Pepzi
Account Details
SteamID64 76561198063836007
SteamID3 [U:1:103570279]
SteamID32 STEAM_0:1:51785139
Country Netherlands
Signed Up January 12, 2014
Last Posted February 18, 2016 at 5:21 PM
Posts 111 (0 per day)
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Windows Sensitivity
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1 ⋅⋅ 4 5 6 7 8
#617 rayshud in Customization
shiznoPepzidoes the hud have a file with something like "scout hurt" or "scout buffed"? if yes where to find it? :3closedcaption 1 in console or something like that

thats only for the hurt people. is there something for when people are buffed? cuz im medic and it's nice to have i think

posted about 10 years ago
#614 rayshud in Customization

does the hud have a file with something like "scout hurt" or "scout buffed"? if yes where to find it? :3

posted about 10 years ago
#10 free ftl! in Other Games

yooo

posted about 10 years ago
#21 blue crosshair on healing? in Customization
Treshhan i think you need to make the wide and tall f0 for the entry hudplayerhealth

How do i do that? :3 can you try it?

posted about 10 years ago
#18 blue crosshair on healing? in Customization

Sorry! It still doesn't show up whenever i am buffed :(

posted about 10 years ago
#16 blue crosshair on healing? in Customization

Hudplayerhealth.res

"Resource/UI/HudPlayerHealth.res"
{	
	// player health data
	"HudPlayerHealth"
	{
		"ControlName"	"EditablePanel"
		"fieldName"		"HudPlayerHealth"
		"xpos"			"c-288"		
		"ypos"			"c45"	
		"xpos"			"32"
		"zpos"			"2"
		"wide"			"250"
		"tall"			"120"
		"visible"		"1"
		"enabled"		"1"	
		"HealthBonusPosAdj"	"35"
		"HealthDeathWarning"	"0.49"
		"HealthDeathWarningColor"	"HUDDeathWarning"
	}	
	"PlayerStatusHealthImage"
	{
		"ControlName"	"ImagePanel"
		"fieldName"		"PlayerStatusHealthImage"
		"xpos"			"90"
		"ypos"			"0"
		"zpos"			"4"
		"wide"			"70"
		"tall"			"70"
		"visible"		"1"
		"enabled"		"1"
		"scaleImage"	"1"
		"alpha"			"0"
	}		
	"PlayerStatusHealthImageBG"
	{
		"ControlName"	"ImagePanel"
		"fieldName"		"PlayerStatusHealthImageBG"
		"xpos"			"9999"
		"ypos"			"9999"
		"zpos"			"3"
		"wide"			"55"
		"tall"			"55"
		"visible"		"1"
		"enabled"		"1"
		"image"			"../hud/health_bg"
		"scaleImage"	"1"	
	}	
	"PlayerStatusHealthBonusImage"
	{
		"ControlName"	"ImagePanel"
		"fieldName"		"PlayerStatusHealthBonusImage"
		"xpos"			"116"
		"ypos"			"18"
		"zpos"			"2"
		"wide"			"68"	
		"tall"			"68"	
		"visible"		"1"
		"enabled"		"1"
		"image"			"../hud/health_over_bg"
		"scaleImage"	"1"	
	}
	"PlayerStatusHealthValue"
	{
		"ControlName"	"CExLabel"
		"fieldName"		"PlayerStatusHealthValue"
		"xpos"			"0"
		"ypos"			"0"
		"zpos"			"5"
		"wide"			"300"
		"tall"			"100"
		"visible"		"1"
		"enabled"		"1"
		"labelText"		"%Health%"
		"textAlignment"	"center"	
		"font"			"CerbeticaBold56"
		"fgcolor"		"Health Normal"
	}
	"PlayerStatusHealthValueShadow"
	{
		"ControlName"	"CExLabel"
		"fieldName"		"PlayerStatusHealthValueShadow"
		"xpos"			"2"
		"ypos"			"2"
		"zpos"			"5"
		"wide"			"300"
		"tall"			"100"
		"visible"		"1"
		"enabled"		"1"
		"labelText"		"%Health%"
		"textAlignment"	"center"	
		"font"			"CerbeticaBold56"
		"fgcolor"		"TransparentBlack"
	}			
	"PlayerStatusBleedImage"
	{
		"ControlName"	"ImagePanel"
		"fieldName"		"PlayerStatusBleedImage"
		"xpos"			"0"
		"ypos"			"0"
		"zpos"			"7"
		"wide"			"32"
		"tall"			"32"
		"visible"		"1"
		"enabled"		"1"
		"scaleImage"	"1"	
		"image"			"../vgui/bleed_drop"
		"fgcolor"		"TanDark"
	}		
	"PlayerStatusMilkImage"
	{
		"ControlName"	"ImagePanel"
		"fieldName"		"PlayerStatusMilkImage"
		"xpos"			"100"
		"ypos"			"0"
		"zpos"			"7"
		"wide"			"32"
		"tall"			"32"
		"visible"		"1"
		"enabled"		"1"
		"scaleImage"	"1"	
		"image"			"../vgui/bleed_drop"
		"fgcolor"		"TanDark"
	}
	"PlayerStatusMarkedForDeathImage"
	{
		"ControlName"	"ImagePanel"
		"fieldName"		"PlayerStatusMarkedForDeathImage"
		"xpos"			"100"
		"ypos"			"0"
		"zpos"			"7"
		"wide"			"32"
		"tall"			"32"
		"visible"		"1"
		"enabled"		"1"
		"scaleImage"	"1"	
		"image"			"../vgui/marked_for_death"
		"fgcolor"		"TanDark"
	}
	"PlayerStatusMarkedForDeathSilentImage"
	{
		"ControlName"	"ImagePanel"
		"fieldName"		"PlayerStatusMarkedForDeathSilentImage"
		"xpos"			"100"
		"ypos"			"0"
		"zpos"			"7"
		"wide"			"31"
		"tall"			"31"
		"visible"		"1"
		"enabled"		"1"
		"scaleImage"	"1"	
		"image"			"../vgui/marked_for_death"
		"fgcolor"		"TanDark"	
	}

	"PlayerStatus_MedicUberBulletResistImage"
	{
		"ControlName" 	"ImagePanel"
		"fieldName" 	"PlayerStatus_MedicUberBulletResistImage"
		"xpos" 			"100"
		"ypos" 			"0"
		"zpos" 			"7"
		"wide" 			"31"
		"tall" 			"31"
		"visible" 		"1"
		"enabled" 		"1"
		"scaleImage" 	"1"
		"image"			"../HUD/defense_buff_bullet_blue"
		"fgcolor" 		"TanDark"
	}	

	"PlayerStatus_MedicUberBlastResistImage"
	{
		"ControlName" 	"ImagePanel"
		"fieldName" 	"PlayerStatus_MedicUberBlastResistImage"
		"xpos" 			"100"
		"ypos" 			"0"
		"zpos" 			"7"
		"wide" 			"31"
		"tall" 			"31"
		"visible" 		"1"
		"enabled" 		"1"
		"scaleImage" 	"1"
		"image"			"../HUD/defense_buff_explosion_blue"
		"fgcolor" 		"TanDark"
	}	

	"PlayerStatus_MedicUberFireResistImage"
	{
		"ControlName" 	"ImagePanel"
		"fieldName" 	"PlayerStatus_MedicUberFireResistImage"
		"xpos" 			"100"
		"ypos" 			"0"
		"zpos" 			"7"
		"wide" 			"31"
		"tall" 			"31"
		"visible" 		"1"
		"enabled" 		"1"
		"scaleImage" 	"1"
		"image"			"../HUD/defense_buff_fire_blue"
		"fgcolor" 		"TanDark"
	}

	"PlayerStatus_MedicSmallBulletResistImage"
	{
		"ControlName" 	"ImagePanel"
		"fieldName" 	"PlayerStatus_MedicSmallBulletResistImage"
		"xpos" 			"100"
		"ypos" 			"0"
		"zpos" 			"7"
		"wide" 			"31"
		"tall" 			"31"
		"visible" 		"1"
		"enabled" 		"1"
		"scaleImage" 	"1"
		"image"			"../HUD/defense_buff_bullet_blue"
		"fgcolor" 		"TanDark"
	}	

	"PlayerStatus_MedicSmallBlastResistImage"
	{
		"ControlName" 	"ImagePanel"
		"fieldName" 	"PlayerStatus_MedicSmallBlastResistImage"
		"xpos" 			"100"
		"ypos" 			"0"
		"zpos" 			"7"
		"wide" 			"31"
		"tall" 			"31"
		"visible" 		"1"
		"enabled" 		"1"
		"scaleImage" 	"1"
		"image"			"../HUD/defense_buff_explosion_blue"
		"fgcolor" 		"TanDark"
	}	

	"PlayerStatus_MedicSmallFireResistImage"
	{
		"ControlName" 	"ImagePanel"
		"fieldName" 	"PlayerStatus_MedicSmallFireResistImage"
		"xpos" 			"100"
		"ypos" 			"0"
		"zpos" 			"7"
		"wide" 			"31"
		"tall" 			"31"
		"visible" 		"1"
		"enabled" 		"1"
		"scaleImage" 	"1"
		"image"			"../HUD/defense_buff_fire_blue"
		"fgcolor" 		"TanDark"
	}

		"PlayerStatus_WheelOfDoom"
	{
		"ControlName"	"ImagePanel"
		"fieldName"		"PlayerStatus_WheelOfDoom"
		"xpos"			"100"
		"ypos"			"0"
		"zpos"			"7"
		"wide"			"32"
		"tall"			"32"
		"visible"		"1"
		"enabled"		"1"
		"scaleImage"	"1"	
		"image"			"../signs/death_wheel_whammy"
		"fgcolor"		"TanDark"
	}
		"PlayerStatus_SoldierOffenseBuff"
	{
		"ControlName"	"ImagePanel"
		"fieldName"		"PlayerStatus_SoldierOffenseBuff"
		"xpos"			"85"
		"ypos"			"0"
		"zpos"			"7"
		"wide"			"31"
		"tall"			"31"
		"visible"		"1"
		"enabled"		"1"
		"scaleImage"	"1"	
		"image"			"../HUD/defense_buff_bullet_blue"
		"fgcolor"		"TanDark"
	}

	"PlayerStatus_SoldierDefenseBuff"
	{
		"ControlName"	"ImagePanel"
		"fieldName"		"PlayerStatus_SoldierDefenseBuff"
		"xpos"			"85"
		"ypos"			"0"
		"zpos"			"7"
		"wide"			"31"
		"tall"			"31"
		"visible"		"1"
		"enabled"		"1"
		"scaleImage"	"1"	
		"image"			"../HUD/defense_buff_bullet_blue"
		"fgcolor"		"TanDark"
	}

	"PlayerStatus_SoldierHealOnHitBuff"
	{
		"ControlName"	"ImagePanel"
		"fieldName"		"PlayerStatus_SoldierHealOnHitBuff"
		"xpos"			"85"
		"xpos_minmode"	"70"
		"ypos"			"0"
		"zpos"			"7"
		"wide"			"31"
		"tall"			"31"
		"visible"		"1"
		"enabled"		"1"
		"scaleImage"	"1"	
		"image"			"../HUD/defense_buff_bullet_blue"
		"fgcolor"		"TanDark"
	}

}

hudanimations.res

//Health Bonus Pulse
event HudHealthBonusPulse
{
	Animate	PlayerStatusHealthBonusImage 	Alpha		"255"		Linear 0.0 0.2
	Animate	PlayerStatusHealthBonusImage 	Alpha		"0"			Linear 0.2 0.4

	Animate PlayerStatusHealthValue 		 FgColor "Health Buff" Accel 0.0 0.0
	Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Buff" Accel 0.0 0.0
	Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Buff" Accel 0.0 0.0
		Animate	BasicCross FgColor "0 0 255 100"	 Linear 0.0 0.2
		Animate	BasicCross FgColor	"0 0 255 0"	 Linear 0.1 0.4
RunEvent HudHealthBonusPulseLoop	0.4
}

// call to loop HudHealthBonusPulse
event HudHealthBonusPulseLoop
{
	RunEvent HudHealthBonusPulse 0.0
}

event HudHealthBonusPulseStop
{
	StopEvent HudHealthBonusPulse 0.0
	StopEvent HudHealthBonusPulseLoop 0.0

	Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0
	Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Normal" Accel 0.0 0.0
	Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Normal" Accel 0.0 0.0

}

can you try to put averything in place plz? im bad at it :3

posted about 10 years ago
#14 blue crosshair on healing? in Customization
BasicCross
{
"controlName" "CExLabel"
"fieldName" "BasicCross"
"visible" "1"
"enabled" "1"
"zpos" "2"

"xpos" "c-102"
"ypos" "c-99"
"wide" "200"
"tall" "200"

//"font" "CrosshairsOutline26"
"font" "Crosshairs26"
"labelText" "2"
"textAlignment" "center"

"fgcolor" "0 0 255 0"
}

this is the one i want to use

and when it works properly I want it to change from fgcolor 000 000 255 000 when not buffed to fgcolor 000 000 255 100 when buffed

posted about 10 years ago
#13 blue crosshair on healing? in Customization

but i don't want to see it all the time...

posted about 10 years ago
#11 blue crosshair on healing? in Customization

it's the crosshair i want to pop up when i'm buffed. i have it enabled and visible in hudlayout. but fgcolor of it is 000 000 255 000.

posted about 10 years ago
#9 blue crosshair on healing? in Customization
//Health Bonus Pulse
event HudHealthBonusPulse
{
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4

Animate PlayerStatusHealthValue FgColor "Health Buff" Accel 0.0 0.0
Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Buff" Accel 0.0 0.0
Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Buff" Accel 0.0 0.0
Animate BasicCross FgColor "0 0 255 100" Linear 0.0 0.2
Animate BasicCross FgColor "0 0 255 0" Linear 0.1 0.4

RunEvent HudHealthBonusPulseLoop 0.4
}

// call to loop HudHealthBonusPulse
event HudHealthBonusPulseLoop
{
RunEvent HudHealthBonusPulse 0.0
}

event HudHealthBonusPulseStop
{
StopEvent HudHealthBonusPulse 0.0
StopEvent HudHealthBonusPulseLoop 0.0

Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0
Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Normal" Accel 0.0 0.0
Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Normal" Accel 0.0 0.0

}

this is what the overheal part of the hudanimations.res looks like but it still doesn't show up...
any help?

posted about 10 years ago
#8 blue crosshair on healing? in Customization

I'll try this again because this broke my hud yesterday...

posted about 10 years ago
#6 blue crosshair on healing? in Customization

But what lines sgould i put where in the hudanimations.res file? If someone can search those lines for me in those huds i'd be really thankful! :3

posted about 10 years ago
#3 blue crosshair on healing? in Customization

It can also be when i am buffed... either is good though

posted about 10 years ago
#1 blue crosshair on healing? in Customization

Hello,
I got a question. Can i have ahud crosshair when i am being healed and it's invisible when not? I use the standard rayshud from the installer. Can someone tell me what scripts I should put where? Thanks a lot!

posted about 10 years ago
#607 rayshud in Customization

Hello Rays,
I've been watching your videos recently and ive been wondering if i can get a blu basiccross crosshair whenever i'm buffed? And it's invisible when im not buffed?
I've tried but it crashes my hud. I use just the default version of your installer.
Please help me!
greetz,
Pepzi

EDIT: it would be better if there's a way to only get it if i'm being healed.

I will upload my hudanimations file soon so you can make it in there :3

posted about 10 years ago
1 ⋅⋅ 4 5 6 7 8