why are neets theorycrafting pyro skill ceiling lmao if u think pyro has any depth beyond learning how to wave your mouse in a 90 degree arc vageuly near other entities in the server while occasionally pressing mouse2 to shoot rockets back at people that do 130% damage then idk what to tell you. it was a joke of a concept in 2007 and its even moreso now.
Account Details | |
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SteamID64 | 76561198081805898 |
SteamID3 | [U:1:121540170] |
SteamID32 | STEAM_0:0:60770085 |
Country | Russian Federation |
Signed Up | June 11, 2016 |
Last Posted | June 3, 2020 at 3:12 PM |
Posts | 278 (0.1 per day) |
there were still dumbass broken unlocks in 2011 but i dont recall the dev team Breaking all forms of self knockback inflicted movement, making an entire class irrelevant or introducing gaudy, repugnant reskins that smash fps and make it harder to discern what weapons people are using back then. sure they made bad decisions about art direction and balance but the issue is that valve doesn't make games anymore; they make money. they wouldnt add team skins unless they got the VAST majority of the money for them, easily 90%. its a nice thought that these could help fundraisers, prize pools and other things but its really just wishful thinking
there was a second update? a server booted me off for another update like 10 minutes after i had to update
gg a-dogs
LMAO you can goomba stomp people as every class now how do they even do it
also now everybody makes the mantreads falling sound, brilliant
still not fixing air control in a movement based game
sagemay not technically be a bug but if someone joins your party your game can stutter for a full second or so. pretty annoying if you're playing comp.
party chat, party join and leave notifications and invites all.cause stuttering. the easiest fix is to change your matchmaking settings to require people to actually request partying rather than autojoin as well as to autodecline party invites. going offline on steam also fixes this
remove stickybomb launcher random spread/deviation
you can only double donk ubered players, non ubered players it does the same minicrit + knockback but it doesnt do the sound/icon and doesnt work for contracts
https://i.gyazo.com/d9c0b5bbccc070856ffd26f7dc67ef32.png
i dont understand the purpose of this
5% of 35 is 1.75 why even bother increasing damage by less than 2
was this thought out? it might do 41 damage minicrit vs the 38 it does now
also why minicrit in air? whats the purpose of that it just seems so pointless like sun on a stick reducing fire damage when held
"The biggest update in tf2 history" "mammoth" 5 weapons half assed.pyro changes and 20ish unlock changes honestly i feel really bad for old players who came to see what the update would entail and its a dissapointment that couldnt even be played
i dont know whars worse: every dissapointing update since 2014 or valve apologists