I played with ben season 6, he has adv game sense and is a great medic. Mechanically, his combat classes have a ways to go but if he wanted to grind dm over the off season he'd easily be a top contender in main. On medic I'm sure he'd do great in advanced. He's funny and nice- he pretends to be angry a lot but it's just how he expresses himself- he's actually level headed. Even after hard losses he would stick around and talk things out. Bonus, this fucking stalker lives a mile from me which we randomly discovered mid season after I posted a picture of a house near my neighborhood. :P
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SteamID64 | 76561198050163618 |
SteamID3 | [U:1:89897890] |
SteamID32 | STEAM_0:0:44948945 |
Country | United States |
Signed Up | July 16, 2019 |
Last Posted | April 23, 2024 at 9:41 PM |
Posts | 20 (0 per day) |
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I've only played with Pouncer for partial seasons or rings but great medic and good attitude. He's friendly and pleasant to be around. Like he mentions in his post, he responds well to friendly team mates but does not stick around for aggressive/condescending ones. Something to keep in mind.
I played with winter season 6. He's very willing to learn and improve. Great dm, aggressive player, good attitude and passionate. As a team leader, he is willing to step up and make difficult decisions for the better of the team. Kind but also not afraid to cut ties. Unfortunately, he will communicate with you through cat gifs and change his discord pfp every other day. You have been warned.
Currently looking for a main/adv team for rgl s15.
I’m most interested in pocket scout because I’ve been grinding my scout dm and main calling but I’m open to any combat class.
Mainly looking for a team with good vibes that wants to review together often. I generally watch my own pov demos a few times a week, with a mentor when I can.
Background:
I've play pocket scout on the same team for 3 or 4 seasons now in ugc silver and esea open. We are currently signed up for rgl 6s and will probably be signed up for the lowest IM div. I practice my dm regularly, I watch a lot of my demos, and I feel comfortable keeping track of uber/number advantages.
Question:
As pocket scout I am looking for clearer outlines about my objectives in certain situations like mids or last holds/pushes. I do not always totally understand what I am trying to accomplish in my role. I know basics like protect the med, build ubers, and take ubers when necessary. But when it becomes more complicated I am unclear on what to do. For example on mid where do I want to be pressuring, or when is it worth it to leave the medic to take a fight (if ever), or where should I be in relation to my team? On holds where should I be standing to best protecting my medic, and is there anything else I can be doing to help break the hold? etc.
I would really appreciate direction in this area, thanks.
Steam Id:
http://steamcommunity.com/id/P4nc4keM4n/