Mochaaaa
Account Details
SteamID64 76561198070397266
SteamID3 [U:1:110131538]
SteamID32 STEAM_0:0:55065769
Country Japan
Signed Up March 16, 2015
Last Posted June 28, 2016 at 7:25 PM
Posts 121 (0.1 per day)
Game Settings
In-game Sensitivity 5.8
Windows Sensitivity 1
Raw Input 1
DPI
1000
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
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#52 Emojis in Off Topic

:>

posted about 4 years ago
#3074 HUD editing: short questions, quick answers in Customization

for a while now my main menu has looked like this
http://i.imgur.com/yo5xsuC.jpg
basically halloween bg for no reason. does anyone have a fix to this?

also my win panel disappeared after the update. any fix to this also?

posted about 4 years ago
#59 Valve adds streams list to main menu in News

K R E Y G A S M

posted about 4 years ago
#152 TF2: remember _____? in TF2 General Discussion

classic mixup

posted about 4 years ago
#48 how's life in Off Topic

ok i guess

posted about 4 years ago
#46 tf2 players with the best voice in Off Topic

shade

posted about 4 years ago
#107 what are you listening to right now? in Music, Movies, TV

https://www.youtube.com/watch?v=R5XNna2XLNg

posted about 4 years ago
#2485 HUD editing: short questions, quick answers in Customization
omniMochaaaaok, i need help again. I installed noto hud to see that the target id bg does not load properly. what are some of the files that you need to look at to fix it?
There's a console command that controls the alpha of the target id background, tf_hud_target_id_alpha. Set it to 255 and the backgrounds will look full. I dunno why static was going on about where the target id is positioned but ???

thank u ur a god

posted about 4 years ago
#6 boredHUD in Customization

simple and elegant

posted about 4 years ago
#2468 HUD editing: short questions, quick answers in Customization
MartyMochaaaafade-Mochaaaahttp://imgur.com/LFAlMKG
it looks like this

whats wrong with it
its supposed to look like http://i.imgur.com/kB0QQ9S.png

in arena, the target IDs move up on your hud for some reason. you could go into your scripts/hudlayout.res file and mess with the ypos of CMainTargetID and CSecondaryTargetID, but usually hud makers try to make the top of your screen as least cluttered as possible so you can see jumpers. it's all preference in the end though.

thanks!

posted about 4 years ago
#2466 HUD editing: short questions, quick answers in Customization
fade-Mochaaaahttp://imgur.com/LFAlMKG
it looks like this

whats wrong with it

its supposed to look like http://i.imgur.com/kB0QQ9S.png

posted about 4 years ago
#2464 HUD editing: short questions, quick answers in Customization

http://imgur.com/LFAlMKG
it looks like this

posted about 4 years ago
#2461 HUD editing: short questions, quick answers in Customization

ok, i need help again. I installed noto hud to see that the target id bg does not load properly. what are some of the files that you need to look at to fix it?

posted about 4 years ago
#2452 HUD editing: short questions, quick answers in Customization
Rawrsor_KermitMochaaaaI need help on changing the target id bg color for teams (blue bg for blue team, red bg for red team). So I want to replace the old target id bg with the new material, but it wont read properly. Any help?
I'm pretty sure they're sv_pure locked.

Also #2447 there's a hudanimations version in scripts called no boxes in aHUD. Delete the normal hudanimations_tf.txt and rename the noboxes from from hudanimations_tf_NOBOX to hudanimations_tf.txt

Target id's backgrounds are not sv_pure locked. Make sure you have the proper path in the vmt and the .res file and that there's no missing texture errors in console.

ok thanks
EDIT: im also wondering why whenever i make the target id bg spec visible, it reads the vtf files properly. any reason why?

posted about 4 years ago
#2450 HUD editing: short questions, quick answers in Customization
_KermitMochaaaaI need help on changing the target id bg color for teams (blue bg for blue team, red bg for red team). So I want to replace the old target id bg with the new material, but it wont read properly. Any help?
I'm pretty sure they're sv_pure locked.

Also #2447 there's a hudanimations version in scripts called no boxes in aHUD. Delete the normal hudanimations_tf.txt and rename the noboxes from from hudanimations_tf_NOBOX to hudanimations_tf.txt

Its more like i want to make my target id like noto huds

posted about 4 years ago
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