Olgha
Account Details
SteamID64 76561198055312047
SteamID3 [U:1:95046319]
SteamID32 STEAM_0:1:47523159
Country France
Signed Up November 5, 2014
Last Posted July 11, 2023 at 7:31 AM
Posts 358 (0.1 per day)
Game Settings
In-game Sensitivity 1.5
Windows Sensitivity 1
Raw Input 1
DPI
1750
Resolution
640x480
Refresh Rate
240hz
Hardware Peripherals
Mouse Steelseries Rival 100
Keyboard Steeseries 6Gv2
Mousepad Asus ROG GM50
Headphones Headphone
Monitor Asus Strix XG258
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#267 what makes u instantly hate a player in TF2 General Discussion

When people dodge scrims because i'm playing pyro FeelsBadman

posted about 6 years ago
#12 Danish upcoming lan? in LAN Discussion

Any infos, i need to get smack from people who hate me at LAN

posted about 6 years ago
#42 best pocket soldier in your opinion in TF2 General Discussion

https://youtu.be/OKHXu6--7Zw?t=7518

srlsy, Tek has been huge

posted about 6 years ago
#14 Community Frags by Se7en DEMOCALL in Videos

https://drive.google.com/open?id=0B7pZnDqPaeEqcUlpQjZ1OVB6ZDA

posted about 6 years ago
#5890 Frag Clips Thread in Videos

http://image.noelshack.com/fichiers/2018/02/5/1515718726-49d.jpg

BackFlip's industry

https://www.youtube.com/watch?v=za6BCfF4LFE

posted about 6 years ago
#12 ForwardSpawn - TF2 editorials site in Projects

will there be some dabzlands's insight ?

posted about 6 years ago
#21 Announcing ETF2L Season 29 in TF2 General Discussion

i still don't understand why banning dragon's fury but whatever

posted about 6 years ago
#45 New pyro still kind of stupid in TF2 General Discussion
eddie_calderonthe tough break update made consecutive airblasts affect air strafing less, which was a step in the right direction.
however, valve decided to annul that by making the current airblast give you ZERO strafing potential. its especially noticeable being airblasted in the direction you are jumping, hitting the skybox without recourse
why?

vectors bro, use your brain and think again

posted about 6 years ago
#995 mastercomfig - fps/customization config in Customization
mastercomsOlgha@Mastercoms Thanks for all the hard work, it is pleasure to have all commands described in your cfg, i red them all with sexual desire for you.

note : dx8 works better with Geforce 860M than dx98, i even got a weird "bug" by using this cfg, that i made from yours : https://pastebin.com/R7MaT63w
-> When i launched it with dx98, i went to settings in game, turning off multithread rendering, and then on, and i weirdly went to dx70 (shown in advanced graphics settings in game)

Do you have any teepee and donation link ? i would be glad to thank you for your efforts
does dx8 work better than dx90 or dx95? and that is a strange bug.

I make this config out of love for the game and its community. If you really want to donate, I'd recommend donating your money to a charity.

I haven't tried dx8 yet but from i gathered out of benchmarks i went from 151 to 166 after switching dx98 to dx70 thanks to this bug
https://www.noelshack.com/2018-02-3-1515594150-benchmarks.png

posted about 6 years ago
#991 mastercomfig - fps/customization config in Customization

@Mastercoms Thanks for all the hard work, it is pleasure to have all commands described in your cfg, i red them all with sexual desire for you.

note : dx8 works better with Geforce 860M than dx98, i even got a weird "bug" by using this cfg, that i made from yours : https://pastebin.com/R7MaT63w
-> When i launched it with dx98, i went to settings in game, turning off multithread rendering, and then on, and i weirdly went to dx70 (shown in advanced graphics settings in game)

Do you have any teepee and donation link ? i would be glad to thank you for your efforts

posted about 6 years ago
#985 mastercomfig - fps/customization config in Customization

just a question about r_rootlod, what does it do globally and which value is the most interesting to get the best performance out of it

posted about 6 years ago
#257 December Global Whitelist Changes in TF2 General Discussion
Irish_JoshZen is my go to pyro main and we have actually tried it, when you push out off second against good teams, pyro becomes redudant as i said due to range so he runs back to switch to scout.
We have also done the same with engineer, we push out with the engi when we have the advantage and leave the sentry to cover last but the same story applies, he becomes redundant after we cap second.

What do either of the above classes offer over a scout when we need to take ground with an advantage?

Do you honestly think when we're playing 7, drackk is going to just dive into us with a pyro? Do you think any prem player would?
It's like you said, you did it in mid so it's irrelevant information.

i haven't tried yet against really good players, but about the pyro it can be useful to pocket the medic better than a scout because it's not aim needed and has airblast, just need a team that knows how to play around him,

The thing is also that, the fact that it can works in mid/high is still relevant for players that are looking to play their mainclass in competitive 6's. In every other (I'm thinking more about LoL) You may be able to play an out-meta champ at very high level, but not top level. the thing is that tf2 people think that you CANT play these classes in 6's, which is obviously wrong, and i'm pretty sure you can still play theses classes against top high/ low prem. pub players are just getting into their mind that they will get bullied for playing their favorite class, which is true in many players state of mind that won't get scrims against a team that is running full time out meta class.

And also, ofc i have to try first in mid because :
1- I have to get used to this class (72h against more than 1200 hours in my main class soldier)
2- I have to build a team that knows how to play with a pyro
3- I also have to learn to maincall properly with a pyro in our team, what calls can be made with that gamestyle that we have now
It just takes time to learn a class that has almost never been played in 6's

posted about 6 years ago
#254 December Global Whitelist Changes in TF2 General Discussion
Irish_JoshOlgha@Nursey
Honestly, i'm sort of triggered by people saying that engy, heavy, spy, pyro can't be played in 6's.

Full time heavy > Full time sniper.
He can't break a choke without taking double soldier and demo spam.
Spin up time also delays any form off damage.
Not a class designed to push.

Full time engineer > Why should any team bother pushing? If you're going to do something like that then both teams may as well run it and just turtle for 30 minutes.
Mini sentries and combat engineer won't work against any coordinated team.

Full time spy > No need to even push, you just wait and bait him out or can even send a scout back to change to pyro and just spycheck all the time.
Sure you get information but to what end? 10 minute round stalemates?

Full time pyro > One of the few that can push but against takes too long to take any space.
Any coordinated team can sync spam down a pyro from different angles and both scouts can just play with the heals so he won't get anywhere close.
Playing range should just smash him.

A lot off my points rely on a team being coordinated and not feeding though so it's probably irrelevant.
The game is designed for pushing and capturing points, not using classes that don't do that.
Olgha the communities think that they have the answer """"in theory""""",

every map is different, some of them could work easily with these classes, all i can say is that i tried pyro, and it works against good teams in mid/top high even if we're a team that has in general no experience (only won mid) so i'm not sure for the others, have you just at least tried them ? and the answer is no ofc, so why would i hear theory again that i already heard when many people would say that my pyro would never work against good teams, i'm still waiting for them to be right

posted about 6 years ago
#250 December Global Whitelist Changes in TF2 General Discussion

@Nursey
Honestly, i'm sort of triggered by people saying that engy, heavy, spy, pyro can't be played in 6's.
The real problem with these classes is more about "How to deal with them full time in 6's", and the communities think that they have the answer """"in theory""""", without trying them on proper try hard games (official matches, because obviously the main other way to train at these classes would be pugchamp, but hey, i'm always banned :) ); but there is very few, and even when you're looking for scrims, many people would deny you because you're playing "different" classes.
I agree that whitelist is not helping that much, but i'm in favor of it because it creates a diversity of gameplay, which, if we could try them out in proper games, have their pros and cons.

So first try theses classes, and if you don't want to at least don't bully those who try to play their classes in 6's

that would be the proper way to introduce new players into 6's.
Of course that would not be that good at the beginning, because they're learning how to play competitive as class that is not "supposed" to, but hey look ! over there ! plenty of games that are trying every character competitively ! and even if they're not that good at high levels, High skilled OTP's can suit their gameplay at very high level, even more if there is no professionals players in the game, and OTP are always (more or less) respected. And also remember that proper way of playing classes even as a scout, soldier demoman, hasn't been totally found, so please respect players that try things and try to figure out ways to play those classes in a proper environnement, (It could be PugChamp one day ^^^^^^^^^^ )

posted about 6 years ago
#246 December Global Whitelist Changes in TF2 General Discussion
GentlemanJonTwiiKuu...it will give VALVe actual knowledge to sift through.If everyone just went here https://www.lootvote.com/game/all/tf2/comp-weapons and voted I'd be able to get the confidence scores down far enough to give Valve a ton of completely objective empirical feedback, although "not something people care enough about to vote" is also information of a sort.

As TwiiKuu said, this sort of votes can't be take really seriously because it's a popular vote, but the idea is interesting.
Only people that has a big understanding of the game and unbiased, mature and those stuffs, should be able to vote, just as it has been said before, gather top players from every region, elected by top players ( Just to pick up players that make strategies, and not people that are just following calls), and make this happen

posted about 6 years ago
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