Osiris
Account Details
SteamID64 76561197960734408
SteamID3 [U:1:468680]
SteamID32 STEAM_0:0:234340
Country Netherlands
Signed Up April 11, 2014
Last Posted February 19, 2025 at 8:12 AM
Posts 358 (0.1 per day)
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#9 Highlight: Alle, Mike & Spudd: i58 Showmatch in Videos
OsirisWandumhttps://clips.twitch.tv/teamfortresstv/CuteNarwhalOSslothhttps://youtu.be/W3iFv4JAGFU?t=223 Spudd sure is good at trolling his medics with the loose cannon.
posted about 9 years ago
#51 i58 Showmatch: Crowns eSports Club vs. Full Tilt in Matches
Wandumhttps://clips.twitch.tv/teamfortresstv/CuteNarwhalOSsloth

https://youtu.be/W3iFv4JAGFU?t=223 Spudd sure is good at trolling his medics with the loose cannon.

posted about 9 years ago
#35 QuakeCon 2016 in Off Topic

http://puu.sh/qsr7W.png

That's nice to see.

posted about 9 years ago
#28 QuakeCon 2016 in Off Topic

That was great!

posted about 9 years ago
#18 QuakeCon 2016 in Off Topic

AGAIN WTF

posted about 9 years ago
#15 QuakeCon 2016 in Off Topic

That was an insane end to the first map.

posted about 9 years ago
#43 How important is good fps? in TF2 General Discussion
Orang3Would getting a fancy gaming mouse and keyboard or getting a 144hz monitor be better than?

Mouse>monitor>keyboard. Mechanical keyboards are disproportionately expensive for the amount of improvement you get in gaming. A 60Hz monitor is like driving with a dirty windshield, whereas a bad mouse is like having a steering wheel made of pudding, not to mention a "cheap" good monitor is at least ~3x as expensive as an expensive good mouse.

posted about 9 years ago
#10 QuakeCon 2016 in Off Topic

Yeah, kind of a shame Cypher isn't in attendance. It's just not the same without him at least in the mix.

posted about 9 years ago
#3 QuakeCon 2016 in Off Topic
OasisWhat's the prize pool?

1st $12,000
2nd $7,000
3rd $3,000
4th $1,000
5th-8th $500

posted about 9 years ago
#32 How important is good fps? in TF2 General Discussion
Orang3biskuitIf you plan on buying such a monitor its critical that you can get consistent fps otherwise the extra Hz are useless.
Take a look at this thread.
Thanks! I am getting a nice graphics card that can run tf2 at easily 120 fps on 1440. So I don't think that is to much of a problem.

I know this sounds counterintuitive, but you need to make sure you have a fast CPU rather than a fast GPU to get more frames per second in TF2. High clock speed on mainly the first two physical cores.

posted about 9 years ago
#5 Twitch "Research Power Group" in Esports

I did not appreciate getting a million page legal document shoved in my face after already having wasted 10 minutes answering personal questions about things like my annual income and being asked for my Twitch account name so it can be linked to my person or at least my e-mail address. For all I know, it says somewhere in the middle of the document that they are free to sell any of the information I provide in the survey, but I don't have the time or desire to read for two hours just so Twitch can have my free feedback. Sod off. Either put it at the start of the survey so I can decide not to waste my time or gosh, maybe anonimise the data you gather so your users who are willing to help you improve your product for free don't have to read binding legal documents.

posted about 9 years ago
#24 Demoman Detonation Delay in TF2 General Discussion

Good job on putting the video together the way you did. I had no idea this was a bug(at least I hope it is a bug) and not something to do with lag.

posted about 9 years ago
#40 Heavy & Pyro: How could they be changed? in TF2 General Discussion

Flamethrower becomes an LG with rapid damage ticks and limited range and properly functioning hit boxes. Say 2 damage per tick(if we assume 66 ticks per second) and you need to obviously track their hit box every tick since it's a LG. That would be 144 dps including two afterburn ticks.

Airblast doesn't stunlock you and reflects aren't minicrits. It knocks the pyro back in the opposite direction the same amount as it would an enemy player. Handy for disengaging or making small jumps. Airblast should probably have a longer attack interval to make this extra mobility more committal.

Secondary weapon is a LG with unlimited range which has 3 damage ticks per second which do equivalent to pistol damage. If you hit 5(or some other number) consecutive damage ticks on the same target, target catches fire. Damage amounts and fall-off per damage tick would be exactly equal to hitting a bullet with a stock pistol. I think this would make pyro interesting to use when the other team plays a slow mid fight with maybe a sniper because you could deny heals and make the sniper flinch if no one targets you.

Afterburn slows down healing to the same rate as when you have the escape plan out and packs give no health when used to extinguish oneself. Afterburn ticks go 6 6 5 5 4 4 3 3 2 2 1 1 before extinguishing, 6 dmg/s for 10s is too much in my opinion.

posted about 9 years ago
#29 cp_metalworks Official Feedback Thread Mark 2.0 in Map Discussion

Maybe you should have a private chat instead of passive-aggressively uttering frustrated psychological projection and blame shifting on a public forum in regards to someone you've probably never actually spoken to. You might find that you're trying to reach exactly the same goal, but from a slightly different perspective. Otherwise, in future you are just going to have less enthusiasm to make maps for competitive and people like Ben are going to have less enthusiasm to provide the feedback needed to make them. Everyone loses, nothing is won. I think we all understand where this frustration has come from, because there is a lot of rude and unhelpful feedback mappers have to sift through and learn to ignore, but you might not want to be projecting this onto someone who is genuinely trying to help you(and by extension all of us) .

posted about 9 years ago
#21 Is Valve overcomplicating weapon stats? in TF2 General Discussion

Why not give every class three interesting and simple unlocks in every weapon slot and keep it that way until all of them are balanced? I mean, would a medigun with "+50% charge duration, cannot switch heal target during über" not be more interesting and easier to balance and understand for new players than the vaccinator and quick-fix? For pyro not even that would be enough, because it's so buggy and conceptually flawed within a game with strong arena shooter elements. It's not even difficult to make it work, but they just don't seem to understand what the engine and classes have done over the years to shape the playstyle of this game.

posted about 9 years ago
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