Update: With the permission of the maps' developers, I have created a alpha version of HTF_Ashville. Now looking into doing testing. https://tf2maps.net/downloads/hold-the-flag-ashville.20486/
Otter
| Account Details | |
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| SteamID64 | 76561198073466450 |
| SteamID3 | [U:1:113200722] |
| SteamID32 | STEAM_0:0:56600361 |
| Country | United States |
| Signed Up | February 19, 2020 |
| Last Posted | April 12, 2026 at 6:12 PM |
| Posts | 3 (0 per day) |
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| Raw Input | |
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#5
Hold the Flag in Competitive?
in
Map Discussion
untamedbring back turbine pro I agree
I can safely say htf would not go as bad as ctf.
posted 4 months ago
#1
Hold the Flag in Competitive?
in
Map Discussion
With this year's stream fortress, one of the new maps, marshlands, has a spin on king of the hill. In the middle area, there is a flag and holding it counts as controlling the KOTH point. As a softer form of dynamic objective from game modes with CTF and player destruction, I think this could work in comp. The advantage of a movable point is constrained by wall hacks on the carrier and limitation of their movement from the whole map to a small area more easily played around by the other team.
Update: With the permission of the maps' developers, I have created a alpha version of HTF_Ashville. Now looking into doing testing. https://tf2maps.net/downloads/hold-the-flag-ashville.20486/
posted 4 months ago