Account Details
SteamID64 76561198046926728
SteamID3 [U:1:86661000]
SteamID32 STEAM_0:0:43330500
Country Canada
Signed Up August 21, 2012
Last Posted September 11, 2019 at 9:22 PM
Posts 252 (0.1 per day)
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In-game Sensitivity 1.7
Windows Sensitivity 1
Raw Input 1
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Hardware Peripherals
Mouse Logitech G403 Wireless
Mousepad SteelSeries QCK Heavy
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#2879 stream highlights in Videos
Beelthazusb4nny afraid of carnage?


posted about 3 years ago
#2 Top 5 anime? in Off Topic

froyo vs evl grand final

posted about 4 years ago
#11 Freestate leaves froyotech, retires from TF2 in News

legitimately the nicest guy I've ever met, was a pleasure to play with you when I did

posted about 4 years ago
#672 ESEA-IM S24 Happenings/Discussion in TF2 General Discussion
tojomustardoverlordggSHUT UP
posted about 4 years ago
#90 Quake Champions Closed Beta in Other Games

I got in

posted about 4 years ago
#18 ESEA S24 W8: EVL Gaming vs. froyotech in Matches

I Believe In Corsa's Game Changing Epiphany

posted about 4 years ago
#7 pie_hero confirmed cheater in Off Topic

this dude clearly has no idea how duel functions as a gamemode

posted about 4 years ago
#61 Quake Champions Closed Beta in Other Games

the only reason I ever disliked overwatch was the lack of actual arena-shooter mechanics, the ability for a player (if good enough) to win a situation or a fight off of simply being a better player with movement and aim actually having a huge amount of impact in a fight.

As far as I can tell these abilities do not hinder that, if only to add perhaps what I would think of as potentially a bit more depth considering they're going for more team-based gameplay otherwise it would just be Clan Arena the game which honestly does not have a lot of depth as a gamemode. Abilities in overwatch such as Soldier 76's aimbot, Reinhardt's stun, Pharah's literal barrage of rockets, mccree's insta-kill headshots completely detract from that in my opinion-- you can kill players with the click of a button and remove movement capabilities. None of the abilities so far in Quake Champions give an indication that it will lend you anything of that sort (the telefrag seems sorta unlikely since players can actually move around in a fight so if you happened to get telefragged it might mean you blow).

I can understand the skepticism but I really think this is going to be nothing like overwatch. The game doesn't seem to revolve around the added abilities like overwatch does, they are simply just there to differentiate the classes. At least that's the opinion I've formed, until the closed beta I'm as clueless as anyone else.

edit: Also unless I missed some key moment in that video all I see is someone who isn't very good at FPS games in general getting owned in what looks like a pretty unorganized DM fest gamemode in a game that no one quite yet knows much about. Basically a standard normal Quake FFA or TDM experience

posted about 4 years ago
#79 Is scout too strong? in TF2 General Discussion
corsaalso, despite the fact that i said shotgun is good, i'm not so sure if it's the "counter" to scout as somebody has already said. if a soldier is ever running shotgun and they trying bombing, they are a fair bit easier to kill, because by the time they land, they're 200-250 hp at most. the only times it counters scouts are in close quarter team fight situations or just 1v1s in general (in which case it counters every class)

the actual reasons to run shotgun are to win every 1v1 with heals (or without too lol), and to have the best ubers and uber exchanges in the game.

I switched to shotgun pocket to specifically shutdown scouts that was my original intent-- so I will disagree with this point, part of what I felt made me effective running shotgun was my ability to jump a scout and kill them with the shotgun, I only ever did this with good hp though. Soldiers with gunboats struggle to finish scouts when they jump them because typically you have to hit a really good direct rocket on them when you pop them up and usually those 2 seconds of airtime is more than enough for the scout to kill that soldier.

Mastering good quick-switching between shotgun and rockets can really make you have so much impact in a game and really hard to deal with. After that LAN the amount of feedback I received from my opponents (scouts namely) who were surprised and taken off-guard by my shotgun and aggression (this is key, the days of waddlebot are over shotgun or not) was pretty innumerable and it's pretty telling of what you can do if you play shotgun pocket. The style though, in my honest opinion completely relies on good aim and good knowledge of how heals work in the game. You have to be meticulous about the fights you commit to and a lot smarter with how you posture yourself in team fights. There is simply less room for error in that regard.

posted about 4 years ago
#10 Is scout too strong? in TF2 General Discussion
Nurseythe meta has evolved too far. there is only one weapon and class that can counter scouts that has been long forgotten
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posted about 4 years ago
#27 invite shuffle in Esports

Do not listen to players like saam and Getawhale, can't even make real names for themselves lol. Cookiejake is the one of the last truthful and respectable players.

posted about 4 years ago
#92 Rate Current Map Pool in TF2 General Discussion


posted about 4 years ago
#26 cookiejake joins EVL Gaming in News

Fucken awesome Medic! I'm very excited to see him play this season with a strong Squad surrounding him. Good luck to cookiejake, corsa, garbuglio, rando, yomps, and BDONSKI!

posted about 4 years ago
#276 ESEA-IM S24 Happenings/Discussion in TF2 General Discussion

Shotgun in 2017

posted about 4 years ago
#33 paddie leaves froyotech in News

FROYO mustardoverlord?

posted about 4 years ago
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