Quik
Account Details
SteamID64 76561198025541519
SteamID3 [U:1:65275791]
SteamID32 STEAM_0:1:32637895
Country Russian Federation
Signed Up December 28, 2013
Last Posted February 20, 2025 at 8:37 PM
Posts 157 (0 per day)
Game Settings
In-game Sensitivity 3
Windows Sensitivity 6/11
Raw Input
DPI
1000
Resolution
1920x1080
Refresh Rate
144
Hardware Peripherals
Mouse Zowie EC2
Keyboard Tt eSports Poseidon Illuminated
Mousepad Razer Goliathus Speed
Headphones SteelSeries Siberia V2
Monitor Asus VG248QE
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#299 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion

viewmodels pls

posted about 11 years ago
#2389 Show your HUD modifications! in Customization

nvm

posted about 11 years ago
#1860 Frag Clips Thread in Videos

http://www.youtube.com/watch?v=EEQDNS33pUo

posted about 11 years ago
#56 making your tf2 look blocky again in Customization
CraigMammaltonHere is a better way to toggle it without binding it to your movement
//Minecraft
alias minecraft "mat_filterlightmaps 1;mat_filtertextures 1;bind j craftmine"
alias craftmine "mat_filterlightmaps 0;mat_filtertextures 0;bind j minecraft"
bind j minecraft

just double tap the key to make it work.

first of all you dont need shitty aliases, just use bind j "toggle mat_filterlightmaps"
and yeah good luck toggling it every map LOL

and whats wrong about binding it to your movement?

posted about 11 years ago
#51 making your tf2 look blocky again in Customization
xero

nope, wont work.

posted about 11 years ago
#49 making your tf2 look blocky again in Customization
DigitaxF3ARmat_showlowresimage 1 is for the blocky explosions/rocket trails.
sv_pure 1 servers block the command, but the blocky effects will stay, and that's why we use that command.

If you just load a private server before connecting to an sv_pure 1 server, graphics and menus will look horrible.

Not sv pure, sv cheats.

posted about 11 years ago
#41 making your tf2 look blocky again in Customization
Ericfixed it
you just have to switch around your "1" and "0" and exec lightmaps first.

doesnt work for me

posted about 11 years ago
#39 making your tf2 look blocky again in Customization
Eric

why be bothered to exec it every time when you can just use my way

posted about 11 years ago
#37 making your tf2 look blocky again in Customization
AloSecedit: just saw your post #31, quik. what's the point of the command at all if it doesnt work in servers sv_cheats 0?

+mat_showlowresimage 1 is used to make blocky rocket trails/explosions trick. If you set a local server and type mat_showlowresimage 1 and then mat_showlowresimage 0 it will disable the command but you will still have blocky trails and explosions.
So basically +mat_showlowresimage 1 in launch options executes the command on game start and sets it back to 0 on any normal sv_cheats 0 servers.

HardingoDo all server's allow this config?

yes

posted about 11 years ago
#31 making your tf2 look blocky again in Customization
RRPThis crap is awesome, though such a shame LOD tweak + mat_showlowresimage 1 makes rocket trails and explosions so huge and dark. Also seems to make some see-through textures solid.

Quik cfg + LOD tweak with mat_showlowresimage 1
https://dl.dropboxusercontent.com/u/10804397/2014-05-30_00017.jpg

Quik cfg + LOD tweak without mat_showlowresimage 1
https://dl.dropboxusercontent.com/u/10804397/2014-05-30_00025.jpg

Looks like that cause you are on a local sv cheats server, NOT gonna look like that on any other normal server. See my screenshots

posted about 11 years ago
#21 making your tf2 look blocky again in Customization
karppohQuikkarppohQuikkarppohEricYou guys don't have to rebind your movement keys.

Just make a default.cfg file with the mat_filterlightmaps "0" entry, then put "exec default.cfg" in all your class configs.

or just put mat_filterlightmaps/textures 0 into your class cfgs.
wont work that way

has worked for me for a couple of months now
you need to set mat_filterlightmaps to 1 first and then back to 0

my autoexec has set them to 1, and my class cfgs force them to 0

do you exec autoexec every map change?

posted about 11 years ago
#20 making your tf2 look blocky again in Customization
xero

My guide does not require to press a bind every time map changes.
Adds blocky rocket smoke/explosions which trick was just found today by Digi.

posted about 11 years ago
#17 making your tf2 look blocky again in Customization
karppohQuikkarppohEricYou guys don't have to rebind your movement keys.

Just make a default.cfg file with the mat_filterlightmaps "0" entry, then put "exec default.cfg" in all your class configs.

or just put mat_filterlightmaps/textures 0 into your class cfgs.
wont work that way

has worked for me for a couple of months now

you need to set mat_filterlightmaps to 1 first and then back to 0

posted about 11 years ago
#15 making your tf2 look blocky again in Customization
karppohEricYou guys don't have to rebind your movement keys.

Just make a default.cfg file with the mat_filterlightmaps "0" entry, then put "exec default.cfg" in all your class configs.

or just put mat_filterlightmaps/textures 0 into your class cfgs.

wont work that way

posted about 11 years ago
#13 making your tf2 look blocky again in Customization
EricYou guys don't have to rebind your movement keys.

Just make a default.cfg file with the mat_filterlightmaps "0" entry, then put "exec default.cfg" in all your class configs.

good idea

fix: doesnt work
tried putting

mat_filterlightmaps 1
exec lightmaps.cfg

into class configs

lightmaps.cfg = mat_filterlightmaps 0

posted about 11 years ago
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