Account Details | |
---|---|
SteamID64 | 76561198025541519 |
SteamID3 | [U:1:65275791] |
SteamID32 | STEAM_0:1:32637895 |
Country | Russian Federation |
Signed Up | December 28, 2013 |
Last Posted | April 19, 2024 at 3:35 AM |
Posts | 155 (0 per day) |
Game Settings | |
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In-game Sensitivity | 3 |
Windows Sensitivity | 6/11 |
Raw Input | 0 |
DPI |
1000 |
Resolution |
1920x1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
---|---|
Mouse | Zowie EC2 |
Keyboard | Tt eSports Poseidon Illuminated |
Mousepad | Razer Goliathus Speed |
Headphones | SteelSeries Siberia V2 |
Monitor | Asus VG248QE |
CraigMammaltonHere is a better way to toggle it without binding it to your movement
//Minecraft
alias minecraft "mat_filterlightmaps 1;mat_filtertextures 1;bind j craftmine"
alias craftmine "mat_filterlightmaps 0;mat_filtertextures 0;bind j minecraft"
bind j minecraft
just double tap the key to make it work.
first of all you dont need shitty aliases, just use bind j "toggle mat_filterlightmaps"
and yeah good luck toggling it every map LOL
and whats wrong about binding it to your movement?
xero
nope, wont work.
DigitaxF3ARmat_showlowresimage 1 is for the blocky explosions/rocket trails.
sv_pure 1 servers block the command, but the blocky effects will stay, and that's why we use that command.
If you just load a private server before connecting to an sv_pure 1 server, graphics and menus will look horrible.
Not sv pure, sv cheats.
Ericfixed it
you just have to switch around your "1" and "0" and exec lightmaps first.
doesnt work for me
Eric
why be bothered to exec it every time when you can just use my way
AloSecedit: just saw your post #31, quik. what's the point of the command at all if it doesnt work in servers sv_cheats 0?
+mat_showlowresimage 1 is used to make blocky rocket trails/explosions trick. If you set a local server and type mat_showlowresimage 1 and then mat_showlowresimage 0 it will disable the command but you will still have blocky trails and explosions.
So basically +mat_showlowresimage 1 in launch options executes the command on game start and sets it back to 0 on any normal sv_cheats 0 servers.
HardingoDo all server's allow this config?
yes
RRPThis crap is awesome, though such a shame LOD tweak + mat_showlowresimage 1 makes rocket trails and explosions so huge and dark. Also seems to make some see-through textures solid.
Quik cfg + LOD tweak with mat_showlowresimage 1
https://dl.dropboxusercontent.com/u/10804397/2014-05-30_00017.jpg
Quik cfg + LOD tweak without mat_showlowresimage 1
https://dl.dropboxusercontent.com/u/10804397/2014-05-30_00025.jpg
Looks like that cause you are on a local sv cheats server, NOT gonna look like that on any other normal server. See my screenshots
karppohQuikkarppohyou need to set mat_filterlightmaps to 1 first and then back to 0Quikkarppohwont work that wayEricYou guys don't have to rebind your movement keys.
Just make a default.cfg file with the mat_filterlightmaps "0" entry, then put "exec default.cfg" in all your class configs.
or just put mat_filterlightmaps/textures 0 into your class cfgs.
has worked for me for a couple of months now
my autoexec has set them to 1, and my class cfgs force them to 0
do you exec autoexec every map change?
xero
My guide does not require to press a bind every time map changes.
Adds blocky rocket smoke/explosions which trick was just found today by Digi.
karppohQuikkarppohwont work that wayEricYou guys don't have to rebind your movement keys.
Just make a default.cfg file with the mat_filterlightmaps "0" entry, then put "exec default.cfg" in all your class configs.
or just put mat_filterlightmaps/textures 0 into your class cfgs.
has worked for me for a couple of months now
you need to set mat_filterlightmaps to 1 first and then back to 0
karppohEricYou guys don't have to rebind your movement keys.
Just make a default.cfg file with the mat_filterlightmaps "0" entry, then put "exec default.cfg" in all your class configs.
or just put mat_filterlightmaps/textures 0 into your class cfgs.
wont work that way
EricYou guys don't have to rebind your movement keys.
Just make a default.cfg file with the mat_filterlightmaps "0" entry, then put "exec default.cfg" in all your class configs.
good idea
fix: doesnt work
tried putting
mat_filterlightmaps 1
exec lightmaps.cfg
into class configs
lightmaps.cfg = mat_filterlightmaps 0
For people using null cancelling script:
//null-cancelling movement script + mat_filterlightmaps 0
bind w +mfwd
bind s +mback
bind a +mleft
bind d +mright
mat_filterlightmaps 1
alias +mfwd "-back;+forward;alias checkfwd +forward;mat_filterlightmaps 0"
alias +mback "-forward;+back;alias checkback +back;mat_filterlightmaps 0"
alias +mleft "-moveright;+moveleft;alias checkleft +moveleft;mat_filterlightmaps 0"
alias +mright "-moveleft;+moveright;alias checkright +moveright;mat_filterlightmaps 0"
alias -mfwd "-forward;checkback;alias checkfwd none"
alias -mback "-back;checkfwd;alias checkback none"
alias -mleft "-moveleft;checkright;alias checkleft none"
alias -mright "-moveright;checkleft;alias checkright none"
alias checkfwd none
alias checkback none
alias checkleft none
alias checkright none
alias none ""
CheesyMacgyverhave not tried it yet but I assume it gives better frames? if so I really hope this does not get fixed/banned or anything, I could possibly get consistent frames at mids/teamfights again.
Should not be banned cause it was there before and does not give you any advantages, doesnt give better framerate either. Just different look.