnt give better framerate either. Just different look.

posted about 9 years ago
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