Magpie
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SteamID64 76561198025023470
SteamID3 [U:1:64757742]
SteamID32 STEAM_0:0:32378871
Country Australia
Signed Up October 4, 2013
Last Posted December 1, 2014 at 10:04 PM
Posts 8 (0 per day)
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#62 How to train demoman mechanics in TF2 General Discussion

Theres not much that one can really teach about demoman mechanics in a forum post. The only easy ones to identify would be;

Practice stickies in DM mods and ignore the people that whinge about it. Even though there are pretty overpowered, try to get better by giving yourself disadvantages. For instance don't pre-fire an air sticky at a jumping soldier in mge and instead try to battle him down from full hp. Or dm a triggerbotter. Remember in a match that you aren't always able to 1v1 a person when you have a full buff and full ammo.

Secondly with time you will learn that quickly switching between your two weapons has an immediate effect on your enemies movement. When you place a sticky near your target it generally commits your opponent to one of two choices; to rush over it or to shy away from it. Over time you will be able to use this decision to your advantage. By instantly switching to your pipe launcher after firing a sticky you can use this brief moment of predictable movement to hopefully nail him with a pipe.

A third nuance to sticky placement that you will learn over time is the 'corner sticky'. Jump into badlands middle and try to place a sticky on the edge between the top and the side of the crates on the trains. This sticky now has a much bigger area of control because now it denies both people on top of the train and rushing around the side of it. If you can get good at placing these in combat situations you will find it a lot easier to defend yourself against opponents who have a height advantage against you. These stickies are easier to place (in my opinion) than getting one directly on top. Furthermore you will find a tonne of other places all over other maps to use them. Railings, gran crates, process last ledges, basically any narrow high ground.

Another asset is to master the slidy crouch jump thing. Where you place a sticky in front of you and then just crouch just over it instead of jumping. You will see termo use it a lot in his frag vids. It is very useful to get quickly through low doorways for starters. You can even use it to jump to blands last without having to go through the door first (where you could get juggled or spammed low easily). It is especially useful if you are in an uber too and need to close ground quickly.

Above all though, demoman is a class that relies heavily on map knowledge. As you go along with your 'tf2 career' you will learn the most predictable places to spam and get a real feel for the ebb and flow of a battle. Theres times to be aggressive and times to be passive. Try not to sit waiting on sticky traps too long. If you are going to set up a trap its best to make it a quick entrance trap, blow it early and deal some damage for your team. By all means be creative though, a med drop to a trap is a pivotal moment in a game.

The best way to pick up game sense of course is to watch top tier demomen do their thing. If you can get your hands on some termo pov's or some of b4nny's old ones do it. Sit down and watch what they do. You will pick up a few things here and there and eventually get an idea of how they would react in a situation. Sure, their dm is significantly better than yours, but look for the small traits in their play and their positioning. Then watch one of your pov's and see what you did wrong that they don't do. Above all try to see why you died, whether it was worth it and if not, if death could have been avoided.

I found it very interesting to see my perception of the game evolve with every 100 hours I played. I would watch a b4nny pov, see things I could improve on and try to incorporate it into my playstyle. 100 hours later I would watch the same pov again and be able to see actions and thought processes that I couldn't perceive before. Eventually you will get to a stage where you can organically make up your own effective playstyle, for better or worse. Above all try to have fun.

posted about 9 years ago
#11 This is EVE in Other Games
RigelYou have to commit yourself to a corporation to get the most out of it. This can be fun, if you find the right people. You have to be on top of your skill training, which is done passively, so you gain skills even while you're offline. Downside is, skills can take minutes, hours, days, weeks, even MONTHS to learn.

Sounds like life in general, encapsulated in a video game.

posted about 9 years ago
#34 help me sleep in Off Topic

Classic dubious.

posted about 9 years ago
#25 Collection of Resources/Tips for 6v6 in Q/A Help

:( I Haven't played for a couple of months, that sucks!

posted about 9 years ago
#23 Collection of Resources/Tips for 6v6 in Q/A Help

I found these interesting
https://www.youtube.com/playlist?list=PLdiU5ddQkcv_L7BNKD732BsEU-ZDj9fH2

And of course...
https://www.youtube.com/watch?v=RQ4ToFcWojs&list=UUNyyWMy3ulcc060_tYFBc2A
https://www.youtube.com/watch?v=oADrjVFG_9A&list=UUNyyWMy3ulcc060_tYFBc2A

posted about 9 years ago
#18 Confidence in Off Topic

For working out and you can't go to a gym http://www.reddit.com/r/bodyweightfitness/wiki/faq
If you are broke, get a job if you can. Even if you spend your day studying surely you can find work in a bar at night or something. Being broke sucks. Buy some clothes that look good on you.

If you can save up go backpacking. The time away, the places one see, the situations one faces and the friends made in foreign countries seems to change people for the better. If you can't save much go couch surfing or spend time in developing countries teaching english.

Study for a better future, progress as a person. Find a hobby that you are passionate about and be proud of it (even if it's just tf2 I guess). Read the news, try to care about what goes on in the world. If you have social anxiety work at small talk with people, they probably don't over analyse conversations like you may. If you're a gamer virgin don't stress about it so much, one day someone will inexplicably fall for you. If you work to become a person that you yourself can respect you will feel more confident, others will sense this confidence too.

Do what Arx said, it's all about the small steps in life. One day you will stop, look around and notice all the changes you have made and realise that persistence is the key to progression.

posted about 10 years ago
#7 Confidence in Off Topic

Working out helps.

posted about 10 years ago
#65 cp_sunshine (5CP) in Map Discussion

I've never played this map, but have you thought about making the lighthouse shorter and putting the cap point on top? Access for scouts could be aesthetically made by allowing them to jump from the pillars to the right. Instant classic tf2 second point spire! It just seems like such a little pillbox under that point at the moment.

posted about 10 years ago