Format it.
| Account Details | |
|---|---|
| SteamID64 | 76561198070499160 |
| SteamID3 | [U:1:110233432] |
| SteamID32 | STEAM_0:0:55116716 |
| Country | Pirate |
| Signed Up | August 22, 2013 |
| Last Posted | December 7, 2025 at 10:05 PM |
| Posts | 1513 (0.3 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 2.6 |
| Windows Sensitivity | 6/11 |
| Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
240hz |
| Hardware Peripherals | |
|---|---|
| Mouse | superlight (PINK) |
| Keyboard | Zealios KBDFans 75 |
| Mousepad | Razer Strider |
| Headphones | Arctis Pro Wireless |
| Monitor | 240hz |
zigzterI took down MGE iT because barely anyone used it.
I have a server that isn't used for anything atm. I could bring back MGE iT, but I don't see the point in going through all the trouble if no one plays on it.
If it's announced well and the server runs fine I'm sure it will be a booming success :)
GeknaiirKnuckles_Ok op claims that it just doesn't work and he can't disable jigglebones so idk what you're saying.Geknaiiri dont think commands just dont work because you have over 100fps lolThere is a command to limit how often jiggle bones are updated. When you're getting over 100 fps it just kinda starts to move and then stops over and over
Also I just googled "how to remove jigglebones tf2" and went on the wiki to find "cl_jiggle_bone_framerate_cutoff" which freeze (basically stop) jigglebones when you are below a set fps. Just mess with your values for that command or something and maybe it'll get better.
The maximum framerate that command works at is 100. I wanted to get rid of jigglebones a few weeks ago so I did the same Google search and found the same thing, the command just isn't designed for people like us that aren't satisfied with 60fps and do all we can to get those frames as high as possible
also this: http://www.reddit.com/r/tf2/comments/2l53at/disable_jigglebones/clrp3mh
Geknaiiri dont think commands just dont work because you have over 100fps lol
There is a command to limit how often jiggle bones are updated. When you're getting over 100 fps it just kinda starts to move and then stops over and over
SAAM_AvastI dont give a fuck if its wrech on an alt. But was wrech hacking on this alt? And if so why was he still so bad?
I think the main thing I was suspicious about before I knew it was an alt was that he had 140, had 0 clue about anything going on, had the movement of a boulder, but was hitting decent shots.
Wait you were suspicious of someone that hits decent shots? Half of open must be hacking
While I'm sure bhopping helps with this; you would be much better off spending your time learning air control in tf2. If it's jump maps, surf maps, whatever your ability to strafe and move in the air can actually be a really big factor in tf2. A lot of medics get the highlights of the "big surf" but even 6s classes like scout and demo, and HL classes like spy and sniper can surf to escape situations that they normally wouldn't. It's one of the more under appreciated skills at the top level of tf2 but it can prove to be very helpful
ESEA-Shooter#14 just like the LAN, it switches by itself after the match has ended (+ time for the TV).
Thanks for response :) It's nice to at least get answers
How will servers be handled? Will they automatically switch to the next map? If not I can imagine switch servers after each map will just add more time to the match. Also will we have a server assigned to us for the whole +/- 24 hour period? Or will we have to reserve one when we are ready to play
http://i.imgur.com/q99P1Ekh.jpg
From left to right: Santa Clause, me, Grandpa
Sim you're a beast :) Thanks for ruining your sleep schedule for us :D
Actually after putting some thought into it I think I know how it could be done, if you add me on steam I can explain to you my idea
in theory you could record it without viewmodels and then try to overlay a viewmodel?