Pretty nice to have an actual sponsor from outside the scene. Looks like they're only sponsoring TF2 as well, not any of the other tournaments. Thank mr Toshiba!
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azarunnope reduce the timerReducing the timer will only produce more stalemates, for example after losing snake mid instead of hard second defence teams would go for full-turtle last defence.
Teams can do this right now except you have to watch it for 10 minutes instead of a shorter amount of time. It would lead to an equal amount of stalemates which don't last as long, not more stalemates. Not to mention it would provide more incentive for the attacking team to try to quickly break the stalemate in a more aggressive fashion instead of just sitting there for 10 minutes trying very safe options like sacing a roamer until they get lucky. So either it stays exactly the same or teams get better at pushing last; it definitely won't get worse.
OsirisWandumhttps://clips.twitch.tv/teamfortresstv/CuteNarwhalOSslothhttps://youtu.be/W3iFv4JAGFU?t=223 Spudd sure is good at trolling his medics with the loose cannon.
Wandumhttps://clips.twitch.tv/teamfortresstv/CuteNarwhalOSsloth
https://youtu.be/W3iFv4JAGFU?t=223 Spudd sure is good at trolling his medics with the loose cannon.
Orang3Would getting a fancy gaming mouse and keyboard or getting a 144hz monitor be better than?
Mouse>monitor>keyboard. Mechanical keyboards are disproportionately expensive for the amount of improvement you get in gaming. A 60Hz monitor is like driving with a dirty windshield, whereas a bad mouse is like having a steering wheel made of pudding, not to mention a "cheap" good monitor is at least ~3x as expensive as an expensive good mouse.
Yeah, kind of a shame Cypher isn't in attendance. It's just not the same without him at least in the mix.
OasisWhat's the prize pool?
1st $12,000
2nd $7,000
3rd $3,000
4th $1,000
5th-8th $500
Orang3biskuitIf you plan on buying such a monitor its critical that you can get consistent fps otherwise the extra Hz are useless.Thanks! I am getting a nice graphics card that can run tf2 at easily 120 fps on 1440. So I don't think that is to much of a problem.
Take a look at this thread.
I know this sounds counterintuitive, but you need to make sure you have a fast CPU rather than a fast GPU to get more frames per second in TF2. High clock speed on mainly the first two physical cores.
I did not appreciate getting a million page legal document shoved in my face after already having wasted 10 minutes answering personal questions about things like my annual income and being asked for my Twitch account name so it can be linked to my person or at least my e-mail address. For all I know, it says somewhere in the middle of the document that they are free to sell any of the information I provide in the survey, but I don't have the time or desire to read for two hours just so Twitch can have my free feedback. Sod off. Either put it at the start of the survey so I can decide not to waste my time or gosh, maybe anonimise the data you gather so your users who are willing to help you improve your product for free don't have to read binding legal documents.
Good job on putting the video together the way you did. I had no idea this was a bug(at least I hope it is a bug) and not something to do with lag.
Flamethrower becomes an LG with rapid damage ticks and limited range and properly functioning hit boxes. Say 2 damage per tick(if we assume 66 ticks per second) and you need to obviously track their hit box every tick since it's a LG. That would be 144 dps including two afterburn ticks.
Airblast doesn't stunlock you and reflects aren't minicrits. It knocks the pyro back in the opposite direction the same amount as it would an enemy player. Handy for disengaging or making small jumps. Airblast should probably have a longer attack interval to make this extra mobility more committal.
Secondary weapon is a LG with unlimited range which has 3 damage ticks per second which do equivalent to pistol damage. If you hit 5(or some other number) consecutive damage ticks on the same target, target catches fire. Damage amounts and fall-off per damage tick would be exactly equal to hitting a bullet with a stock pistol. I think this would make pyro interesting to use when the other team plays a slow mid fight with maybe a sniper because you could deny heals and make the sniper flinch if no one targets you.
Afterburn slows down healing to the same rate as when you have the escape plan out and packs give no health when used to extinguish oneself. Afterburn ticks go 6 6 5 5 4 4 3 3 2 2 1 1 before extinguishing, 6 dmg/s for 10s is too much in my opinion.